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Re: Insurgents spawn
Posted: 2008-10-08 21:25
by Rudd
Agreed, I think what was lost in insurgency between 0.7 and 0.8 was the level of randomness
really, the insurgent teams would benefit more from having less of a 'Main' base <- Those of us who have been raped on Ramiel by the BH circling around the main know the pain
Re: Insurgents spawn
Posted: 2008-10-08 22:15
by Caboosehatesbabies
Adding the random spawns I don't like, for it makes it impossible to secure an area. However, I would support reducing the distance between them to around 200-250 and increasing the # available to 6.
Re: Insurgents spawn
Posted: 2008-10-08 22:51
by steve_06-07
I agree, the randomness is gone and the insurgency is basically an army, if I wanted that, I'd play AAS.
Re: Insurgents spawn
Posted: 2008-10-08 23:53
by CodeRedFox
The randomness we have on insurgent spawns and assest where a major server crashing reason. So unless we can find out a way of getting the random spawns working again its a mute point.
Re: Insurgents spawn
Posted: 2008-10-08 23:54
by Scot
How about half as many?
Re: Insurgents spawn
Posted: 2008-10-08 23:57
by CodeRedFox
The numbers so low that its not worth it right now.
trust me the loss of the random option sucks bad!
Re: Insurgents spawn
Posted: 2008-10-09 00:13
by Scot
How many did we have on for EG Basrah in 0.7?
Re: Insurgents spawn
Posted: 2008-10-09 05:42
by Anxiety
Then don't make them random . . make them spawn all over the map in tonnes of buildings . . who cares if they're not random or not, all we are saying is that the insergency should not be treated as an army. .
The BRitish are not supposed to know who we are or where we are. . we should spawn in any house ( within limits)
= )
Re: Insurgents spawn
Posted: 2008-10-09 05:49
by master of the templars
I agree with OP's suggestion.
I love the idea of random spawns appearing in houses.
[R-CON]Alex6714 wrote:I agree, and think also that insurgents should have always a 20 second spawn time unless suicide and such, to simulate much higher numbers and less fear in dying.
oh and i agree with this. ^^
Re: Insurgents spawn
Posted: 2008-10-09 09:21
by Jigsaw
I agree with caboose in that making INS spawns completely random would make it incredibly hard for US/UK forces to secure an area.
That being said it shoud be hard, bcos the US/UK are fighting an entire city and therefore I agree with the OP and think its genius
To get around the servers crashing surely you could just maintain the number of spawn points that appear at the beginning of every map?
This way you would get insurgents coming from all over the place and it wud also stop base rape eg. at mosque or main by BH on ramiel.
Dont know if its possible to keep all those spawns up but wud be nice.
Also the idea of decreasing the spawn time to 25secs and up is top
Jig