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Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 15:25
by Aquiller
Love it. <3

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 16:32
by Dude388
Just because there are no soldier's in these pics for a size reference, I only have two questions to ask:

1. How many soldiers can fit in it at once and still have a clear line of sight?

2. This is kinda a stupid question but because I can't see the back of it, how do you enter the sandbags? (ie. must you walk, crouch and/or prone in?)

Thanks for your time, and excellent work on both this and the new 50cal emplacement.

Keep up the solid work!

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 17:03
by flickflackingfligger
very sexy! keep it up DEVs :mrgreen:

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 17:08
by Aquiller
3. Will grenades go throught the camo-net on top of it?

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 17:21
by CodeRedFox
The Camo netting on top will have no collision, Its still WIP.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 18:37
by Salah ad Din
Image

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 19:16
by [uBp]Irish
that looks really top notch. I like how i had to do a double take to find it in the first place since it seems like it fits in visually with the surrounding areas. Really nice job.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 19:48
by Valtasar
Salah ad Din wrote:Image
That pic make me laug. :lol:

On topic:
Looks very promising. Hope to see it in game soon.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 19:54
by ExisSellos
awsome
really good work
cant wait for 0.85 hurry up guys!

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:02
by CodeRedFox
LtSoucy wrote:Same as the 50 cal position, looks amazing. If we could have an urban one with like plywood on the roof to maybe make it fix th setting more.
As of right now we cant specify what maps or areas of a map have what assets. Maybe in the future.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:10
by SqnLdr
Foxhole tastic. Let's hope the camo breaks up your outline enough to stop quickfire headshotting

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:34
by Chapi
Image

Sorry but FAIL!

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:37
by CodeRedFox
Chapi wrote: Sorry but FAIL!
:idea: Actually these are holes

Wanna try to explain that better?

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:45
by Oak
I really like the camouflage net.

The holes on the sides are terrible. Sandbags are not bricks, they are far too deformable to make such neat holes like that. If any, the holes should be much narrower, but I think in general they are a bad idea.

Instead, the variation of the sandbag height should allow shooting from cover, and by the screenshots this is already done.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:49
by gazzthompson
Chapi wrote: Sorry but FAIL!
sorry but FAIL! , those are where you shoot out of.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:53
by CodeRedFox
Oak wrote:
The holes on the sides are terrible.
Yes I agree, Good thing its WIP ;-)

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:55
by Oak
Also, would it be possible to extend the nets to the sides, as if they are tethered there and not only resting on the sandbags? i.e., instead of:

(side view, # is dirt, % are sandbags, lines are net profile)

Code: Select all

    ___
   / | \
   %%%%%
   #####
  #######


Make it like this:

Code: Select all

    ___
   / | \
  /%%%%%\
 / ##### \
/ ####### \

Meaning, no matter the height of the dirt mound, the net extends to the ground around it. I think it would make the whole thing blend much better in its surroundings, because the net is partially transparent.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:56
by Chapi
[R-DEV]CodeRedFox wrote: :idea: Actually these are holes

Wanna try to explain that better?
Look at the sandbags.

The Hole will collapse. :razz:

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:57
by CodeRedFox
There we go, thank you for clearing that up. Its still WIP.

Re: [Deployable] Sandbag fighting positions

Posted: 2008-12-05 20:57
by Oak
[R-DEV]CodeRedFox wrote:Yes I agree, Good thing its WIP ;-)
I know I know :)
I'm just saying what I like and what I don't, I assume it's one of the reasons you guys post here <poke poke>