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Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-27 16:17
by Rhino
some quick points, sky needs to be way less blue, map needs to be way darker and most of the street lights and houses need lights.

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-27 16:17
by DeltaFart
what we need is a game studio director to find this mod and ask the PR team if they would like to make PR into a full game with all the stuff they want :D
Oh yeah, EoD h ad a jeep in a night map that had headlights and I recall it worked quite well

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-28 02:29
by elemanoel

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-28 02:35
by Tomato-Rifle
Could you put lights on the vehicles on the night maps? i know it can be done because Rolfbox mod did it

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-29 22:18
by mp5punk
good tutorial

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-30 03:32
by Rudd
Tomato_With_A_Rifle wrote:Could you put lights on the vehicles on the night maps? i know it can be done because Rolfbox mod did it
but you can't turn them off right? or can you?

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-30 11:37
by Rhino
dynamic lights in BF2 are very buggy.

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-30 22:18
by sittingduck911
this is a great idea! but im sensing there may be a few probs with the lighting as the street light just look like floating globs of light, there is no downcast of the light on the road.
the cars have no headlights witch will casue some issues. May be you could look at upping the light slightly to a maybe dusk or sunrise situation. there for still sreating a dark map but eliminating the need for lights.
i can see i am going to run into the same probs on my map.

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-11-30 23:50
by Jorgee!
albasrah_night+NVG - Xfire Video

Our mapper is adding more lights, obviously this is a lot of work.

We need a "batch secuency" for lightmapping, i think Rhino have it.

And help with the vehicles and soldiers that are with too much bright and we are viewing how to slow it.


Thanks a lot, this is our first project as a PR community and definitly it is going very well.






Quien sabe mapear? - Página 6 - Foros de Project Reality Argentina

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-12-08 22:37
by elemanoel

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-12-08 22:52
by steve_06-07
Looks like it's coming along nicely. Are all the street lights going to be on or are you going to have some off?

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-12-08 23:18
by Anderson29
Originally Posted by Tomato_With_A_Rifle View Post
Could you put lights on the vehicles on the night maps? i know it can be done because Rolfbox mod did it
Originally Posted by DR2B_Rudd
but you can't turn them off right? or can you?
i wouldnt worry about vehicle lights.....we run blackout on combat patrols and sometimes we dont even use blackout because u can see the blackout lights with the naked eye.

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-12-09 00:07
by sittingduck911
nice!!!!
who did you get the NVG working in game?

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-12-10 02:48
by elemanoel

Re: [Help] AL BASRAH MAP NIGHT

Posted: 2008-12-10 10:58
by General Dragosh
Looks fine, the night redone will be great :D

Re: [Help] AL BASRAH MAP NIGHT?

Posted: 2008-12-25 07:24
by alexandrei07
Hello!!!

This is the last video, It was recorded in low quality, I'll change from low to medium or high

I've a problem, when I am running the light mapping it crash at 2800 objects (ram problem I think), but I see there are a tool (.bat) to do this, I can not to start that, please could you tell me what can I do??

Many Tanks for yours recomendations


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advanced alpha:

link download albasrah_night alt 24c: http://rapidshare.com/files/173085161/albasrah_night.rar


I hope to finish the alt_26a version this week


Tanks elemanoel and the test PRA team for yours help!!!

Re: [Help] AL BASRAH MAP NIGHT?

Posted: 2008-12-27 13:58
by elemanoel
here are the latest videos, now with thunders :D

albasrah_night alt_26b - Xfire Video

albasrah_night alt_26b - Xfire Video

guys, we need feedback!

Re: [Help] AL BASRAH MAP NIGHT?

Posted: 2008-12-27 14:54
by marcoelnk
Its ok id say. you must have put quite alot of work into this but it still doents look very relaistic and finished. its too bright around the player and too dark in the distance. also the light glows should have an effect, ie. it should be the only real lightsourse. right now you have the GI lights still as main lightsource thats why the terrain lightmaps are too bright. also the thunder is a bit exaggerated imo.
but keep going... :)

Re: [Help] AL BASRAH MAP NIGHT?

Posted: 2008-12-27 15:15
by OkitaMakoto
Its getting better but heres things i noticed:

lighting is off, the ground near you is light, and I actually like that. For a moonlit night and inside a city you SHOULD be able to see fairly well. Thats just how it is, imo.

BUT, youre buildings are absolutely pitch black, which is not realistic at all. When I was a kid I used to sneak around my neighborhood with a friend all the time in BDUs. 1-3am and we could see perfectly on a moonlit night. The light from the moon, like you have now on basrah, is enough to light both the ground and the buildings around it. Its obviously toned down and not like during the day, but its not pitch black either...

Pitch black works on something like Bi Ming with no moon.

The sky you have now means you need more lighting on the buildings. Maybe find a nice midway point between the buildings and the ground you have now...

And im def not a fan of the lightening. It wont have matching sound ingame[server] and its just looking way too... "across the entire sky". not even across the sky but THE ENTIRE SKY itself turns white... I just dont like it :\

Just add the rumble sound to client side if anything... like Ghost Train

Re: [Help] AL BASRAH MAP NIGHT?

Posted: 2008-12-28 10:23
by alexandrei07
[R-CON]marcoelnk wrote:Its ok id say. you must have put quite alot of work into this but it still doents look very relaistic and finished. its too bright around the player and too dark in the distance. also the light glows should have an effect, ie. it should be the only real lightsourse. right now you have the GI lights still as main lightsource thats why the terrain lightmaps are too bright. also the thunder is a bit exaggerated imo.
but keep going... :)
The original idea was to do an darkness ambient, then I close the fog and I paint this more dark, the brightness around the player was produce by faked (bf2 editor recomendation) settings. About the thunder you are right.

Our problem are about to make the lightmaps, I have not a .bat tool (developed by RHINO)

The map of lights was carried out in low level of definition and compression DTX1 for the BF2 editor 1.3

I think that for that reason it didn't leave well :cry:

I try to aplicate yours recomendations..

many thanks