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Re: Adapt and overcome...not

Posted: 2008-10-10 02:46
by Safekeeper
It's defending flags you just captured. Usually no one does that.
It's amazing how this simple concept eludes so many people. When you take a CP, it needs defending, because other people will want it, and will come and take it if you just leave it. The run-and-gun types understand this fact when it comes to choppers and other cool things, which they don't leave if their lives depend on it out of fear that someone else will take their precious vehicle, but apparently forget it when it comes to CP's. Which is why, of course, Push mode was invented.

And it's not even about "omg dont camp noob, lets go actually fight teh enemy!1", because all too often, defending is fighting. Wait a minute or two (an eternity to certain people, admittedly) and the enemy comes to you, particularly on small maps. There, you're in combat.

Re: Adapt and overcome...not

Posted: 2008-10-10 03:08
by Rudd
this is my favorite PR fact to amaze people with
from page 10 of the revised english version of the PR manual
Staying alive is one of the most important aspects in PR
Every time you die your respawn timer will increase by 3 seconds (up to a
maximum of 1 minutes)
When your team captures a control point or destroys an objective your respawn
timer will be reduced by 3 seconds. For defending objectives by killing an
enemy in that area your timer is reduced by 1 second. For building an outpost
your squad's timer is reduced by 10 seconds
hehehehhehehehehehehheheheehehehehhehehehehehe

Re: Adapt and overcome...not

Posted: 2008-10-10 04:27
by tehb2
For ambushes, I generally prefer (and promote) the save-yourself course of action before the save-the-team method. When someone gets shot, I go find cover (away from the enemy) before I do anything else. Even as a medic (which I play a lot), I know that unless my squadmate got it in the head, I have a decent amount of time to either rescue him, or get shot myself (in which case the wether-to-fight or whether-to-revive decision has been made for me), and I prefer to wait to die then run into certain death. PR doesn't hand out MOH for running through fire.

I always find myself being the lone survivor of an ambush, and I wish I could somehow give lessons on this "amazing" ability. It makes it very hard on me to have to fight 6-on-1, especially if I don't have the option of sneaking off to regroup with my recent-deceased-teammates.

As for .8 itself, I've only come into the mod since .8 came out, so I can't compare my experience w/ it to other versions, but I really like this mod over the regular BF2 game (I am not big on describing it as "vanilla"). People who miss the older mods shouldn't complain too much. From what I've heard, and seen in videos, I can completely understand the reasons for changes implemented in .8. They might as well adapt to it b/c they obviously don't like BF2 as it is, and there aren't games nearly as good (that I've found) that provide the kind of experience PR does.

Re: Adapt and overcome...not

Posted: 2008-10-10 04:42
by hiberNative
tehb2 wrote: I always find myself being the lone survivor of an ambush, and I wish I could somehow give lessons on this "amazing" ability. It makes it very hard on me to have to fight 6-on-1, especially if I don't have the option of sneaking off to regroup with my recent-deceased-teammates.
last time i was a lone survivor on muttrah, i hid and ran around them. killed 6 enemies (2 people 2 times since they respawned) and knifed the the rally up in the building. m16 iron sights and ultra high sound setting, baby! can't teach that skill tbh etc etc

Re: Adapt and overcome...not

Posted: 2008-10-10 14:49
by LeChuckle
Farks wrote:What I hate the most about players right now is:

1. People joining VoIP- squads without a microphone.
2. People creating squads just to leave and rejoin when people join the squad.

A few weeks ago, I created a tank VoIP squad on Qwai when the tanks were just standing the main. Four people joined pretty quickly, "nice!" I thought and asked them if they all had mics. Two of them didn't, and the third one said "Yeah, squad leader, I'm gonna get a sniper and give you sniper support, okay?"

There was nothing left for me to do but ALT+F4 in that moment...

:d uh: :mrgreen:

Re: Adapt and overcome...not

Posted: 2008-10-10 14:54
by Reddish Red
I fully agree with Outlaws but then agian I know he has left my sqaud becuase I placed a firebase wrongly :p

Re: Adapt and overcome...not

Posted: 2008-10-10 14:58
by gazzthompson
Reddish Red wrote:I fully agree with Outlaws but then agian I know he has left my sqaud becuase I placed a firebase wrongly :p
shall we post outlaws song? then again we might get banned for extream language

Re: Adapt and overcome...not

Posted: 2008-10-10 15:25
by BattleArena4
Just a thought, maybe people are playing like this because that is the game they want to play. It is becoming increasingly more apparent that there are two PRs. The one a large portion of the community wants to play (fast paced video game style) and the one the DEVs and 'hardcore' players want (as real as possible).

We always ran a casual gamer atmosphere in our community and server and were the 2nd most popular PR server in the world for months. Now it seems that the casual player is gone and the more hardcore PR communities are flourishing.

I am a casual gamer. I have this illness called "social and work life" that prevents me from playing 4 hour marathon games just for the experience that it provides. I like to know I am improving with a mathematical representation of hit/miss ratio and teamwork points and I might want to play two or three faster rounds. I am sure there are others that agree with me and some that disagree. As such, I believe this is the reason you are seeing the "problem" the original poster is reporting.