Page 2 of 8

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 17:01
by PARAMEDIC.CA
Waaah_Wah wrote:Would suck if the old Archer gets buried in a box before this one is done ;)
Well time is the biggest factor for me... The original Archer took 15 days to lightmap (mostly due to complex statics) This one may take less time (new PC and simple statics)

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 17:08
by HeXeY
I started shaking of joy when I read the title, THANK YOU! :D

I've always loved Operation Archer, too bad there's almost no servers running it (atleast when I'm playing.) Hopefully this will make it more popular.

Great work :D

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 17:10
by sakils2
A good map, getting even better... ;)

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 17:33
by vilhelm123
Great to see a brilliant map getting even more so :mrgreen:

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 17:42
by CodeRedFox
Rock on Dude! I think the community will be happy.

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 17:48
by Scot
Great job!

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:00
by Feenan.
Looks awesome, hope the view distance wasn't lowered though.

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:02
by hiberNative
insurgents have always done pretty ok on this map when i've played it, even though mid- and close range engagements are what they prefer.

looking forward to it!

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:11
by PARAMEDIC.CA
Feenan. wrote:Looks awesome, hope the view distance wasn't lowered though.
go big or go home are my thoughts :)

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:15
by Scot
[R-DEV]PARAMEDIC.CA wrote:go big or go home are my thoughts :)
That's what she said....



:lol:


But please transfer all of this to every map concerning view distances :D

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:20
by PARAMEDIC.CA
Scot wrote:That's what she said....



:lol:


But please transfer all of this to every map concerning view distances :D
hmmm..... each mapper has their own preferences and restrictions :)

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:28
by Outlawz7
Muttrah fort on top of an Afghan hill?

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:30
by PARAMEDIC.CA
[R-COM]Outlawz wrote:Muttrah fort on top of an Afghan hill?
enjoy

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:30
by Water_Is_Poison18
I'm super pumped about this. I always thought Archer had a lot of hidden potential.

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:30
by Nugiman
looks great! operation archer is just awesome, but this looks even better! :D

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:44
by ice_killer
woot Archer thats epic m8 looking forward to it

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:48
by Outlawz7
And also what's the actual size? These guys seem confused. ˇˇ

[quote=""'[R-COM"]J.F.Leusch69;866888']

so is it 4x4km or 2x2km or even a 4x2km map?[/quote]

[quote="Waaah_Wah""]its 4km^2[/quote]

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:48
by ice_killer
Size: 4km2

Re: [Map] Operation Archer - redux

Posted: 2008-12-09 18:50
by Outlawz7
Can we agree to use the BF2 mapping language code which is:

size/scale 1 2 4
256
512
1024

:p