Posted: 2006-03-19 15:22
waht we need is a class revamp, and a pickup kit at a base somewhere for an 'explosives expert' or 'booby trap expert' or something, with landmines, trip mines, etc.
Uhm... Not really, if we stop the ability of the Support to refuel C4 packs. Plus that could be countered by the other team just by sending first heavy armor, that can take a lot of explosive damage.RedLenin wrote:Any directional explosive with a larger blast radius would be abused in game.
Well, I actually wrote IED but I did mean any kind of remotely detonated explosive device.RedLenin wrote: I don't think a professional army like the MEC, US, or anybody else would improvise an explosive unless they really had to, it would just be a recipie for friendly-fire accidents.
Funny, I thought it was about realism.RedLenin wrote: This game is not about guerrilla warfare, it is about legitimate open warfare.
six7 wrote:^^
good idea
take away the sniper's claymores
PR is a mod based around teamwork, if you're off on your own sniping, you aren't using much teamwork. I can't count how many times I've seen useless snipers sitting around using their "ub3r kewl snypeng ghun". IMO, there is no need or room for snipers in this game, rather, a squad-level marksman would be more suited if you really like safe, long range confrontations.itsmestupid89 wrote:NO.
lol sorry, but I am a hardcore sniper. I have been for every game I've ever played for the last 6 years. Those claymores are necessary. Literally necessary. You can't defend your position against an attack with a 9mm pistol and a bolt action rifle. Those claymores are what keeps a sniper alive long enough to get away if he's spotted.
lol sorry for being a little edgy when i said 'NO.' up there.![]()
That's the whole purpose of a sniper! When's the last time you've ever seen a sniper with a squad of men!?!?!AznLB wrote:PR is a mod based around teamwork, if you're off on your own sniping, you aren't using much teamwork. I can't count how many times I've seen useless snipers sitting around using their "ub3r kewl snypeng ghun". IMO, there is no need or room for snipers in this game, rather, a squad-level marksman would be more suited if you really like safe, long range confrontations.
Giving snipers clays encourages them to go off on their own, because that way, they can sit slone and not worry about enemy soldiers snaeking up on them. You take away a Sniper's clays, and he has to stay with a squad or teammates to survive -- instant solution to no-good lonewolf snipers.
Cerberus wrote:Stay far away from the heat of battle and find a damn good spot.
The claymores right now are just too unrealistic. Like proximity mines from GoldenEye
You're correct about the 4-man fire teams; in Army squads there are two of them and a squad leader for a total of 9 men. Marine rifle squads have three fire teams and a squad leader for a total of 13 men.Figisaacnewton wrote:Hell, for US, a 6 man squad is not realistic, its 8 man squads broken up into 2 4 man fire teams, maybe 1 team has a designated marksman, with an spr or m14 or souped up m16 or m4 or something.
Snipers work in two/three man teams. That's about it. Not usually with a full squad. You can't expect a sniper to do well in urban combat, especially with a bolt action rifle and a pistol. Give him two extra men and send him on his way. He can stand off and cover your rear side or something while you capture a flag. Just give him orders to follow, it's not that difficult.Zepheris Casull wrote:snipers work in small group as far as i know, i've not heard of snipers working completely alone...
that and they always coordinate their action with another squad in the broad scheme or at least most of the time, granted i've never served as one, but thinking logically, sending snipers like a full lone wolf picking targets of opportunity on random sounds absolutely dumb to me.