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Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 16:54
by pleym
Wicca wrote:So who is making the map?
No one so far

Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 17:23
by CodeRedFox
You posted it why dont you try to make it

Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 17:38
by Waaah_Wah
^^I believe he tried. But, you cant expect someone who never used it to make a 4km map......
pleym(norway) wrote:
So if there are some one out there that's love the BF2 Editor, do some thing

because I tried to use the shit

but there was no chance in the sea
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 17:57
by Tannhauser
The map can be taken exactly as it is, just scale it down from 16km to 4km, that's exactly what's done with 4km *realistic* maps for PR because if they were to be made exactly like IRL, it would be insane hard
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 18:38
by HeXeY
Tannhauser wrote:The map can be taken exactly as it is, just scale it down from 16km to 4km, that's exactly what's done with 4km *realistic* maps for PR because if they were to be made exactly like IRL, it would be insane hard
Oh, it's bigger than 16km IRL, I said that it was 16km between Vadsø and V. Jakobselv

Roughly it's 56km east to west IRL... I think
And when checking in Google Earth it turned out to be 108km

Maybe a bit much to squeeze in to a 4km map, but I don't know

Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 21:51
by HughJass
once im done with my projects, i might give this a look.

Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 21:56
by jbgeezer
Nice

Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-19 22:33
by Fonveh
I think the Northern Conflict mod had some Scandinavian style statics.
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-20 02:49
by pleym
[R-DEV]CodeRedFox wrote:You posted it why dont you try to make it
HE HE HE

I tried the bf2 editor thing.. But the shit only crashed

But when it started random working I didn't understand a shit

??:
So if there is some mappers out there, try to make it if you want to
I only have ideas, but cant make them real...
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-20 02:54
by pleym
HughJass wrote:once im done with my projects, i might give this a look.
yay that would be nice
Is there possible to make maps bigger than 4km2

:
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-20 11:04
by hx.bjoffe
The guy who began remaking Wake Island meant he found a way to make it 8km2, as long as nearly all the map was water.
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-20 15:07
by pleym
hx.bjoffe wrote:The guy who began remaking Wake Island meant he found a way to make it 8km2, as long as nearly all the map was water.
That would be nice if its possible

There is a lot of water at this map I have planned... Over 50%
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-20 15:36
by Rhino
hx.bjoffe wrote:The guy who began remaking Wake Island meant he found a way to make it 8km2, as long as nearly all the map was water.
no was in fact me that did the original testing for 8km maps etc, he just attempted to make a map with it.
Scale 8 maps. - Official BF Editor Forums
notice the date of the topic, 2006, if you look to the end page you notice terror jumped on it in 2007.
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-20 21:01
by Zimmer
Besides dosent 8x8 give some real weird shadows etc? and you cant have land on nothing more then inside the 4x4?
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-21 15:47
by Darkpowder
It would be good to have two factions having "alternate" skins.
In the same way the British have "desert" and "woodland" cammo skins.
the Russian and Norwegian factions should have "Woodland" and "Winter" cammo skins.
A nice northern lights sky on a night map would be good. I miss the night vision maps.
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-21 16:12
by Scot
[R-COM]Darkpowder wrote:
A nice northern lights sky on a night map would be good. I miss the night vision maps.
That would be awesome if possible!
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-21 16:23
by pleym
[R-COM]Darkpowder wrote:It would be good to have two factions having "alternate" skins.
In the same way the British have "desert" and "woodland" cammo skins.
the Russian and Norwegian factions should have "Woodland" and "Winter" cammo skins.
A nice northern lights sky on a night map would be good. I miss the night vision maps.
Yep I miss the night vision maps too. Its funny and more interesting to play in the darkness, you can sneak more than normal also
It would be nice if you could see the Northern Light at the sky and the moon, with out the night vision
Well lets see, someone will maybe tray to make it one day. If the map is to huge we can cut it down
Hope it will be made one day, arctic/dark combat sounds cool

Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-21 22:11
by hx.bjoffe
I don't think you'd even need NVGs in a snow landscape with clear sky, it's pretty lit up.
Re: [Map] The invasion of varanger, Norway vs. Russia ??
Posted: 2008-12-21 22:29
by Zimmer
I played this map on SP singel player it was dark, but enough light to see alot. And the fog blended very well in as a natural thing. Goods station was its name.
Re: [Map] The innovation of varanger, Norway vs. Russia ??
Posted: 2008-12-21 23:13
by Rhino
Scot wrote:That would be awesome if possible!
skins are not the hard part of making a snow map. The hard part of making a snow map(s) is the all the tasks needed to be done by many different types of people to get them done.
This includes the obvious skins for players and vehicles, then you also need to do loads of skins for statics, overgrowth etc, most of which will in fact require new statics as reskinning most statics simply wont cut it. Then you need think about new "snow" materals, and there are many diffrent types of snow, snow with dirt, deep snow, shallow snow with grass patches, icey snow, ice etc. Then all news new materials need new effects for when you shoot them, when a chopper flys over them, when you drive over them, when a player walks on them, when a bomb is dropped on them etc. Then all these new materials also need new sounds, for when a player walks in snow, needs a snow sound, when a vehicle drives on snow, when a bullet hits snow etc. On top of this there is also many other tasks that need to be done like a new set of terrain textures, roads etc etc.
So for this you will at least need:
- A very talented mapper willing to take on the huge task and directing it, preferentially knows how to make statics, basics skins and knows the basics what is required for all these process.
- A Skinner willing on doing LOADs of reskins and is good at it and knows how to do snow well.
- A coder to do the new new materials.
- A effects guy to make all the new effects.
- A sound gut to do all the new sounds.
All in all, if you want to do a snow map, you need to have a team that is willing and ready to do a shit load of work.