people like truism ruin good ideas for us all thb
Truism wrote:The Hind should be put in true to it's real life counterpart. There are reasons why Hinds are not the world's best attack chopper. Hinds are just APCs with wings... Compared to other attack helos, they are slow and vulnerable.
yeah they are heavy gunships, but i don't know if they are THAT slow.
hind: 335 km/h (208 mph)
apache: 158 knots (182 mph, 293 km/h)
like i said, heavy gunship with kinda low maneuverability and heavy loads for fast strikes called in by other units.
Secondly, dropping off troops is pretty much the opposite of what you want to do to survive and give air support.
please, the hind was made into a milti task aircraft, so why not use that in PR and let it house a full squad? there won't be enemies EVERYWHERE at a map with the size of kashan.
Thirdly, it doesn't fire explosve shells out of the nose gun, except when it's fixed as mentioned above
didn't say that, i said that it shouldn't be able to engage while hovering for balance issues.
fourthly it's missiles don't work terribly well (and so pretty much always get fired in twos)
i don't care about small stuff like that. have them heat up really quick so you only can fire 2-3 each volley!
fifthly, compared to other attack heloes, it's easy to hit with heat seeking missiles (model this by giving it less flares)...
either that coupled with higher armor, or only include the hind on maps against insurgents and militia that won't have static anti-air placements. other maps when the russians play against conventional forces, they could have a black shark instead or something.
i know i would **** myself if i saw this coming towards me while i was setting up an ambush on a hill as insurgent/militia:
