Fast Rope

General discussion of the Project Reality: BF2 modification.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

About bf2 being realistic: It isnt going to be realistic in the way of a weapons, soldier models, and vehicles. The whole war is made up! I ony want BF2 to be realistic enough so i dont puke when i shoot a heli with my heli 4 times and then it shoots me once and kills me cause the hitboxes are fucked over (BFV!!!!). Horribly unrealistic things are what i dont want in BF2, we can leave uber realism to this mod (which will be cool, i am really looking foward to secondary detrimenatl damage effects and mabye even an aa bleeding system).

What i am talking about is this: parachutes take no time flat from bpushing the button to having them slow you down to about ...15 mph.
IRL (and AA) parachutes only slow you down do about 20 - 25 mph, and if you land wrong you break your legs. Also, the landing animation in BFV of doing a squat is wrong, that would blow out your kneecaps. Also, eveyone has parachutes for somereason. I say , for the realism mod: Make ejector seats for jets, heli pilots die with the craft (the pilots cannot jump out when in the air) and only sf have paras, and they neeed to have a realistic animation, open slowly, and exponentially slow your character down, not instanly. I know a guy who was in the military, doing a practice jump. His main chute didnt deploy, and his secondary deployed about 100-125 feet off the ground. luckily, he landed in a tree, so he didnt totally break his legs beyond repair, but they were pretty f*ed up at that point. Also, unfortunateely, the jump was at night, and when he got out of the tree, he fell about 12 to 14 feet and screwed up his legs even more. After 5 years of therapy, he can walk, but not jog.
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Koolchamp
Posts: 20
Joined: 2005-01-17 05:59

Post by Koolchamp »

I agree with everything you said Fiqisaacnewton.
Cheers,

Koolchamp
Dust-0ff
Posts: 5
Joined: 2005-03-21 09:17

Post by Dust-0ff »

only plane pilots should get parachutes, not anyone else...like forgotten hope
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Just Fig, this forum board wouldnt let me do Fig, too short. But im just Fig.

One more thing: Fastroping will only be useful if the helicopter blades actually have collision models. They don't in BFV, you can land right next to a building and be fine (which is bull). Solution: Either make the texture that appears have a collision, or make it so the 3d models of the blades just spin really fast (it would look better) and have the blades (or texture) be a weak spot, and code the damage so being hit in the blades can't kill you, but it will always send the heli to burning with one touch of anything.

that will make fastroping useful, people will do fastroping instead of land, just to reduce the risk of a catastrophic crash.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

in a no para map fast roping would also be useful
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

IRT Figisaacnewton:

We hope to eventually fix this gross inaccuracy and create yet another real hazard faced by real pilots ;)
Project Reality Operations Lead v0.2-0.3
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

THANK GOD! I could almost hug you...

Landing a heli is only worth while if you can't para chute out.

Fastroping is only useful if you can't land everywhere.

So, take out paras, put in collision mesh (or rotating 3d models) for blades, put in fastroping, BAM game is a lot more realistic, better, and introduces more mature tactics, something most video games lack.

I just played Brothers in Arms on Xbox, with crosshairs and suppresion indicators off, damn, that game is pretty good, especially for an xbox, the only thing they didnt do was a bleeding and medic system. that game is realistic, kicks ***, and requires good tactics or you die.

sorry that was kind of off topic,,,but oops.
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oddsock
Posts: 6
Joined: 2005-05-22 20:41

Post by oddsock »

I will personally come and buy you a pack of beer, if you take out the parachutes and enable the fastroping, so that I get my blackhawk- and littlebird action.

Actually, I will be your sextoy for a weekend if you do that. ;)
"We have these latest and greatest bullet-proof vests in use, that can stop a 5.56 bullet."
"Yes, but we use 7.62x39mm rounds in our rifles.."
-A discussion between Swedish and Finnish military officers, during a visit in Finland
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

... I'll just stick with the hug there...
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CobraPhantom
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Joined: 2005-03-28 13:00

Post by CobraPhantom »

Beckwith wrote:in a no para map fast roping would also be useful
Oh i hope very much so that all maps will be no para (besides pilots)
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GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

DOH......¨why is life so hard... :(
Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

Nosferatu wrote:
Beckwith wrote:in a no para map fast roping would also be useful
Oh i hope very much so that all maps will be no para (besides pilots)
this is where i disagree with most everyone else, on a full map (with armor and aircraft) that has an attack helo or a bomber, you need to put some sort of AA device eather a linebacker/tungusta or just stinger kits, these two things would make fast roping almost impossible the helos would get torn to bits trying to hover still while they drop troops
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Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Post by Dre »

Beckwith wrote: this is where i disagree with most everyone else, on a full map (with armor and aircraft) that has an attack helo or a bomber, you need to put some sort of AA device eather a linebacker/tungusta or just stinger kits, these two things would make fast roping almost impossible the helos would get torn to bits trying to hover still while they drop troops
I concur with Beck on this.

As far as I know, the fast roping that was seen many moons ago was from simply an implementation test for Desert Combat. It was nixed shortly after as it didn't work properly. Does it exist in BF2's code? No one knows at this point. Time will tell though.
brumby
Posts: 28
Joined: 2005-05-09 11:53

Post by brumby »

well as long as its in the engine its do able isn't it?
Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

brumby wrote:well as long as its in the engine its do able isn't it?
well yes but the big question is, is it in the engine? :? :? : :idea:
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

If there was a large AA battery near you, you do not fly near it, much less attempt an insertion near it...

PR is gonna need some really really really well balanced maps for this to work out right to be realistic, fairly even and fun for each side.

Just like you wouldn't land a helicopter (or even fly over/near) an AA battery, you'll land away from it, let the troops exit (whichever method, dependant on what your landing on/near) then fly away, get more troops, etc.

Trying to make an insertion in a hostile area should get you killed...
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i had heard theyd made it work they just thought it was eye candy

and i know about the AA batteries those are obvious the thing that worries me is a stinger or grail
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dru187
Posts: 16
Joined: 2005-06-04 12:13

Post by dru187 »

fast roping is very useful,i would use it more than landing the helo.safer to me
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