Re: CQB/Urban Sniper
Posted: 2008-11-17 02:13
It's still a widely used weapon in any military, removing snipers from the game would be akin to removing Reality from the mod title...
So are cruise missiles and navies... Your logic is flawed.unrealalex wrote:It's still a widely used weapon in any military, removing snipers from the game would be akin to removing Reality from the mod title...
Define "used correctly."gazzthompson wrote:if i had my way the sniper kit would be removed. i know its cliche to hate on snipers ect but they are never(ofc some times) used correctly , not even the marksman kit is used correctly 100% of time.
for e.g i was in a squad some guy asked to get marksman, SL said ok but you will stick with your squad !!! guy was like "yea yea ofc". we fighting it out, i die and check map.. where is marksman ?? 200m away on hill.
You're missing my point. Right now you have a marksman, who works with a squad and is capable of delivering rapid, accurate fire at long range. Then, you have a sniper, who works in a sniper team and engages fewer targets of high importance at even longer ranges. What you want is a sniper that engages targets in a rapid fashion at shorter ranges. So, essentially, you want a marksman with an even more accurate rifle that operates outside of a squad.mrnothing wrote: Sniper's are trained to work either alone or usually with someone else, who would be the spotter. And unfortunately, because war has been taken into CQB area's where the stakes are higher, it probably has become a harder job for the sniper. But that doesn't mean there is no need for a sniper in a closed area.
....SNIP....
Not exactly. That job like you said, would be up to the marksmen and his squad. What im trying to say is to have a sniper that is suitable in a CQB area, yet able to maintain his role to analyze the battlefield. But because where talking CQB, its most likely a sniper would be caught into the heat. With the help of a regular BDU and semi automatic rifle, the sniper has better chances of getting out of the situation if he is in it.daranz wrote: What you want is a sniper that engages targets in a rapid fashion at shorter ranges.
if you get caught and stay and fight, you screwed up. getting out of a situation is not about shooting the enemy, its about running away.mrnothing wrote: But because where talking CQB, its most likely a sniper would be caught into the heat. With the help of a regular BDU and semi automatic rifle, the sniper has better chances of getting out of the situation if he is in it.
helping to escort your squad? thats not what snipers do. snipers give intel / take targets for the guys with rifles on the ground.mrnothing wrote: For example - let's say your in a good position and your helping to escort your squad to a certain checkpoint. If you were to come across s squad of enemies, you have the opportunity to take out the target's so that your squad can maintain ammo and health.
get a DM kit. snipers are still very useful in urban enviroments, i see people get kills and feed intel with them just fine.mrnothing wrote: With a bolt action rifle, if you take out one guy, yes it's great, but your gonna have to wait 1-3 seconds just to cycle a round. And in those few seconds, the enemy can find cover. With a semi automatic rifle, your able to take down the target's quicker, and chances of taken the whole squad down is possible.
/ThreadTirak wrote:It would seem to me that the Marksman already is the "CQB Sniper" you're looking for, but you want the kit to be more leet.
Thank you [R-COM]TheScot666 for the true video on how the the few best snipers out there coordinate. As I watched the video, I found myself counting out the seconds before each shot. It was exhilarating.'[R-COM wrote:TheScot666;849739']Well you don't really need a CQB sniper, it contradicts itself. A sniper is for long range shots, but CQB is CQBI can see what you are saying, but I don't think it's needed as the role can be filled by the marksman. Also to contradict myself again, snipers can be used in the city, check this video:
map was mestia, he wasnt with the squad, and because of this had no direct sight to the enemy that where at a distance shooting at us, if he had a different kit he would of kept with the squad. but for some unknown reason certain kits like marksman players want to act differently, they constantly drift from the squad and need constant SL attention to keep them close.Gaven wrote:Define "used correctly."
It depends on that marksman situation, what direction are they facing? If they're facing the enemy then they're doing the right thing.
thats exactly what im talking about, yes if used correctly (hence 99% not 100% , though i was exaggerating , more 90%) it is effective like you said, but 90% of the time its not used properly. and tbh for intel gathering, you can do it with any kit, why need sniper or even spec ops?No means to be rude, but i disagree. Snipers are a very important part of the battle field, whether they are engaging high priority targets, engaging targets that pose a threat to any friendlies, or observing and collecting important information that could be used later. People who don't use it correctly are probably those who want to choose a kit last minute and then run around like there rambo or something.
Waaah_Wah wrote:I disagree.
If they are far away 300+ meters, you SHOULD fire at them. Large group = lots of targets, usually slow and with little coordination (if we are talking 10+ people here). It will take them time to find out where the shots are coming from, and when they do, half of them will be dead. If they DO spot you, simply drop some smoke, possibly a tripflare wich you set off yourself to tell the stupid ones where you are and run away.
They will most likely folow you, but if you are 300+ meters away, getting away shouldnt be a problem. And if they are searching the woods in hope of murdering you, they arent capping or defending flags.
Simply stay away from that area for the next 20-30 minutes because you will have alot of angry people with firearms after you![]()
I agree 100% with everything you just said. I always found it kind of stupid that people think snipers are the only viable kit to gain intel with, especially now that every kit has binoculars.gazzthompson wrote: thats exactly what im talking about, yes if used correctly (hence 99% not 100% , though i was exaggerating , more 90%) it is effective like you said, but 90% of the time its not used properly. and tbh for intel gathering, you can do it with any kit, why need sniper or even spec ops?
alot of people big up sniper usage on forums, for e.g.
"i was covering my squad as they moved in on a position". really means "i was sniping on a hill and my squad happened to move within 200m of this area"
"i was killing priority targets". really means " i was shooting first person i saw"
you get the idea.
the only good that comes from sniper kits are it keeps certain players out of my squads. and in there own one man locked "sniper" squad.
Your talking about a Marksman....mrnothing wrote:What im trying to say is to have a sniper that is suitable in a CQB area
Thats the job of a markman again, and a good squad member always stays with is teammates, not 400m away. A solo sniper should always get a Spec op guy or anyone with binocs plus a carbine/assault rifle. Its basic.mrnothing wrote:For example - let's say your in a good position and your helping to escort your squad to a certain checkpoint. If you were to come across s squad of enemies, you have the opportunity to take out the target's so that your squad can maintain ammo and health.
You are answering your own question !mrnothing wrote:With a bolt action rifle, if you take out one guy, yes it's great, but your gonna have to wait 1-3 seconds just to cycle a round. And in those few seconds, the enemy can find cover. With a semi automatic rifle, your able to take down the target's quicker, and chances of taken the whole squad down is possible.
No. the last time i watched i BHD was like a year ago. And they weren't assigned to give surveillance in the area. If they were, im sure they would have a more powerful rifle to take down target's from a longer range. They volunteered to secure the area until reinforcement's arrived to extract the downed pilot.Tirak wrote:I'm really getting the feeling that you watched Black Hawk Down recently and want to be 1337 snipzorz kit like Shughart and Gordon.
1. Running away won't help because your position is already compromised. It's only a matter of minutes before the enemy's knocking on your front door. And just because your caught in the middle of the fight, doesn't mean your screwed over. Yes your position is known, but distance is still a factor that is in role. You've still got the distance and capability to take down the target's, even though the enemy knows where you are.viper759 wrote:if you get caught and stay and fight, you screwed up. getting out of a situation is not about shooting the enemy, its about running away.
helping to escort your squad? thats not what snipers do. snipers give intel / take targets for the guys with rifles on the ground.
get a DM kit. snipers are still very useful in urban enviroments, i see people get kills and feed intel with them just fine.
Because unlike a sniper, a squad is constantly given objective's by the CO to do. It's not like you capture a base, then you leave for the next one. First, your gonna have to secure that area because the enemy is obviously gonna want it back. Then your going to have to wait for more squads to help and assist. And who knows, that can take much time for it to happen. Sniper's on the other hand, have the ability to stay covert from enemies sight, yet able to feed back valuable info.gazzthompson wrote:thats exactly what im talking about, yes if used correctly (hence 99% not 100% , though i was exaggerating , more 90%) it is effective like you said, but 90% of the time its not used properly. and tbh for intel gathering, you can do it with any kit, why need sniper or even spec ops?
Like i said before, sniper's are used for more then intel feed back.Jay wrote:I agree 100% with everything you just said. I always found it kind of stupid that people think snipers are the only viable kit to gain intel with, especially now that every kit has binoculars.
1. No. A marksmen again, is a squad member who is called upon when shot's are needed to be made that a regular rifleman can not do.Howitzer wrote:Your talking about a Marksman....
Thats the job of a markman again, and a good squad member always stays with is teammates, not 400m away. A solo sniper should always get a Spec op guy or anyone with binocs plus a carbine/assault rifle. Its basic.
explain how im saying a sniper what it's not. All im saying is that sniper's are a key asset to the battlefield. Your saying, if im not wrong, that those objective's can be accomplished by a advanced marksmen who still has the role of a squad member.Howitzer wrote:Ok now you have said what your special sniper is NOT , you can start saying what is is ?
-What would be is weapon ?
-what would be is secondary weapon ?
-Is equipment ?
-What else could make is an "urban sniper"
The weapon of choice would be up to the DEV team (all I'm saying is to change it to a semi auto weapon - not being specific on which one) but of course that could be one suggestion.Marc-5ive wrote:Alrigh here is what my dream kit would be for cqb
http://www.dogfightink.com/SPR.jpg
And of course i would have to include grapple, smoke, grenade, field dressings.
mrnothing wrote:explain how im saying a sniper what it's not. All im saying is that sniper's are a key asset to the battlefield. Your saying, if im not wrong, that those objective's can be accomplished by a advanced marksmen who still has the role of a squad member.
As for equipment, all im saying is to change the sniper's weapon to a semi automatic weapon that is more suitable in a CQB area, where target's appear quicker, and the delay for cycling a new round should be eliminated because the delay can mean a difference for an enemies spotting you and shooting you, or escaping and telling the rest of the squad where your position is - or being able to eliminate the enemy(s) in a shorter time.
The weapon of choice would be up to the DEV team (all I'm saying is to change it to a semi auto weapon - not being specific on which one) but of course that could be one suggestion.
A field dressing is pretty much already included, and i don't know about grenades, but a grapple could help with certain places a sniper could use for a good overview. But so far, the default equipment is good enough.
