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Re: [Map] Asad Khal
Posted: 2009-01-19 01:16
by McBumLuv
^Check the front page

Re: [Map] Asad Khal
Posted: 2009-01-19 01:18
by McBumLuv
****, no edit once again
I directed my "^" at marc-5ive
Thanks for clearing that up though, Rhino. You can understand my confusion though, right?

Re: [Map] Asad Khal [WIP]
Posted: 2009-01-19 01:20
by master of the templars
Jackoboy wrote:looks like op phoenix
my first thought also, definitely a good thing.
Re: [Map] Asad Khal
Posted: 2009-01-19 02:26
by AOD_Morph
Looks interesting.
Re: [Map] Asad Khal
Posted: 2009-01-19 04:07
by [uBp]Irish
BRDM vs. Landy will be an epic battle.
Re: [Map] Asad Khal
Posted: 2009-01-19 04:07
by rangedReCon
Looks interesting, it'll be fun to see MEC vs BRITs in CQC.
Re: [Map] Asad Khal
Posted: 2009-01-19 04:19
by Tannhauser
rangedReCon wrote:Looks interesting, it'll be fun to see MEC vs BRITs in CQC.
I can predict some tight action on this map. The scenery is one of the most beautiful with kozelsk. It looks very relaxing and liveable but also, very realistic. I also like how the big 2 story motel was made, it'll be fun fighting for it!

Re: [Map] Asad Khal
Posted: 2009-01-19 05:20
by Outlawz7
Yup reminds of Op Phoenix, but less hills and looks interesting.
Re: [Map] Asad Khal
Posted: 2009-01-19 05:52
by TF6049
Won't the BDRM be able to out-gun the British forces (landrover doesn't have armor or much zoom)?
Re: [Map] Asad Khal
Posted: 2009-01-19 06:58
by agentscar
Kozelsk looks nice,but this..well,this is just waay better..I'm a fan of the middle east themed stuff anyways.Lighting,and all around layout of the map looks very nice man.I can't wait to play this,great work!

Re: [Map] Asad Khal
Posted: 2009-01-19 07:10
by Le_Damner
Beautiful work !
Wait to see it ingame to tell more ... but the lightning and terrain looks pretty nice !
Re: [Map] Asad Khal
Posted: 2009-01-19 08:54
by SocketMan
TF6049 wrote:Won't the BDRM be able to out-gun the British forces (landrover doesn't have armor or much zoom)?
Landy has the speed, 360 view,impossible to flip over, and 2 MG's one of which is a .50 (can easily destroy the brdm)
Besides it's better to use the LAT/HAT/Grenades to kill BRDM2
Re: [Map] Asad Khal
Posted: 2009-01-19 09:39
by flickflackingfligger
dam thisd map looks hella good

Re: [Map] Asad Khal
Posted: 2009-01-19 12:04
by hiberNative
this will be a map for me. not too big, decent draw distance, lots of detailed environments and a nice amber hue.
i can tell the fps will flow like water.
Re: [Map] Asad Khal
Posted: 2009-01-19 12:10
by STORM-Mama
IIRC the BRDM-2 is comparable to the Humvee in terms of armour. So a .50 should be able to disable it?
Re: [Map] Asad Khal
Posted: 2009-01-19 12:31
by nk87
looks really really good
Re: [Map] Asad Khal
Posted: 2009-01-19 13:42
by SqnLdr
I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
Re: [Map] Asad Khal
Posted: 2009-01-19 14:08
by Element66
SqnLdr wrote:I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
i too would like to know about this....
Re: [Map] Asad Khal
Posted: 2009-01-19 14:34
by gazzthompson
op pheonix and helmand had a baby...... this is it.