Apache Gunner Swivel Mounted Hydras
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DenvH
- Posts: 208
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Re: Apache Gunner Swivel Mounted Hydras
Or,
what might work is, 2 different weapon modes, kind of what we have on the automatic rifleman.
Like pressing 1 = normal, and 2 = for ground attack, with a waiting time, simulating the time that it will take to rotate the pods.
Or make the pods animate, but that's more work.. If it can be done.
what might work is, 2 different weapon modes, kind of what we have on the automatic rifleman.
Like pressing 1 = normal, and 2 = for ground attack, with a waiting time, simulating the time that it will take to rotate the pods.
Or make the pods animate, but that's more work.. If it can be done.
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Alex6714
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Re: Apache Gunner Swivel Mounted Hydras
The problem is more with PR helicopters tendency to uber accelerate into the ground when you dive, which is not realistic.
But tbh, I think most runs are done on the move, you never want to be hovering.
But tbh, I think most runs are done on the move, you never want to be hovering.
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Rudd
- Retired PR Developer
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Re: Apache Gunner Swivel Mounted Hydras
that sound coolSolid Knight wrote:I have this working on my helicopters.
I put the hydra on rotational bundles. You press shift and they begin to rotate downwards. When you let go they go back up. I don't know the official range of motion the articulated pylons have. Alex never got back to me on that.
To get the reticule to aim right you can do one of three things:
1 - Move the pilot's camera in synchronization with the pylons which is extremely easy to do but makes piloting a bit weird if you hold the pylons down while flying.
2 - Set the reticule as a compass in the hud and move it with the pylons. I haven't done this so it is only theoretical. The issue with this is what you link the compass node to. The only one would be vehicleturretangle but that might pick up the gunner's turret instead or have glitchy movement.
3 - Put a crosshair mark on the hud that let's you know where to aim when the turret is at maximum depression.
using that or ammo linked weapons with differing views would be great actually
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DeltaFart
- Posts: 2409
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Re: Apache Gunner Swivel Mounted Hydras
Not necessarily at allCareBear wrote:@ Delta :IRL if the apache is using its hydras on a target, that means its quite close, so the pilot will be moving, and be on attack runs.
How about in those videos of them hovering and shooting the pods off in salvos. Hell my dad's company BAE Systems was working on an attachment to the Hydras to make them guided missiles!
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Incomplete Spork
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Re: Apache Gunner Swivel Mounted Hydras
In real life the pilot can control the gun, hellfire, and hydra. I say leave it to the pilot to control the hydra.
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Solid Knight
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Re: Apache Gunner Swivel Mounted Hydras
Binding it to shift to rotate works better than two weapons. Depending upon the rotation speed you can get it to fire between min and max depression. It's also easier to control while flying.
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McBumLuv
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Re: Apache Gunner Swivel Mounted Hydras
... Can't both of them control them if needed? Or are you talking about most of the time. I'd be interested in this, though could someone show me how the shift tilting works?



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Solid Knight
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Re: Apache Gunner Swivel Mounted Hydras
They both can do whatever the other does. However one seat is better setup for a particular role than the other.
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Alex6714
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Re: Apache Gunner Swivel Mounted Hydras
In the apache, pilot and gunner can control any weapon they want.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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ballard_44
- Retired PR Developer
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Re: Apache Gunner Swivel Mounted Hydras
It's completely possible, as it would use the same principle as the cannon.
Wouldn't want the pylon to go east/west, however, as that would be suicide.
You would then separate the Hydra and A2A missile HUDs, so they had their own.
At one point, for my own SP mod, i had it so the pilot also controlled the cannon...worked as if his LOS controlled the cannon rotations.
There is a technical name for that technology, but don't remember it.
Was hard to fly and control the cannon, but doable.
And I'm almost certain that you can not have 2 players control the same weapon...it's a PCO conflict
Wouldn't want the pylon to go east/west, however, as that would be suicide.
You would then separate the Hydra and A2A missile HUDs, so they had their own.
At one point, for my own SP mod, i had it so the pilot also controlled the cannon...worked as if his LOS controlled the cannon rotations.
There is a technical name for that technology, but don't remember it.
Was hard to fly and control the cannon, but doable.
And I'm almost certain that you can not have 2 players control the same weapon...it's a PCO conflict
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markonymous
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Re: Apache Gunner Swivel Mounted Hydras
Doesn't the apache have the same thing in some other mod? I can't remember the name of the mod but it has an f-117 nighthawk on a "gulf of Oman" type map. In the same Mod the f-117 can also fire a projectile that makes a Lock-On spot wherever it hits, Simply put you get a green box wherever it hits. Thinking about it, it might have been AIX, But i'm not sure.[R-CON]ballard_44 wrote:It's completely possible, as it would use the same principle as the cannon.
Wouldn't want the pylon to go east/west, however, as that would be suicide.
You would then separate the Hydra and A2A missile HUDs, so they had their own.
At one point, for my own SP mod, i had it so the pilot also controlled the cannon...worked as if his LOS controlled the cannon rotations.
There is a technical name for that technology, but don't remember it.
Was hard to fly and control the cannon, but doable.
And I'm almost certain that you can not have 2 players control the same weapon...it's a PCO conflict

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ballard_44
- Retired PR Developer
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Re: Apache Gunner Swivel Mounted Hydras
yeah, AIX, i think that's right.markonymous wrote:Thinking about it, it might have been AIX, But i'm not sure.
Haven't played that in awhile, but i do remember something like that.
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Snowno
- Posts: 154
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Re: Apache Gunner Swivel Mounted Hydras
The weird thing about AiX's laser designator is that it works so perfectly.
Unlike the PR laser, this one actually hits and sticks exactly where you're aiming, I've never seen it bounce off or miss it's target in AiX, this seems to happen more than often in PR.
Unlike the PR laser, this one actually hits and sticks exactly where you're aiming, I've never seen it bounce off or miss it's target in AiX, this seems to happen more than often in PR.

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Solid Knight
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Re: Apache Gunner Swivel Mounted Hydras
The gunship variants of the attack helicopters in AIX have two guns on them. One controlled by the gunner and the other is a fictitious gun mounted somewhere on the craft.
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Hitperson
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Re: Apache Gunner Swivel Mounted Hydras
so do they actucally swivel on the inservice apache's.
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Solid Knight
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Re: Apache Gunner Swivel Mounted Hydras
Articulated pylons have been in service for quite some time.
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GR34
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Re: Apache Gunner Swivel Mounted Hydras
Why not make it so the Gunner controls all the weapons? that way there is no more soloing choppers even tho its rare
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Solid Knight
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Re: Apache Gunner Swivel Mounted Hydras
Because it is really hard to be accurate with the hydras and AA missiles when you're not flying. There are also issues with having multiple cameras and/or multiple rotational ranges for a camera.
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jbgeezer
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Re: Apache Gunner Swivel Mounted Hydras
Agree big timeIncomplete Spork wrote:In real life the pilot can control the gun, hellfire, and hydra. I say leave it to the pilot to control the hydra.





