HK-417 Texturing
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Glimmerman
- Retired PR Developer
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- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
Awesome fellas, cant wait to shoot it 
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: HK-417 Texturing
Looks very promising! 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Update #1.a [Stock Texture]
NOTE: Sorry for the dark lights of the screens, it's my modelling program that sucks, everthing seems fine here.

NOTE: Sorry for the dark lights of the screens, it's my modelling program that sucks, everthing seems fine here.

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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Update #2 [Scope UV map]
NOTE: Again, everthing is fine, the pics may have a bad look for somepeople, but this "look" is due my 3d program.

NOTE: Again, everthing is fine, the pics may have a bad look for somepeople, but this "look" is due my 3d program.

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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: HK-417 Texturing
It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!ratlover232 wrote:It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.
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Glimmerman
- Retired PR Developer
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Re: HK-417 Texturing
Show me tha railzzzz 
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Katarn
- Retired PR Developer
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Re: HK-417 Texturing
And the minimi has a single large one. Overall, it does not add any more or less stress (having larger vs having more).[R-CON]halvor1 wrote:Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!
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Chuc
- Retired PR Developer
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- Joined: 2007-02-11 03:14
Re: HK-417 Texturing
Though imo it does make for ease of understanding and painting, especially if you have to go back and edit areas. (provided that the texture map divisions are logical)
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Update #3 [Scope texture & Covers UVs]
NOTE: I'm a bit lazy to make this gun, but it's because i'm with too much job to do. I need to UV, Tetxure and Smooth it, so i want to ask to everyone here to be a little patient. By the way, i think that the textures will be done this week.



NOTE: I'm a bit lazy to make this gun, but it's because i'm with too much job to do. I need to UV, Tetxure and Smooth it, so i want to ask to everyone here to be a little patient. By the way, i think that the textures will be done this week.



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Glimmerman
- Retired PR Developer
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Re: HK-417 Texturing
Looking good m8 
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DeadSmile187
- Posts: 172
- Joined: 2007-12-17 16:24
Re: HK-417 Texturing
me either 


"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
i'll let this part to the final, because i'll have to make the uv too and this part is the hardest to uv.black-wolf wrote:So, now only the handguards and the main body?
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
Don't put the crosshair on the glass itself. Other than that, good job!
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Pride
- Retired PR Developer
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- Joined: 2007-07-19 18:13
Re: HK-417 Texturing
It looks unrealistic 

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?

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