00SoldierofFortune00 wrote:Did you read what I just put up? Building a firebase a top the hill gurantees that the US will spawn there rather than search for caches. It doesn't matter if they have scopes and spam rockets down, they have to go into the village to get the cache.
And as I said it just doesn't. Matter. If the US takes the high ground, they have an awesome round, and might not get the caches. If they don't, then they still have a better than even chance of winning because of how hard it is to spawn as an insurgent. Killing a hideout costs the ins team one hell of a lot more than losing a firebase does.
How many people actually even go CO? No body anymore. And a JDAM will not win the game alone. The insurgents have an easy time holding Village because like I said, it is surrounded by a desert and open terrain.
On TG, every round. But even on GSA, if there is something that needs a commander, someone will step into it briefly to drop the bomb. And what open terrain is a problem? Get firebases up, get humvees, get fire superiority, use your scopes, use your specialist weapons (sniper anyone?) and the Insurgents won't be game to show their heads within sight of "open ground". Do any two of those things, and insurgents will be seeing black screens for most of the game. Insurgents can't. CAN'T win firefights against US forces without some kind of massive situational advantage - being in the village is not good enough.
Even if the US moves in after a JDAM goes off, where are they going to put their RP so they can spawn back in if they are wiped out? The Insurgents have the best advantage in the village and can easily win by taking advantage of it.
If the JDAM doesn't kill the cache, and the US has to move in, they can set them outside of town. The village is not ideal, in fact it's the hardest thing in the map for them. But it's the only hard thing. That's why two caches spawning there are close to the only way to win it legitimately (by beating the US, and not the US losing to the clock). Rally points should never be set in the AO itself - set them a hundred meters back from where you intend to make the front line (I thought everyone knew this these days). If an insurgent manages to get through the 2/3 squads cluster****ing village, then you probably deserve to lose your rally.
The point isn't to run around in technicals/.50cals on this map, the point is to camp a spot and wait for the US to come and bottleneck them. If you are using them like a humvee, then you are using them wrong. The terrain on this map doesn't allow it.
The terrain on this map (sight ranges nearly as far as Kashan in some places) is absolutely crying for insurgent 50cal use. It's how they win it without very lucky cache spawns. If insurgents work miracles with their technicals and shut the map down to the US (the opposite of what normally happens with the hill), then it makes hunting the caches more difficult.
If the insurgents just passively sit around and wait for the US, then they will lose for two reasons. Firstly simple maths - the insurgents have to defend all three caches at once, while the US only has to attack one at a time. 10 against 25 or 30 isn't nice odds. Secondly, the US have access to better transport and spawn points - they can be in a lot more places a lot faster if the Insurgents don't do anything about it. Both of these problems are compounded for insurgents by the fact that individual US squads are more effective than individual insurgent squads.
Everything you wrote couldn't be less true. Korengal and Ramiel are probably the most balances maps in this whole MOD right now. I don't know where you get off saying they have divided people. This map has a few problems, but that is only because a lack of spawns. Ramiel and Korengal don't have that problem.
Korengal and Ramiel? Try Qwai and Kashan, OGT and Kyongani, Sunset City and Muttrah, hell Barracuda if the US understands how their bleed works. I appreciate in places what the Devs have tried to do with the new insy maps, but I still think it's a joke compared to AAS and Counter Attack (which is imo the best mode, but we took the only map that did it properly out of the mod, RIP Zatar).
And secondly, it has divided the community almost perfectly in half. There was a polled thread asking whether people liked Insy or not, and it was almost perfectly 50/50. That's a textbook division.