[Map] Asad Khal

McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Asad Khal

Post by McBumLuv »

^Check the front page ;)
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Asad Khal

Post by McBumLuv »

****, no edit once again :(

I directed my "^" at marc-5ive

Thanks for clearing that up though, Rhino. You can understand my confusion though, right? :p
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Map] Asad Khal [WIP]

Post by master of the templars »

Jackoboy wrote:looks like op phoenix
my first thought also, definitely a good thing.
Make nukes, Not war
AOD_Morph
Posts: 248
Joined: 2007-03-03 04:28

Re: [Map] Asad Khal

Post by AOD_Morph »

Looks interesting.
Ingame: =TCC= Morph265
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Map] Asad Khal

Post by [uBp]Irish »

BRDM vs. Landy will be an epic battle.
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Asad Khal

Post by rangedReCon »

Looks interesting, it'll be fun to see MEC vs BRITs in CQC.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Asad Khal

Post by Tannhauser »

rangedReCon wrote:Looks interesting, it'll be fun to see MEC vs BRITs in CQC.
I can predict some tight action on this map. The scenery is one of the most beautiful with kozelsk. It looks very relaxing and liveable but also, very realistic. I also like how the big 2 story motel was made, it'll be fun fighting for it! ;-)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Asad Khal

Post by Outlawz7 »

Yup reminds of Op Phoenix, but less hills and looks interesting.
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: [Map] Asad Khal

Post by TF6049 »

Won't the BDRM be able to out-gun the British forces (landrover doesn't have armor or much zoom)?
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Asad Khal

Post by agentscar »

Kozelsk looks nice,but this..well,this is just waay better..I'm a fan of the middle east themed stuff anyways.Lighting,and all around layout of the map looks very nice man.I can't wait to play this,great work! :)
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Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Map] Asad Khal

Post by Le_Damner »

Beautiful work !
Wait to see it ingame to tell more ... but the lightning and terrain looks pretty nice !
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Map] Asad Khal

Post by SocketMan »

TF6049 wrote:Won't the BDRM be able to out-gun the British forces (landrover doesn't have armor or much zoom)?

Landy has the speed, 360 view,impossible to flip over, and 2 MG's one of which is a .50 (can easily destroy the brdm)


Besides it's better to use the LAT/HAT/Grenades to kill BRDM2
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Map] Asad Khal

Post by flickflackingfligger »

dam thisd map looks hella good :mrgreen:

"My gosh, zee germans'r coming!"Image
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Asad Khal

Post by hiberNative »

this will be a map for me. not too big, decent draw distance, lots of detailed environments and a nice amber hue.
i can tell the fps will flow like water.
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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Asad Khal

Post by STORM-Mama »

IIRC the BRDM-2 is comparable to the Humvee in terms of armour. So a .50 should be able to disable it?
nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: [Map] Asad Khal

Post by nk87 »

looks really really good
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Map] Asad Khal

Post by SqnLdr »

I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
Element66
Posts: 130
Joined: 2008-08-25 18:44

Re: [Map] Asad Khal

Post by Element66 »

SqnLdr wrote:I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
i too would like to know about this....
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Asad Khal

Post by gazzthompson »

op pheonix and helmand had a baby...... this is it.
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