Mounted Marksman rifles and sniper rifles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Mounted Marksman rifles and sniper rifles

Post by Chuc »

Strange and funky things can happen.

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Personal Folio - http://www.studioash.net
Sabre-Oz
Retired PR Developer
Posts: 662
Joined: 2007-02-02 07:19

Re: Mounted Marksman rifles and sniper rifles

Post by Sabre-Oz »

haha looks like the dude from the fantastic4, the rubber guy or whatever.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Mounted Marksman rifles and sniper rifles

Post by DesmoLocke »

I really like it the way it is. It still takes skill to hit a target at extreme distance. Making it easier when its not that easy in real life would just mean more noob snipers wasting a valuable recon asset. I love working with a spotter and a commander to relay enemy movement to the rest of the team while taking out priority targets like enemy squad leaders and snipers. All to often though, I find that the sniper kit is already requested by someone and they are off some where with 0 kills and can't even see the battle.

Please don't make it easier to shoot. As it is now, it still takes practice and skill to hit a target. I suggest anyone having trouble, to go to a practice server and practice! With some practice, you can hit targets at 800 meters or further. My personal record is 925 meters but here is a video of a 800 meter shot on Kashan.

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First, the MEC Airfield was in play as the U.S. had control of all the other flags. My primary objective was relaying armor movements to my team. Secondary objective was to take out any possible jet pilots. Look at the guys reaction after I shoot his buddy! :lol: I wish I had this vid from my point of view because I had to aim a good 1.5 meters above his head to account for bullet drop. (Yes, it exists) It translates into about 1.5 cm on my computer monitor. BOOM! Headshot! But, in the end, my team wins (and I go 15-0)! <- Notice how I put the team first...
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PR player since 0.5 (Feb 2007)

AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Mounted Marksman rifles and sniper rifles

Post by AnRK »

The problem is a rate of fire thing, I know snipers don't really go for the "how many people can I cap in 10 seconds" angle, but the times are a bit silly. I don't see why a highly trained sharpshooter would take 10 seconds to setup for a shot 30 meters away, they shouldn't have a problem with that sorta thing, especially if they were being directly threatened.

Just cos a few idiots take them doesn't mean we should make the kit harder to use then it should be, the problem with people like that taking them is more how they use the kit as a whole, not how many kills they rack up. People like that are gonna take the sniper kit regardless.
[R-DEV]PRC_Heavy_Z wrote:lol, took a quick animation tut... yeah, not exactly a 5 min job, unless you want your character looking like an epileptic robot.
It was more of a nod to Chuc's notoriously fast work pace ;)
Last edited by AnRK on 2009-01-18 17:22, edited 1 time in total.
GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: Mounted Marksman rifles and sniper rifles

Post by GR34 »

Agree as long as there is no gay animation when going from deployed to undeployed that takes a lifetime
In game name Joshey
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Mounted Marksman rifles and sniper rifles

Post by Hotrod525 »

it would be nice for shoow !!! give better precision when deployed whit longuer range
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Mounted Marksman rifles and sniper rifles

Post by waldo_ii »

GR34 wrote:Agree as long as there is no gay animation when going from deployed to undeployed
What do you expect the animation to do? Deploy bipod, scratch balls while winking and nodding head, and adjust optics?
|TGXV| Waldo_II

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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Mounted Marksman rifles and sniper rifles

Post by gclark03 »

In no particular order.
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