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Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:04
by xb385
beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:04
by STORM-Mama
Nice addition! Booby trapped buildings ftw. Coalition soldiers should be even more afraid than they are now!
But is there any way of removing it? Like knifing the wire?
Oh, and "0.85 coming soon"?

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:05
by Rhino
xb385 wrote:beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
last time I drove over one, yes, thou only felt a slight bang and a tiny bit of damage, code may have changed since I last tried it thou

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:14
by Rhino
Th3Exiled wrote:Isn't it possible to create another projectile when it "explodes"? That way when you trigger it, you could have it explode (but have no effect and no damage etc. so it doesn't really explode) and it spawns another object (in this case, a grenade which would have the fuse).
I thought I've read on here that it is possible (the disscusion about using shrapenal in frag grenades instead of a blast radius), if it isn't possible or only limited to certain circumstances please correct me.
Exiled.
not a bad idea, not entirely sure you would have to ask a more experienced coder, may ask egor or some one next time I see them

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:35
by sunshine1991
Great idea more intresting and realistick then clymores from banila .
but how we disarm it ? in reali life u can
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:47
by Rhino
well hard coded just means that there is no direct way of doing something with the engine, there is most of the time so way you can go around the problem to get more or less the same result but most of the time it dose not work out very well, ie, to get fast ropes all you need to do is chuck a grapple hook out the side of the chopper and jump down it, but it dont work very well

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:52
by hall0
This is awesome

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:57
by Scot
Great work as usual guys!!
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 12:59
by hall0
Damn cant edit my post
But i forgott to ask my question. Can you also mark this Trap like you can with the mines?
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 13:17
by LtSoucy
Looks great! Cant wait to use it.

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 13:21
by Outlawz7
'[R-DEV wrote:Rhino;869666']I knew this screenshot would come in handy, its not a pole, its a wire, like what would be there in r/l since you trip the wire to detonate it, and its very hard to see, see if you can see it:
http://img300.imageshack.us/img300/9941 ... 794vt6.jpg
Yes, but that's because it's a gray wire on a gray background.
What about low gfx (with Lightning on Low) or different colored background (mud, dirt)?
Of course we can always rely on the stupidity of your average player that will rush through any door regardless of what's waiting for him.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 13:31
by Rhino
most players wont look down, this will teach them to keep an eye out

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 13:34
by moj
Rhino, Chuc and co, nice one lads, keep up the great work!
The look on the infidels faces when they trip these, is well worth the TK's we're bound to get as well

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 13:42
by motherdear
this is some great work devs and i'm happy that you have implemented it.
but
1)is it triggered by friendlies too ?
2)is it defuseable)
3)plz make it so that a soldier that trips it can't be revived (makes the casuality much more real (you don't survive a grenade at this distance)) and it makes it much more devastating to the squad if they don't look out for themselves.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 14:01
by S.P.C-[Reality]-
OMG OMG OMG claymores

Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 14:08
by Sundance Kid
yeah booby traps,this is what i've been waiting for ages!
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 14:10
by -CJ-
Really nice !
But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin