Page 2 of 12
Re: HK-417 Texturing
Posted: 2008-10-13 06:51
by Glimmerman
Awesome fellas, cant wait to shoot it

Re: HK-417 Texturing
Posted: 2008-10-13 15:27
by Rangu
Looks very promising!

Re: HK-417 Texturing
Posted: 2008-10-13 23:07
by FPaiva
Update #1.a [Stock Texture]
NOTE: Sorry for the dark lights of the screens, it's my modelling program that sucks, everthing seems fine here.

Re: HK-417 Texturing
Posted: 2008-10-14 05:13
by FPaiva
Update #2 [Scope UV map]
NOTE: Again, everthing is fine, the pics may have a bad look for somepeople, but this "look" is due my 3d program.

Re: HK-417 Texturing
Posted: 2008-10-14 05:42
by ratlover232
It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.
Re: HK-417 Texturing
Posted: 2008-10-14 06:06
by halvor1
ratlover232 wrote:It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.
Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!
Re: HK-417 Texturing
Posted: 2008-10-14 06:14
by Glimmerman
Show me tha railzzzz

Re: HK-417 Texturing
Posted: 2008-10-14 06:22
by Katarn
[R-CON]halvor1 wrote:Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!
And the minimi has a single large one. Overall, it does not add any more or less stress (having larger vs having more).
Re: HK-417 Texturing
Posted: 2008-10-14 06:26
by Chuc
Though imo it does make for ease of understanding and painting, especially if you have to go back and edit areas. (provided that the texture map divisions are logical)
Re: HK-417 Texturing
Posted: 2008-10-15 16:34
by foxxravin
tap that
Re: HK-417 Texturing
Posted: 2008-10-20 05:56
by FPaiva
Update #3 [Scope texture & Covers UVs]
NOTE: I'm a bit lazy to make this gun, but it's because i'm with too much job to do. I need to UV, Tetxure and Smooth it, so i want to ask to everyone here to be a little patient. By the way, i think that the textures will be done this week.

Re: HK-417 Texturing
Posted: 2008-10-20 07:52
by halvor1
Looks good mafia =)
Re: HK-417 Texturing
Posted: 2008-10-20 08:45
by Glimmerman
Looking good m8

Re: HK-417 Texturing
Posted: 2008-10-20 15:09
by hawKKK
hawt.
Re: HK-417 Texturing
Posted: 2008-10-20 16:08
by DeadSmile187
me either

Re: HK-417 Texturing
Posted: 2008-10-20 21:27
by FPaiva
black-wolf wrote:So, now only the handguards and the main body?
i'll let this part to the final, because i'll have to make the uv too and this part is the hardest to uv.
Re: HK-417 Texturing
Posted: 2008-10-21 15:53
by KP
Don't put the crosshair on the glass itself. Other than that, good job!
Re: HK-417 Texturing
Posted: 2008-10-21 17:13
by FPaiva
Why?
Re: HK-417 Texturing
Posted: 2008-10-21 17:23
by Pride
It looks unrealistic
