add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by AnRK »

I think limit it to grenadier and auto-rifleman as they are most definitely standard issue kits, while DM and L-AT aren't ALWAYS present in squads it would seem.

Is there a way of using the FH2 method but relating it to individual squads though?
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by [uBp]Irish »

not sure if this is relevant, but have any of you played with a "12 man" squad?

2 SLs, setup rallies for their squad respectively. Only difference is that 1 squadleader is really "in charge" of all 11 men.

One squad is more the "assault" squad with
sl/medic/rifleman/rifleman/rifleman/engineeer

while the second squad is more the heavy weapons squad with
sl/grenadier/marksman/LAT/SAW/medic

the heavy weapons squad stays back and deals out some suppressive fire, while the assault squad goes in for the kills/cqc fighting. When not fighting the 2 squads would move as one, where the heavy weapon squad setups outside the area, while the assault squad moves in and clears.

Just another way to spread out the kits. The idea of SL/Medic/Rifleman/Gren/LAT/Marks/SAW seems really, oddly balanced.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by ReadMenace »

'[uBp wrote:Irish;886796']not sure if this is relevant, but have any of you played with a "12 man" squad?
<snip>
^ 12/10 man Squad FTW!

With the 10 man squad as US Army or USMC, you can divide into two Humvees for transport.

-REad
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by SocketMan »

People would spam LAT and RPG mostly the latter.Specially how APC/IFV/BTR/BMP's
will become more "popular" soon.Other kits - sure.


Why make all these beautiful models if it's impossible to use it in game?
(squad limitations)
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by [uBp]Irish »

ReadMenace wrote:^ 12/10 man Squad FTW!

With the 10 man squad as US Army or USMC, you can divide into two Humvees for transport.

-REad
yep :P

i think where i was going with it (because i was still doped up from the codeine from my hernia surgery today) was that if we just put saw/grenadier kits as spawnable, and increase the amounts of marksman/LAT from what they are to maybe 4 -6 per team, this would increase the amount of these weapons that can be on the battlefield. Seeing as how APC's are going to be prevalent in .85, i think this warrants an increase in the amounts of LAT's that can be requested.

However, i think with this increase to offset the fact it could get very overpowered, it should stay like it is now, where if an enemy picks up that kit, than that kit is still considered in the world, and is taken into account on the "kit request pool" for that particular kit.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Rudd »

there should always be a SAW gunner in a squad really

marksman...yep

Grenadier...realistically yes but I'd understand if grenadier was kept how it is since it could be spammy.

LAT...well...yeah, but with the number of men on the map blah blah blah
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by [uBp]Irish »

stupid balance

Most of the pictures i've seen from iraq/a-stan (such sources!) have always had a grenadier in them. I want to say it's usually a SL that has it or another rifleman, but i think that at most...

SAW = spawnable
Grenadier = 7-10 for each team
Marks/LAT = 5-6 for each team.
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by [PR]AC3421 »

wow I did not know they were taking requesting kits away from RP. Thats just stupid in my opinion. There comes a point where limiting stuff too much is just ridiculous. Why didn't they do that 3 releases ago then?? Its working fine the way it is now, just leave it. (In regards to kit requesting/amount of kits)
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Blakeman »

With the loss of engineer as a selection at spawn I think the Auto Rifle fits the bill perfectly. Most of the Auto Rifles in PR are fairly prevalent in the armies/teams they are representing thus should be in dang near every sqd. The auto rifle is so toned down in its standing shooting anyway that it becomes much more of a covering device than 'uber shoot pwnz!' that other firearms (like the ppsh) are.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by [uBp]Irish »

Blakeman wrote:With the loss of engineer as a selection at spawn I think the Auto Rifle fits the bill perfectly. Most of the Auto Rifles in PR are fairly prevalent in the armies/teams they are representing thus should be in dang near every sqd. The auto rifle is so toned down in its standing shooting anyway that it becomes much more of a covering device than 'uber shoot pwnz!' that other firearms (like the ppsh) are.
agree
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by HughJass »

NO more engy as spawn kit?!!? damn.

I def agree with gren/autorifle as unlimited spawn kits BECAUSE

unlike LAT, gren takes longer to aim, has deviation, and cannot be used until 50 m.

both of these kits have long animations, thus not making them very spammy.

and in real life, it is rare to not have weapons like those unavailable for a squad.

Why not LAT? so you can't do the good old thing from older versions: "Tank coming to rally point, everyone respawn as LAT"
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Zimmer »

Grenadier and SAW absolutely. Grenadier and SAW is absolutely realistic kits since you never see soldiers without them.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by gazzthompson »

so its realistic, balanced and not OP to have a SAW an grenadier in every squad. is it possible to implement ? the spawn menu that is squad specific ?
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Grasli »

Yep, "Automatic Rifleman" and "Grenadier" on the spawn "Kit selection"-screen but squad-limitated (1-2 per squad), and maybe maximum of 9 per team, ie. 1 per squad. What do you think about that?

And if you do this you may remove the need of "being 3 in a squad" before clicking on this kit. Or not?

Discuss everyone.. ;)
GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by GreedoNeverShot »

I think Automatic Rifleman and Grenadier should be the new spawn kits.

I think it should be 1 of each per squad.

That's it. no uber-1337 All auto rifleman squads or All Grenadier squads.

Max of 6 per team, by what it usually is.
"If you outlaw guns, only Outlaws will have guns."
biffenh
Posts: 9
Joined: 2008-04-27 09:34

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by biffenh »

One SAW / Squad is the way it should be.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Spec »

Yes, one SAW per squad and one Genadier per squad, spawnable.

The other kits like LAT, Marksman, Combat Engineer, Rifleman AA, HAT should be more limited of course.

That way, a squad can usually have:
1. SL
2. Rifleman
3. Medic
4. SAW
5. Grenadier
6. One of the more limited kits. For an AT-Based squad this would be LAT or HAT, for a squad that'd like to operate at longer range this'd be Marksman, for a squad that would need demolitions this'd be Combat Engineer etc etc. For a squad that doesnt need anything special a second medic or rifleman wont hurt.

Exceptions would be Pilot / Crewman / (possibly sniper) squads of course.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by RedAlertSF »

Grenadier and automatic rifleman should be spawnable and with limit 1 per squad. (still 3 people in squad would be needed to spawn as them)
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by single.shot (nor) »

i oppose, cus its a reminder of 'nilla teh lame....
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by HughJass »

single.shot (nor) wrote:i oppose, cus its a reminder of 'nilla teh lame....
having 1 of each per squad? how is this spammy?
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