[SMACKNUKE] Pilot licenses

General discussion of the Project Reality: BF2 modification.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [SMACKNUKE] Pilot licenses

Post by McBumLuv »

I understand the randomness first hand as well. For example, Sunday night I played Barracuda, I died 4 times in the beginning fairly early (AA, 50 cal, AA missing friendly and hitting me, and 50 cal hitting me in the face on it's first shot :P ), but around halfway through the round, I was alive bringing in crates, and then strafing with the attack choppa when it spawned.


The real problem is 'nilla pilots starting to learn on full servers, but thankfully that's very rare (for me at least). Otherwise, any pilot that can get into the air and land properly shouldn't ever be called n00b for crashing/being shot, because their "skill" at this point remains to be a lot of luck, (and asking about hot and safe LZs and areas :wink :)
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pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: [SMACKNUKE] Pilot licenses

Post by pclipse_teh_owner »

Yeh...I can fly really well..but I have lag spikes about every 5 minutes, and next thing I know I'm upside down. However I think it might be, because I'm on wireless.
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: [SMACKNUKE] Pilot licenses

Post by TF6049 »

I'm not saying this is a once-in-a-lifetime deal. You can keep trying until you get it.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
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