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Re: squad leader request kits for squad.
Posted: 2008-10-20 19:24
by daranz
You would probably see a sharp decrease in the use of GL and auto rifleman kit usage if this were to be implemented. Plus, I'm not sure if I'd like that as SL - I imagine it would mean me shuffling around the rally point to get the kits that the squad needs, instead of leaving it for my squadmembers to mind themselves. Yeah, it'd reduce smacktards, but I'm not sure if I'd like the additional responsibility and the pit stops that come with it.
Re: squad leader request kits for squad.
Posted: 2008-10-20 19:44
by McBumLuv
Interesting idea, and if anything it ADDS realism, as you don't get to choose to be Rambo in the army, instead the army slaps "private" on your uniform and gives you a gun of their choosing, if that makes any sense.
It's a great idea, and I don't think that anyone should be smacking it down immediately. If there are possible issues that might arise because of it, you can state them and help brainstorm answers, instead of just saying "OMG NOes! dun takez my 1337 $n1pz0rz from me!" or "It's unrealistic to have SLs assigning kits to their squad, in RL squad members walk all over their SL!"
I mean no offense to anyone, just don't shoot down someone else's idea just because it wasn't thought of/tried yet.
Personally, I believe that if you can still implement some restrictions--such as requiring so many members in a squad to request so many kits per minute--it could be used to great effect further promoting teamplay and realism, and yes, they can go hand in hand.
Re: squad leader request kits for squad.
Posted: 2008-10-20 20:01
by gazzthompson
yea i only posted real quick idea before i forget it so it can be developed ect
Re: squad leader request kits for squad.
Posted: 2008-10-20 20:03
by Orthas
Really nice suggestion. Would certainly be a great tool for squad leading. But I agree there is the issue of SL needing to go to RP every time someone falls but I don't know if that's such a bad thing after all. Main situations when you're away from the RP is when you're fighting and that makes it completely realistic for the squad to not get any specialized equipment in the heap of fight as reinforcements.
Might also consider making all but the rifleman kits requestable in this model. So that medic and engy are also not spawnable. This would lead to people really valuing those kits they get and specially when the "supply line" or rally is far away/distracted. I don't personally think that it would cause any issues regarding players ability to enjoy the game as in a good squad the experience would be pretty much the same as before.
Also this'd enable making specialized squads. First of all the kit selection screen could include many different SL kits and only one (or two in case of iron/scoped) grunt kit. As in the much talked division between Infantry SL, Spec ops SL, Vehicles SL and even more. Also I think it would be possible to make it so that only certain kits can be granted other ones so the kit diversification of squads would work in practice also.
Long rant that became.
Re: squad leader request kits for squad.
Posted: 2008-10-20 20:34
by Katanama
Well I think its a good idea, but I would not really like it

the reason is that as a SL (what I do most of the time) I think I should leave some initiative for the individual individual members. With this system they need to wait for the SL to come to the rally so they can get a kit. let me discribe the problem in the following scenario.
Lets say an USMC squad is moving along a building in an urban environment (Muttrah). An enemy Vodnic comes around the corner and starts gunning the squad down. Lets say the SL and maybe one more manages to get in a building away safe from the Vodnic. The rest spawns on the rally and now they cant get LAT to kill the Vodnic to help the SL and the other member. There is ofcourse the option of the SL killing himself and spawning in. I wouldn't like to have to do this if I was the SL but I cant see any other options.
Currently I have a rule in my squad that you should not get a kit without asking me first. This ensures that I know what kits I have in the squad but also removes most random useless kits.
At the beginning of a round I tell the squad that they should ask me before taking any kits. and inform them that it is not to be mean to them but to make my life easier since I know what I have to work with. Someone might ask if they can get a marksman kit, then I will tell him yes or no depending on what I think we will be doing next. For example if we are to assault hilltop on fools I would say no but if it was train instead I would probably say yes. The way it works is that if there is an urgent need for a kit I would give the order get that kit otherwise the squadmember have to think of what kit they think can be useful. I think this makes them think an extra time if they really want the kit because they dont want to ask just to get a no. I think this system work well and the effectiveness of my squad haven't decreased.
If someone takes a kit without asking I ask them why they have taken it and inform them of the rule again if I think that they should not have taken the kit and if they do it again I kick them from the squad. This keeps people in line and I only have to play the angry parent once every 3 rounds.
Re: squad leader request kits for squad.
Posted: 2008-10-20 21:06
by henriksive
What do you do if:
Kashan, armor squad, one tank die and the whole squad have to return to base because the SL is not dead yet.
Same with chopper squads, the SL would have to jump out to get a SM a pilot kit.
In some cases this will be perfect like the ones you guys said with pepople taking the kit you are assigned, but if it was to be implemented you would have to leave crewman and pilot kit "free".
Re: squad leader request kits for squad.
Posted: 2008-10-20 21:20
by gazzthompson
seems about right for pilot and crewman, maybe only infantry squads layout
Re: squad leader request kits for squad.
Posted: 2008-10-20 21:35
by Dude388
Katanama wrote:At the beginning of a round I tell the squad that they should ask me before taking any kits. and inform them that it is not to be mean to them but to make my life easier since I know what I have to work with. Someone might ask if they can get a marksman kit, then I will tell him yes or no depending on what I think we will be doing next. For example if we are to assault hilltop on fools I would say no but if it was train instead I would probably say yes. The way it works is that if there is an urgent need for a kit I would give the order get that kit otherwise the squadmember have to think of what kit they think can be useful. I think this makes them think an extra time if they really want the kit because they dont want to ask just to get a no. I think this system work well and the effectiveness of my squad haven't decreased.
I agree with you here, as it is a shame more people are like you.
Here's what I usually ask my INFANTRY squad to get (as this is what I generally play as):
Squad Leader - Officer (goes without saying)
Squad mate 1 - Medic
Squad mate 2 - Rifleman AT
Squad mate 3 - Marksman/Automatic Rifleman (depending on map)
Squad mate 4 - Basic Rifleman (Optics/Iron sights depending on map)
Squad mate 5 - Engineer(Insurgency) or Medic/Basic Rifleman (AAS)
I usually find this format gets me through most rounds with little stress. But I still get players that switch halfway through and don't tell me. Which is why I'm rather intrigued by this suggestion as it would allow me to keep tabs on which player has which kit. I can't tell you how many times I've had one of my squad switch kits without telling me, leaving us unprepared for that situation (ie. Medic switching to Rifleman). With a bit of tweaking this could be an excellent addition to the gameplay and up the realism factor.
Re: squad leader request kits for squad.
Posted: 2008-10-20 22:05
by Tte.oteo
why not the SL request the type of squad...and not the kits. for example... SL go to bunker and select in the "T" request infatry squad... and appear the six kits for this squad configuration.
other option can be request HAT squad, LT squad ..etc etc.
After this first selection the squad only can request these kits only these, in the Rp, with the same time for request the special kits in the RP if the HAT,LT,SUPPORT.... its down.
Re: squad leader request kits for squad.
Posted: 2008-10-20 23:47
by Wicca
I really like this idea.
This should definetivly be implemented.
Lets try out this and then change it.
I mean, the only one who needs to be responcible if the squad dies, because of a threat not thought off, is the SL.
What i mean is that the SL makes the decision from what he knows, about the map and what is going on in TS, and teamchat, to what the SM get.
Its not about requesting kits when you need it, thats not how war works, you make preperation in the main base, then you move out, if the SL isnt at the rally, then that is not unrealistic, it just hinders your squad to engage the new threat, which is the SL fault.
What im saying is, there will be more responcibility for the SL, and people will be following the SL orders because, maybe theyll get a cookie? (Sniper kit?)
hehe
So im for this idea, if only you had said this before, save my frustration for ppl just taking kits. Dont get me wrong, if people take kits without asking, for me its a personal assault, i am a dictator in a squad. And if someone just says, "i took the Rifleman AT kit", like its allright, i get really... Annoyed.
So this would relive alot of frustration for the SL, he will be more able to worry about combat situations, and the squad will be alot more dependant of the SL.
Do more stuff to make SM, dependant on SL please. Just a small request
Love this idea mr GAZZ
Re: squad leader request kits for squad.
Posted: 2008-10-20 23:53
by CodeRedFox
Fishw0rk wrote:It's bad enough hearing some kid whine about a rally point the instant he joins your squad. Now imagine hearing him whine about a sniper or spec ops kit.
Seems like a great reason to implement it.
Squad Leader : "All right guys, we are going in as a Fast assault team."
Whiny kid : "I want the sniper kit"
Squad Leader : "No we dont need a sniper, most times we will be in humvees"
Whiny kid : "No I'm leet with the sniper"
Squad Leader : "I dont really give a shit, now get in the humvee"
Whiny kid : Player has left your squad
Squad Leader : "Well that would have been problem 5 min down the road"
Re: squad leader request kits for squad.
Posted: 2008-10-20 23:57
by Wicca
lol
Seriously, you feel alot more in control if we can implement this. Not just trusting people (im sorry guys, players are hardcoded) but forcing them.
Its awesome.
Re: squad leader request kits for squad.
Posted: 2008-10-21 00:03
by CodeRedFox
Definitely keep the "your too new to this squad to request a weapon"
Re: squad leader request kits for squad.
Posted: 2008-10-21 00:14
by Wicca
CodeRedFox ehm. I dont mean to rude or anything, but can you like forward this idea to the team, i would hugely appriciat that!
But ofcourse if you cant, then no problem man.
Just would like the feeling of actually "being in control of your squad" Not telling everyone their doing things wrong, cause thats what it gets to.
Re: squad leader request kits for squad.
Posted: 2008-10-21 00:20
by gazzthompson
Try ASKING your squad members to use a specific kit instead of having a system where the squad leader wastes time handing out goodies.
i do, all the time, and 99% of the time they do it. just would be better for teamwork and squad cohesion ect
Re: squad leader request kits for squad.
Posted: 2008-10-21 00:43
by Dude388
'[R-DEV wrote:CodeRedFox;830245']Seems like a great reason to implement it.
Squad Leader : "All right guys, we are going in as a Fast assault team."
Whiny kid : "I want the sniper kit"
Squad Leader : "No we dont need a sniper, most times we will be in humvees"
Whiny kid : "No I'm leet with the sniper"
Squad Leader : "I dont really give a shit, now get in the humvee"
Whiny kid : Player has left your squad
Squad Leader : "Well that would have been problem 5 min down the road"
Personally speaking, I don't see why people want to be get the sniper so bad infantry squads. I mean if you really really really want greater range than the rifleman kit, but still be useful to you squad, the marksman is easier and just as effective. Isn't that why that kit was created by the you guys in the first place?
Re: squad leader request kits for squad.
Posted: 2008-10-21 00:56
by victor_phx
frrankosuave wrote:"Meters away". Agreed, what's he doing so FAR away?! Metre plural, has to be at least 2 giant steps away, a distance that it takes a vehicle 1000's of microseconds to close. Or is "metre" >> "meter"? perhaps the joke is on me...
sorry, I like the idea of the SL obtaining kits for crew...
???
I'm not sure about what you meant, exactly, but metres = meters
Fishw0rk wrote:I'm not a fan of this idea at all. It would be too easy to abuse, especially when squad leaders only distribute limited kits to their clan buddies. Its even more work for squad leaders who have to contend with alot of responsibility already. It's bad enough hearing some kid whine about a rally point the instant he joins your squad. Now imagine hearing him whine about a sniper or spec ops kit. Keep the system the way its currently setup. Try ASKING your squad members to use a specific kit instead of having a system where the squad leader wastes time handing out goodies.
Agreed. Players can't depend that much on their SLs: there has to be some freedom.