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Re: Salvo fire for Attack Helicopters
Posted: 2009-01-18 22:16
by CanuckCommander
McLuv wrote:Actually, why not make a mode for 8 rockets to be fired in a burst/salvo mode? Wouldn't make the first mode useless. Maybe have it:
- Weapon 1: current automatic fire rate
- Weapon 2: 8 round salvo in semi-automatic "bursts"
- Weapon 3: 38 Round salvo for when you want some major @$$ kicking

You mean Weapon 3 for mini JDAM? ZOMG that would pwn everything! Make all the INF curl up in a ball of cowardice.
In other words, YES!!! That would be so awesome. But I think it can be achieved with quick Salvos of 8 (or however many it is) rockets. I think we need a military adviser to come in here.
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-18 22:18
by McBumLuv
I'l try and tweak the files in PRSP to get you a video of the possible results. Just wait till I get on my Windows and stop loitering on the forums

Re: Salvo fire for Attack Helicopters
Posted: 2009-01-18 22:19
by CanuckCommander
McLuv wrote:I'l try and tweak the files in PRSP to get you a video of the possible results. Just wait till I get on my Windows and stop loitering on the forums
Get on your Windows? You're running Hackintosh? AND QUIT LOITERING u lazy Canadian. We NEED to see that video ASAP. You will get e-cookies.
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-18 22:27
by McBumLuv
WELL, if there are e-cookies involved...

Re: Salvo fire for Attack Helicopters
Posted: 2009-01-18 22:30
by CareBear
British Cannon on the Apache fires 20rounds bursts and fire off the dumb missles in pairs
dont know how the other systems work though
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-18 22:57
by LudacrisKill
Ahh, I miss understood, I thought you said 8 rounds in one go rather than a burst. A burst would have a effect.
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-19 03:26
by Solid Knight
Would be easy. You could give the rocket pods semi, burst, and full auto firing modes just like assault rifles. It'd be a total of one line of code per firing mode.
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-19 03:36
by McBumLuv
^ Well, more like just copying and pasting 100 lines of code, then tweaking 1 line of code per, but yea, if that's what you mean

. Unless you can find a better solution...
I'm still trying to get it to work in-game on prsp, but I"m kinda teaching myself in the process, so it might take a while
Nvm, I've found the problem, I was tweaking the US_Apache code, but I tried it ingame with the GB_Apache

Re: Salvo fire for Attack Helicopters
Posted: 2009-01-19 03:56
by Solid Knight
I'm not sure what the exact setup is that you're attempting. I suppose you're duplicating the weapon and changing the characteristics of it.
I mean all you really need to do is set the fire rate to 1200, have semi, burst, and auto firing modes.
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-19 04:00
by McBumLuv
Solid Knight wrote:I'm not sure what the exact setup is that you're attempting. I suppose you're duplicating the weapon and changing the characteristics of it.
Yea, though I"m having a bit of trouble... I'll have to show my code so far in the PRSP forums to get an answer to it though.
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-19 04:21
by SleepyHe4d
jbgeezer wrote:Support this idea. While we are at it why not add salvo mode for the 30mm gun like its on the Apache IRL? I think its 10round, 30 round, 100 round and spend it all firemodes(saw this on Nat geo channel, correct me if i am wrong)
ROFL, I haven't posted or been active in PR for a LONG time but this was just gold.
Anyways, I agree with the OP and was wondering about this since patches long ago...
Re: Salvo fire for Attack Helicopters
Posted: 2009-01-19 05:30
by Teek
I think that Rockets should fire in pairs. 1 left, 1 right per click.
OPK has a Hind with 64 full auto rockets, its owns
