Page 2 of 2

Posted: 2006-03-19 15:22
by Figisaacnewton
waht we need is a class revamp, and a pickup kit at a base somewhere for an 'explosives expert' or 'booby trap expert' or something, with landmines, trip mines, etc.

Posted: 2006-03-19 15:28
by Deuce6
C-4 is good enough.

Posted: 2006-03-19 18:15
by Neuromante
RedLenin wrote:Any directional explosive with a larger blast radius would be abused in game.
Uhm... Not really, if we stop the ability of the Support to refuel C4 packs. Plus that could be countered by the other team just by sending first heavy armor, that can take a lot of explosive damage.
RedLenin wrote: I don't think a professional army like the MEC, US, or anybody else would improvise an explosive unless they really had to, it would just be a recipie for friendly-fire accidents.
Well, I actually wrote IED but I did mean any kind of remotely detonated explosive device.
RedLenin wrote: This game is not about guerrilla warfare, it is about legitimate open warfare.
Funny, I thought it was about realism. :)

Posted: 2006-03-20 01:59
by Zantetsuken
so then set c4 on both sides of the road, or slightly inward more on the road, so that the radius does take em out

Posted: 2006-03-21 22:27
by AiRfOrCe
six7 wrote:^^
good idea
take away the sniper's claymores

NO.

lol sorry, but I am a hardcore sniper. I have been for every game I've ever played for the last 6 years. Those claymores are necessary. Literally necessary. You can't defend your position against an attack with a 9mm pistol and a bolt action rifle. Those claymores are what keeps a sniper alive long enough to get away if he's spotted.

lol sorry for being a little edgy when i said 'NO.' up there. :P

Posted: 2006-03-21 22:35
by Cerberus
Stay far away from the heat of battle and find a damn good spot.

The claymores right now are just too unrealistic. Like proximity mines from GoldenEye

Posted: 2006-03-21 22:43
by AznLB
itsmestupid89 wrote:NO.

lol sorry, but I am a hardcore sniper. I have been for every game I've ever played for the last 6 years. Those claymores are necessary. Literally necessary. You can't defend your position against an attack with a 9mm pistol and a bolt action rifle. Those claymores are what keeps a sniper alive long enough to get away if he's spotted.

lol sorry for being a little edgy when i said 'NO.' up there. :P
PR is a mod based around teamwork, if you're off on your own sniping, you aren't using much teamwork. I can't count how many times I've seen useless snipers sitting around using their "ub3r kewl snypeng ghun". IMO, there is no need or room for snipers in this game, rather, a squad-level marksman would be more suited if you really like safe, long range confrontations.

Giving snipers clays encourages them to go off on their own, because that way, they can sit slone and not worry about enemy soldiers snaeking up on them. You take away a Sniper's clays, and he has to stay with a squad or teammates to survive -- instant solution to no-good lonewolf snipers.

Posted: 2006-03-22 02:45
by Deuce6
AznLB wrote:PR is a mod based around teamwork, if you're off on your own sniping, you aren't using much teamwork. I can't count how many times I've seen useless snipers sitting around using their "ub3r kewl snypeng ghun". IMO, there is no need or room for snipers in this game, rather, a squad-level marksman would be more suited if you really like safe, long range confrontations.

Giving snipers clays encourages them to go off on their own, because that way, they can sit slone and not worry about enemy soldiers snaeking up on them. You take away a Sniper's clays, and he has to stay with a squad or teammates to survive -- instant solution to no-good lonewolf snipers.
That's the whole purpose of a sniper! When's the last time you've ever seen a sniper with a squad of men!?!?!

If you take his claymores, at least give him a spotter and a rifleman.

Posted: 2006-03-22 11:54
by Zepheris Casull
snipers work in small group as far as i know, i've not heard of snipers working completely alone...

that and they always coordinate their action with another squad in the broad scheme or at least most of the time, granted i've never served as one, but thinking logically, sending snipers like a full lone wolf picking targets of opportunity on random sounds absolutely dumb to me.

Posted: 2006-03-22 15:09
by Hitperson
Cerberus wrote:Stay far away from the heat of battle and find a damn good spot.

The claymores right now are just too unrealistic. Like proximity mines from GoldenEye

those mine are fun especially in muliplayer when if you killed the guy with the proximity mines they would explode :twisted:

Posted: 2006-03-22 21:49
by Figisaacnewton
On the topic of snipers: In the US military (and British), snipers work in pairs, a spotter and a shooter. Both are equally qualified and equipped to do each other's jobs. One finds the target, the other fires the weapon and hits the target. So, a 2 man squad would be most realistic for snipers. It would be realistic to have a commander redeploy a sniper squad so it could support an assault or defensive manuever or whatever. That is realistic. Having a 'sniper' in a 6 man squad is not realistic. Hell, for US, a 6 man squad is not realistic, its 8 man squads broken up into 2 4 man fire teams, maybe 1 team has a designated marksman, with an spr or m14 or souped up m16 or m4 or something.

Posted: 2006-03-22 22:00
by Cerberus
Marine squads have thirteen people.

Posted: 2006-03-22 22:24
by Eddie Baker
Figisaacnewton wrote:Hell, for US, a 6 man squad is not realistic, its 8 man squads broken up into 2 4 man fire teams, maybe 1 team has a designated marksman, with an spr or m14 or souped up m16 or m4 or something.
You're correct about the 4-man fire teams; in Army squads there are two of them and a squad leader for a total of 9 men. Marine rifle squads have three fire teams and a squad leader for a total of 13 men. :)

Posted: 2006-03-22 23:06
by Deuce6
Actually it's a 9 man squad.

One squad leader, two team leaders, two saw gunners, two grenadiers, and two rifleman. And the SDM's are usually the team leaders. And no "souped up" rifle. Some prefer to have an ACOG and bipod legs though.

Posted: 2006-03-22 23:10
by Deuce6
Zepheris Casull wrote:snipers work in small group as far as i know, i've not heard of snipers working completely alone...

that and they always coordinate their action with another squad in the broad scheme or at least most of the time, granted i've never served as one, but thinking logically, sending snipers like a full lone wolf picking targets of opportunity on random sounds absolutely dumb to me.
Snipers work in two/three man teams. That's about it. Not usually with a full squad. You can't expect a sniper to do well in urban combat, especially with a bolt action rifle and a pistol. Give him two extra men and send him on his way. He can stand off and cover your rear side or something while you capture a flag. Just give him orders to follow, it's not that difficult.

Posted: 2006-03-23 02:25
by six7
in BF2 the maps aren't large enough to facilitate the use of snipers IRL. EA just put them in the game to make all the sniper fanboys happy. give us some marksmen. do away with the ghile suite, replace claymores w/ grenades, take silencer off the pistol, and give the US a semi auto marksman rifle.

Posted: 2006-03-23 05:17
by Deuce6
I kinda like the M24. While it is a long range weapon, it's a bolt action. And the ammo is limited. If we could just keep it limited, maybe require someone to re-arm him. Like maybe an ammo vehicle?

Posted: 2006-03-23 13:33
by Neuromante
Guys, let's go back on topic. Should or shouldn't we give better tools to set up explosive devices for ambush purposes?