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Re: Saitek x52 level flight problem

Posted: 2008-10-14 11:59
by Regan
Ok, thanks for all the help and if this doesn't work. Well, I guess I'll just have to stick a big idiot sign on my head, for spending £83.00 on a joystick I cannot use lol.

Re: Saitek x52 level flight problem

Posted: 2008-10-14 12:47
by MAINERROR
In fact CP has a special kind of hack for such maneuvers. CP uses a little drilled monkey as a kind of auto-pilot when doing up-side down stuff. ;)

Re: Saitek x52 level flight problem

Posted: 2008-10-14 16:48
by Alex6714
I am not trying be agressive either. Just talking from experience.

Before I played BF1942 I played flight simulator alot with a simple joystick. When I finally bothered to set it up in 1942 I sucked hard. It took a while, but then I got used to the joystick and was much better with that than I ever was with the mouse.

Try practising in the merlin for example, not in the blackhawk which refuses to fly straight most of the time.

If you haven´t played flight simulators alot it takes a while to get the feel of the stick and how certain movements will affect it

And finally, when you have learnt how to perfectly fly straight, you never will again because you will learn that HATs love straight flying helis. :p

Re: Saitek x52 level flight problem

Posted: 2008-10-14 17:16
by Cp
Heres my BF2/PR settings.

Code: Select all

ControlMap.create HelicopterPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
ControlMap.addAxisToAxisMapping c_PIYaw IDFGameController_0 IDAxis_5 0 1
ControlMap.addAxisToAxisMapping c_PIPitch IDFGameController_0 IDAxis_1 1 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFGameController_0 IDAxis_0 0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S 0
ControlMap.addAxisToAxisMapping c_PIThrottle IDFGameController_0 IDAxis_2 1 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFGameController_0 IDButton_0 0 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 0 1
ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0
ControlMap.addButtonToTriggerMapping c_PIMouseLook IDFGameController_0 IDButton_18 0 1
ControlMap.addKeyToTriggerMapping c_PIAltSprint IDFKeyboard IDKey_W 1000 0
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift 0 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect1 IDFGameController_0 IDButton_19 10000 1
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect2 IDFGameController_0 IDButton_22 10000 1
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect3 IDFGameController_0 IDButton_21 10000 1
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect4 IDFGameController_0 IDButton_20 10000 1
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect7 IDFGameController_0 IDButton_5 10000 1
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect8 IDFGameController_0 IDButton_2 10000 1
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0
ControlMap.addButtonToTriggerMapping c_PIWeaponSelect9 IDFGameController_0 IDButton_3 10000 1
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 10000 0
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFGameController_0 IDButton_1 0 0
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 0 1
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 10000 0
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F 10000 0
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X 0 0
ControlMap.mouseSensitivity 3
everything is pretty much default except that I use the HAT on the throttle to switch weapons.

And my saitek profile.
2shared - download Project Reality.pr0

Nothing fancy in the profile, Just the main HAT to look around and then some buttons for rear views (only in jets) and flares.

Re: Saitek x52 level flight problem

Posted: 2008-10-14 17:28
by DeltaFart
Ive been playing FS9 again cause I got bored of FPSs, you don't really need an X52 for games I'd say. I use a Saitek Cyborg Evo. My only issue is I need to use the profiler to make the throttle not go reverse when I'm halfway in BF games. Its fun buzzing 747s in a Hawker Hurricane though so you won't see me for awhile :D

Re: Saitek x52 level flight problem

Posted: 2008-10-15 01:40
by WildBill1337
'[R-CON wrote:Cp;824671']Regan, if the joystick always seems to turn one or another way you might want to open up the software you got with the joystick and apply a small deadzone to the X and Y axis of the joystick.

I have to trouble with my X52, I still believe that the PEBKAC, its a different joystick then the one you had previously and thus it might take some time to get used to it. I noticed that the X52 is very sensitive (sensitivity is a good thing) and that the spring that centers the stick is a bit stiff (it gets looser after a month or two)

still, try playing around with the deadzones and practice some more and see if anything improves.
good idea. ive had the same trouble as the OP, but ive since given up flying. ill try making a dead zone.