Page 2 of 5

Re: Major Changes in 0.85

Posted: 2009-01-22 02:27
by White Rock
No one will play collaborator and making them even more usefull will not change that.

Re: Major Changes in 0.85

Posted: 2009-01-22 02:46
by Garack
i hope to hit where i am aim in Close fights with the new deviation s<ystem-. no more random spraying..

Re: Major Changes in 0.85

Posted: 2009-01-22 03:34
by CodeRedFox
Image
No one will play collaborator

Re: Major Changes in 0.85

Posted: 2009-01-22 03:43
by master of the templars
well basically no one does now and nothing has changed in 0.85 except you can shoot them more often and more score penalties.

Re: Major Changes in 0.85

Posted: 2009-01-22 03:43
by Oldirti
codered is full of win in this thread.

Re: Major Changes in 0.85

Posted: 2009-01-22 04:09
by Doom721
Major Changes for anyone who grasps the concept of the game:

Faction specific ammo & crates
Incendiary grenades to destroy assets and stationary light vehicles...
6x LMG per team
Collaborator doesn't suck anymore - Can shoot them within 60 seconds of them using medical...
Harsher penalties for civilian kills when out of ROE
Check the new insurgency stuff in manual, quite a bit of changes...

Basically, full of win..

Changes im excited about mainly:
-NEW AK OMG!!!1!!!1!! <3 AK
-no more light jeeps everywhere
-faction specific crates & ammo
-artillery IED
-New/revamped factions
-PLA Anti Tank ( Not really but scope looks good! )
-More PR style "forced" but rewarding teamwork :D
-Deviation changes
-Helo rotor wash!! Can you say - Go away helo I can't see anything g'damnit
-More sprint time!
-My new favorite kit - Special.... ( I know what your thinking! )... Rifleman Specialist ...
-Removal of special ops....
-REMOVAL OF KITS FROM RALLY THANK YOU! ( Means less in circulation from squads just taking basic infantry kits whenever they had a rally ... which is an easy feat by no means on any large map )

Re: Major Changes in 0.85

Posted: 2009-01-22 04:14
by torenico
'[R-DEV wrote:CodeRedFox;910681']
WE ARE CURRENTLY AT OMG

Image
+1


Oh, nvm :P

Re: Major Changes in 0.85

Posted: 2009-01-22 04:15
by Airsoft
no more pistols for pilots.... what will happen to the ultimate 1337 pilots squad 8-)

Image

but still have knives they has?

Re: Major Changes in 0.85

Posted: 2009-01-22 04:15
by Doom721
Whats funny is I have that alert level thing saved in my PR images/screens folder on my desktop from at least 6 months ago ^^

Re: Major Changes in 0.85

Posted: 2009-01-22 05:14
by charliegrs
im pretty sure they took the pistol away from the pilots to prevent people from doing silly 1337 spec ops parachute drops behind enemy lines. and im glad they took the pistol away.

one thing im really curious about, they added an insurgent with an AK47 {7.62 mm}, and an insurgent with an AK74{5.54mm?} other than the guns both kits have the same loadout. so im curious as to how the 2 guns will act differently in the game. maybe the ak74 will not have as much stopping power but less recoil than the ak47? i think its a good idea to make lots of variety for insurgents, but if the 2 guns arent represented much differently from each other in game then i cant imagine why people would choose one over the other.

Re: Major Changes in 0.85

Posted: 2009-01-22 12:59
by Zi8
My favorite "major changes" that probably make gameplay better:

- Decreased kit allocation times, infantry kits now take 5 minutes to return to the request pool after disappearing from the game world.
- Increased automatic rifleman max kits on a team from 3 to 6.
- Increased soldier sprint times and distances. Soldiers can now sprint continuously for 30 seconds, taking 90 seconds to regain all stamina back.
- M4/M16 series with new 3D Aimpoint (USA, USMC)
- Updated landmines, max deployable 20 with 20 minute decay timer after death

A big major change is of course the new kit request system and repairing for the vehicles, and also lack of jeeps and transportation relayed on supply trucks and apcs. I predict epic failures with codered's crystall ball. I can already imagine 15mins after map where you can see few trucks abandoned in the middle of map and all the apc's destroyed :D

Re: Major Changes in 0.85

Posted: 2009-01-22 13:01
by cyberzomby
Zi8 wrote:My favorite "major changes" that probably make gameplay better:
A big major change is of course the new kit request system and repairing for the vehicles, and also lack of jeeps and transportation relayed on supply trucks and apcs. I predict epic failures with codered's crystall ball. I can already imagine 15mins after map where you can see few trucks abandoned in the middle of map and all the apc's destroyed :D
Looking forward to this the most! Im not sure if I agree with you on this one. Might turn out wonderfull! :P

Another thing Im "scared" over is the deviation. Might be a bit more like point and click

Re: Major Changes in 0.85

Posted: 2009-01-22 13:46
by OkitaMakoto
master of the templars wrote:well basically no one does now and nothing has changed in 0.85 except you can shoot them more often and more score penalties.
Yeah, because giving them the ability to revive and heal their otherwise DEAD teammates is not a change of any kind whatsoever and no one will use them now because who wants to be able to revive their teammates which is something a lot of people used to ***** about *gasps for air* ;)

Collaborator, while not a class for the prone to dying PR players, will become a much more important role for a squad that wants to increase its combat effectiveness and survivability.

Use it or don't, I won't mind ;)

Re: Major Changes in 0.85

Posted: 2009-01-22 13:51
by Outlawz7
'[R-DEV wrote:CodeRedFox;910681']
WE ARE CURRENTLY AT OMG

Image
Remember, it goes to LOL after WTF, so we should be getting away from the critical stages soon.

Re: Major Changes in 0.85

Posted: 2009-01-22 14:22
by sakils2
one thing i noticed is that the taliban and the chechens are gonna get scoped riflemen?
Maybe Cell Leaders/Officers will get those?

Re: Major Changes in 0.85

Posted: 2009-01-22 14:22
by Mora
Hotrod525 wrote:Gun Cam hud ( THEY DO FINALY CHANGE IT =D )
No thanks to devs though :/

Re: Major Changes in 0.85

Posted: 2009-01-22 14:29
by OkitaMakoto
Mora wrote:No thanks to devs though :/
Please Mora, shut up[please]. You're bitching in TWO threads now about the same thing... :roll:

The DEVs have something called a priority list... So sorry is doesn't match up with yours. :sigh:

Re: Major Changes in 0.85

Posted: 2009-01-22 14:32
by White Rock
[R-DEV]OkitaMakoto wrote:Yeah, because giving them the ability to revive and heal their otherwise DEAD teammates is not a change of any kind whatsoever and no one will use them now because who wants to be able to revive their teammates which is something a lot of people used to ***** about *gasps for air* ;)

Collaborator, while not a class for the prone to dying PR players, will become a much more important role for a squad that wants to increase its combat effectiveness and survivability.

Use it or don't, I won't mind ;)
As i said before, making them more useful does not fix the frustration of playing as one and i am still gonna keep on the coalition side on Basrah/Ramiel.

Re: Major Changes in 0.85

Posted: 2009-01-22 14:36
by marcoelnk
Recent quotes from Mora :
This maps fails because it has no apaches :'(
Re: Project Reality v0.85 Release Date

Don't get your hopes up too much, it might fail
I am sadly not going to enjoy this release.. Actually i haven't since 0.75 ..
No thanks to devs though :/

stop bitching around.