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Re: RKG's need to inflict more damage

Posted: 2008-11-22 22:09
by ghOst819
=Romagnolo= wrote:more about RKG-3



LMAO Now why doesnt that happen when i throw it at a vehicle.How many people threw it at the humvee????

Re: RKG's need to inflict more damage

Posted: 2008-11-22 22:18
by ghOst819
This will answer all your questions.Also notice that she says "A HAND GRENADE THATS MORE DEADLY THAN ANY OTHER"


http://www.sonicbomb.com/modules.php?na ... cle&sid=74

Re: RKG's need to inflict more damage

Posted: 2008-11-22 22:26
by Rudd
I've blown hummers up with RKGs ingame, a bit more power couldn't hurt though, especially once the molotov is fixed

Re: RKG's need to inflict more damage

Posted: 2008-11-22 22:50
by Waaah_Wah
markonymous wrote:i believe that is what you call a glitch.
Yes, but it shows that its possible.

Re: RKG's need to inflict more damage

Posted: 2008-11-22 22:54
by ghOst819
Dr2B Rudd wrote:I've blown hummers up with RKGs ingame, a bit more power couldn't hurt though, especially once the molotov is fixed


I have also with the rkg but rarley,i was trying to point out that it is not that effect against troops not vehicles since it is the substitute for the grenade. (And i know its a anti armor weapon 8) ).We need somehting besides the most accurate gun in the game, the ak-47 to clear out infantry.

Re: RKG's need to inflict more damage

Posted: 2008-11-23 08:38
by M.Warren
Due to a lack of a more, watered down term for the PR forum... It's results are disturbing.

Even before the RKG-3 appeared in numbers, I felt that HMMWV patrols are not worth the risk subjecting soldiers to be ambushed in a confined vehicle. I wouldn't even do this on a virtual based game. Simply not the solution, nor the remedy.

Whatever moral effect the HMMWV patrols are theoretically supposed to impose, it isn't worth putting soldiers in harms way.

Theres plenty more to be said, but we'll leave it on that before toes begin to get stepped on.


On another note:
clueless_noob wrote:That is an effect of an EFP, Explosive Formed Penetrator, which is general name of all shaped charges. So I higly doubt that any RKG could yield such a devastive damage. More likely it's an effect of a home-made shaped charge, much more bigger, heavier and with more explosives behind it than in any throwable weapon.
Yes, I'm glad you corrected the origins of the explosive the picture is displaying. In my attempt to dig up a single picture for the RKG-3, I was unable to provide an accurate referance.

The Explosive Formed Penetrator (EFP) is as he says. The inside components of these munitions have a shaped charge and use a copper penetrator to melt armor at extremely high temperatures for a brief moment.

Picture link here.
Image

While I was looking at the picture of the Explosive Formed Penetrator (EFP) I was even saying to myself:

"The holes look like high velocity impact damage. The metal is bent in, rather than melted in a somewhat circular fashion. Also the outside of the impact appears to be rusted, rather than possibly blackened by burnt carbon from the ignition of the charge.

Not exactly the details I would expect from an impact detonated heat round."

Glad you pointed this out and corrected me. I should have listened to my instincts, it's clearly not a result of the RKG-3 grenade.