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Re: Combat Zone

Posted: 2008-10-21 15:04
by Smegburt_funkledink
Well said Caboose. ^

Doing these things should greatly improve the chances for the U.S. to capture the docks & most city areas.
PBEnthusiast wrote:Okay. Well since there is problems on Muttrah City 2 about the MEC team going to the docks once the game starts and sets up a firebase with AA before US can take over Docks. Well if it is possible can you change the combat zone every time you take a flag so that they can't do that unless they have the docks.
I regards to this suggestion, why? Just because your team is incapable of capturing the docks, it doesn't mean the MEC need to be held back by a magical forcefield.

Whilst assulting the docks as the U.S. you should be expecting an attack from the MEC at all times. It'd be boring if you know they won't be there because of this moving combat zone. Even though I've not played BF:BC this idea sound a bit like it from what people have told me. Not only is this an unrealistic idea, it's unnesessary. The MEC are expecting the U.S. to assult and would be there to defend, wait for AASv3 to get fixed, then you'll have more to complain about. It'll be all out war just about anywhere on the map when that happens.

I for one have enjoyed pushing the MEC back from the docks near the start of a round many times, your idea would remove a lot of the fun and realism for both sides.

Re: Combat Zone

Posted: 2008-10-21 16:19
by arjan
Use the gunships wisely and youre team has almost no problems on that map.

Re: Combat Zone

Posted: 2008-10-21 18:26
by Threedroogs
i have seen it work. i have tried it myself and failed. i have also stopped the MEC from doing it.

if american team is slow and unprepared, it can get VERY ugly. if american team is ready and has good pilots/crewman, it can get VERY ugly for MEC. i love the map.

Re: Combat Zone

Posted: 2008-10-21 19:13
by Zimmer
ITs reality ;)