HK-417 Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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Glimmerman
Retired PR Developer
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Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

Awesome fellas, cant wait to shoot it :)
Rangu
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Re: HK-417 Texturing

Post by Rangu »

Looks very promising! :)
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Update #1.a [Stock Texture]
NOTE: Sorry for the dark lights of the screens, it's my modelling program that sucks, everthing seems fine here.

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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Update #2 [Scope UV map]
NOTE: Again, everthing is fine, the pics may have a bad look for somepeople, but this "look" is due my 3d program.

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ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: HK-417 Texturing

Post by ratlover232 »

It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

ratlover232 wrote:It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.
Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!
Glimmerman
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Re: HK-417 Texturing

Post by Glimmerman »

Show me tha railzzzz :D
Katarn
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Re: HK-417 Texturing

Post by Katarn »

[R-CON]halvor1 wrote:Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!
And the minimi has a single large one. Overall, it does not add any more or less stress (having larger vs having more).
Chuc
Retired PR Developer
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Re: HK-417 Texturing

Post by Chuc »

Though imo it does make for ease of understanding and painting, especially if you have to go back and edit areas. (provided that the texture map divisions are logical)
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: HK-417 Texturing

Post by foxxravin »

tap that
FPaiva
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Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Update #3 [Scope texture & Covers UVs]
NOTE: I'm a bit lazy to make this gun, but it's because i'm with too much job to do. I need to UV, Tetxure and Smooth it, so i want to ask to everyone here to be a little patient. By the way, i think that the textures will be done this week.

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halvor1
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Re: HK-417 Texturing

Post by halvor1 »

Looks good mafia =)
Glimmerman
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Re: HK-417 Texturing

Post by Glimmerman »

Looking good m8 :)
hawKKK
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Joined: 2008-05-21 20:37

Re: HK-417 Texturing

Post by hawKKK »

hawt.
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DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: HK-417 Texturing

Post by DeadSmile187 »

me either :-D
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

black-wolf wrote:So, now only the handguards and the main body?
i'll let this part to the final, because i'll have to make the uv too and this part is the hardest to uv.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

Don't put the crosshair on the glass itself. Other than that, good job!
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FPaiva
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Re: HK-417 Texturing

Post by FPaiva »

Why?
Pride
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Re: HK-417 Texturing

Post by Pride »

It looks unrealistic ;)
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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