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Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 08:10
by OkitaMakoto
Hartmanngr wrote:Guys you must see this trailer of the Sands of Fire in the trailer if you see carefully they deploy ropes from sea hawks (??????) We must check this and even ask the developers of film what they hell figured out.
This is the link

Total Battlefield

SoF Trailer HD on Vimeo
Also, that movie is edited up the a**hole with filters, overlays, photoshop, and god knows what else, those ropes are 110% not real.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 14:17
by Kontrollturm
So any dev thoughts about this suggestion?

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 14:25
by OkitaMakoto
Kontrollturm wrote:So any dev thoughts about this suggestion?
Personally I thought they already did die if they manned a machine gun or technical, but only after a short "GTFO if you dont wanna die"

Though that may have been taken out at some point[it was in at some point during testing for....7 or .8]

As for civies in cars, well, you can engage them when they are in a vehicle so just light 'em up...[i think?] at least on ropes and ladders I thought....[?]

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 15:04
by OkitaMakoto
Th3Exiled wrote:Yes okita, they do die on weapon emplacements/vehicle mounted weapons, the problem however, is that there is no existing delay implace and that is what they are complaining about. It would be very apprecaited if this can be implimented into a latter release.
I myself have fallen victim to the evil 50 cals several times, and the four minute and thirty second wait is terribly boring.

Exiled
Like I said, it was in testing for a release but must have been taken out. I don't know if it was causing problems or what, but it was in during testing. You'd get the black screen saying you cannot use this weapon and would soon start to take damage...