cat wrote:I would prefer making 1km maps. it is easier to keep a high detail level on a small map. Atm the map features ~80 enterable houses (I did not count excatly). Almost every single one is rotated alone to make it follow streets contours. The plan is to make the hills very obstructed with trees, pressing the combat distance down, similar to kornengal. There will be dense "core" areas with narrow passages between the houses and ways to access the roofs and hop over some gaps between buildings. Assassins creed inspired this in some way.
Insurgency
AAS
Skirmish
if I get the custom textures to appear I also fot of adding custom arab factional logos on the mg-jeeps. However I would try to stay away from any real world things (ie. hamas or fatah) because I want to keep real world politics out of my maps
Just going by this I am a bit worried about it having any place in PR.
Right now Im thinking
1km map [already small]
hills a round the entire city taking up a large portion of the map making the 1km map even smaller still
hills that will tower over the city and allow those with scopes to camp up in the hills [EJOD]
I see this being a slightly larger "street" and Im not sure I like that idea.
But, its still early. Keep it up, just maybe keep these things in mind as you work on the outer terrain, try to include more of the outer terrain in gameplay. Korengal is small but it uses most of the map all the way to the edges, this one looks like it is a city within a bowl of mountains/hills and nothing outside.... meaning thered be no reason for anyone to go into the outside area...
Im still thinking 2km would be a good call for this, that way you could have the city inside the hills, but also have room inside to have some open areas, space between city sections, etc.
Are these all destructibles? Make sure you know how it will look when say, a bottom one blows out and the one on top is still in one piece... will is be floating? I dont remember what these look like when destroyed