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Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-15 07:51
by unrealalex
Darkpowder wrote:The solution is, good admins, admin messages triggered when you get into a copter or pick a pilot kit, advising training and practice before flying one "in an operation" and admin messages in the "rules" part of the loading screen.

I don't think the Huey is perfect yet, and as such LBs are needed, i would perhaps reduce it by one perhaps but thats it.

Quai doesn't have an ocean to cross like Muttrah

Helicopters are valued a LOT, it is a biggie when they crash.
  • Enemy team gets the kills for the copter (you lose lots of tickets) with a full copter
  • Mobility is diminished every time one crashes - hence MEC can establish their defences again
I dont think admin messages would do squat.

Many people seem to like the negative score not allowed to fly idea. That would work fine I think, the others can be abandoned.
Give like -100 teamwork score for a pilot being killed with his helicopter, whether by crash or by being shot. Then prevent people who's general score + teamwork score is negative from requesting pilot kits. (You get general points for flying people, but negative teamwork points for losing a chopper asset I believe).

This would also deter people from making hot landings and being reckless.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-15 11:54
by Tirak
unrealalex wrote:I dont think admin messages would do squat.

Many people seem to like the negative score not allowed to fly idea. That would work fine I think, the others can be abandoned.
Give like -100 teamwork score for a pilot being killed with his helicopter, whether by crash or by being shot. Then prevent people who's general score + teamwork score is negative from requesting pilot kits. (You get general points for flying people, but negative teamwork points for losing a chopper asset I believe).

This would also deter people from making hot landings and being reckless.
This is already in place, but again, negative score and not being able to use a chopper is a bad idea. Smacktards, lag, bad communication, all these things make having such a system not viable. You can't stop smacktards from blowing up your chopper on the pad unless you know specifically who they are, you can't do anything about lag because even the best servers have the occasional spike, and until communication gets to where it needs to be odds are you're going to end up flying into a hot zone because some dumb ground pounder decided not to tell you about the Mobile AA lurking in the area that just so happens to be blowing his squad away.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-15 12:06
by Rudd
Darkpowder wrote: Quai doesn't have an ocean to cross like Muttrah
and Muttrah doesnt have enemy tanks to avoid :D

I would venture to say that when som1 who isn't very good at flying arrives at Muttrah there is a little voice in his head.

"go on, there are plenty of choppers, if you crash its not so bad"

he says "NO, I must resist!"

the voice just goes "you can't resist helicopters of THAT magnitude!"

35seconds later

"sorry all, I didn't mean to crash"

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-15 17:01
by unrealalex
Tirak wrote:This is already in place, but again, negative score and not being able to use a chopper is a bad idea. Smacktards, lag, bad communication, all these things make having such a system not viable. You can't stop smacktards from blowing up your chopper on the pad unless you know specifically who they are, you can't do anything about lag because even the best servers have the occasional spike, and until communication gets to where it needs to be odds are you're going to end up flying into a hot zone because some dumb ground pounder decided not to tell you about the Mobile AA lurking in the area that just so happens to be blowing his squad away.
Well then that's your fault man. Like someone said, if you're a good pilot you will have built up enough score to still be able to fly. If not, tough luck. Join a pilot squad and you'll have information on whats hot and where its safe to land. It'll weed out more stupid pilots than good ones.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-15 17:31
by Vege
Usually huye pilots in mutrah don't stack up points that much as their main job is to drop crates to people which don't give you points at all?

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-15 17:51
by Mastatschief
i like it the way it is !
i dont like the bitching hyper-ace-wannabe-pilots who think they are the only ones who can handle a bird.
and they have a lot of time for bitching and smacktalking while waiting and waiting and waiting for the next helo or jet.

get into the fight chickens :mrgreen:

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-16 02:12
by Maverick
"go on, there are plenty of choppers, if you crash its not so bad"

he says "NO, I must resist!"

the voice just goes "you can't resist helicopters of THAT magnitude!"

35seconds later

"sorry all, I didn't mean to crash"


quote from above.

very, genious man!

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-16 13:45
by Skaylay
I'll say leave the point stuff

There are many factors which can kill you in the chopper no matter how good pilot you are. There are times when you got killed (head-shot mostly) inside by a 50 cal fire. There are times when people will somehow hit you with LAT or HAT, moreover you can be killed on the carrier by flying AA missile or get killed by AA from 150m without any warning because the guy who uses AA don't wait for locking and just fire the missile. Someone can crash on you, you can have lag while landing or flying between buildings.

Usually on Muttrah USMC has 2 or 3 good pilots, but they didn't fall from the sky, right? Everyone had his start, everyone who wish to be a good pilot needs some practice on public.

According to the people who have no experience with flying and who are new in PR community, DEVs should make the starting sequence more complex if possible.

Imagine that in order to start the worming sequence you need to change ammo type and switch on a few systems (i.e. in cobra the gunner has following ammo options 1= standard view, 2= machine gun, 3= laser guided, 4= laser targeted)
I mean that the pilot should have something like 4= switch engine on, 3= switch navigation on, 2= ignition 1= standard view or crates, and only by making the sequence in the appropriate order the chopper will worm up and you will be able to take off.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-16 13:54
by Rudd
Thats why the point system would work though, if they get their first drop down they'll get points according to the system afaik, since the dropped off passengers do stuff that gives the chopper pilot points for a limited time?

so after the first drop, if teh pilot crashes or whatever, at least he has points to get a new chopper. If it was his first drop when he crashed...well thats tough mate

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-17 05:51
by unrealalex
Mastatschief wrote:i like it the way it is !
i dont like the bitching hyper-ace-wannabe-pilots who think they are the only ones who can handle a bird.
and they have a lot of time for bitching and smacktalking while waiting and waiting and waiting for the next helo or jet.
I guess you'd rather have crappy pilots fly then.
Don't complain when you get into a helicopter and he crashes into a tree because the good pilots were forced to go infantry.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-17 06:02
by mustardParty
I feel like a have a really good, two birds, one stone solution.

First of all, points? Who even looks at points? Smacktards obsessed with grabbing the chopper and splashing it couldn't be bothered by points.

So, wonder idea? Have commanders control the spawns of assets like choppers, and tanks and APC's while you're at it. It A) gives the poor CO class something to manage again, and B) Ensures through process of CO SL communication that this highly valued asset isn't going to be wasted.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-17 07:07
by unrealalex
mustardParty wrote:
First of all, points? Who even looks at points? Smacktards obsessed with grabbing the chopper and splashing it couldn't be bothered by points.
The points were tied in with not being able to request pilot kit if you have a negative score.

Edit: D: I must not post again until Oct 30 lol.

Re: Suggestions to prevent pilot smacktards.

Posted: 2008-10-17 07:21
by mustardParty
Ok, fair enough unrealalex - but the point still stands, all of these extra rules and logic to be programmed go away if the CO can handle deployment of such important assets.

Also your post count is 666 now, happy halloween!