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Re: v0.853 Changelog

Posted: 2009-01-01 21:15
by Tartantyco
'[PR wrote:AC3421;885496']im confused, where are you getting this information?
Image

Re: v0.853 Changelog

Posted: 2009-01-01 21:19
by [PR]AC3421
Jonny wrote:Just fitting words to spaces.

WEAPONS: Rxxxxxxxd AK74m scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc)

SOLDIERS: Taliban and meinsurgent civilian textures green jumper, nike shoes replaced (chuc) [I dont quite believe this one, TBH]

That doesn't explain anything to me.

Re: v0.853 Changelog

Posted: 2009-01-01 21:20
by [PR]AC3421
Tartantyco wrote:Image
haha, nice.

Re: v0.853 Changelog

Posted: 2009-01-01 21:29
by Onil
Updated a few things and added your changes aswell Jonny.

Thanks for the effort.

Re: v0.853 Changelog

Posted: 2009-01-01 21:30
by [PR]AC3421
Why are some of the words x'd out?

Re: v0.853 Changelog

Posted: 2009-01-01 21:36
by charliegrs
SOLDIERS: Changed UN face to look Ixxxxn (chuc)

changed UN face to look indian?

Re: v0.853 Changelog

Posted: 2009-01-01 21:39
by Deadfast
Set vehicles to lose only xhp when upside down so they'll last much longer. (jaymz)

Re: v0.853 Changelog

Posted: 2009-01-01 21:45
by AquaticPenguin
[PR]AC3421 the devs posted the changelog for this version here https://www.realitymod.com/forum/f196-p ... build.html they added xxxxxs in to slow us down because if they released 0.85 straight away our minds would quite simply explode

Re: v0.853 Changelog

Posted: 2009-01-01 21:57
by Tartantyco
Jonny wrote:MATERIALS: Wxxxxh is now used for Mine Removal, nothing else. (jaymz)
MATERIALS: Wrench is now used for Mine Removal, nothing else. (jaymz)

Re: v0.853 Changelog

Posted: 2009-01-01 22:22
by Onil
hm interesting...

if that is true then it might explain why crewman might be getting repair ability.

Anyway, i believe the first post is completely up to date. phew...

Re: v0.853 Changelog

Posted: 2009-01-01 22:34
by badmojo420
MATERIALS: Wrench? is now used for Mine Removal, nothing else. (jaymz)
In materials? That would be in weapons/vehicles/kits.

KITS: Fixed crewman kits not having repair ability. (dbzao)
So crewman kits can repair now?

Re: v0.853 Changelog

Posted: 2009-01-01 22:41
by Onil
I believe it is in Materials because it is the connection between 2 materials that removes the mine...

Re: v0.853 Changelog

Posted: 2009-01-01 22:48
by Dagfari
PYTHON: If a coalision player kills a civilian outside the ROE, his score is reset to 0 (and all other pxxxxxxxs axxxxxd as well)x (dbzao)

"Punishments awarded"

OBJECTS: Attempt to make supply crates not destructable by sxxxl axxs. (dbzao)

"small arms"

SOUNDS: Ixxxxxxxd dxxxxxxe of 3p reload sounds (jaymz)

"Increased distance of 3p reload sounds"

Re: v0.853 Changelog

Posted: 2009-01-01 23:11
by Scot
SOUNDS: Lowered volume of walk x sprint sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)

SOUNDS: New Enfield firing sound (jaymz)

Pretty easy that last one ;)

Re: v0.853 Changelog

Posted: 2009-01-01 23:17
by Zeppelin35
WEAPONS: Toned down all sprint animations camera movement to just an up and down axis of movement, should be less nauseating (chuc)

Yay I decoded something.