Re: M68 Question
Posted: 2009-02-01 20:37
what does that have to do with recoil? It simply lines up faster. Which it actually does in game, as it's blocking your view a lot less than ironsights. I think its quite balanced already.
Salraine_Chi wrote:I get the feeling people are not getting my point here.
Why would anyone put a scope on the gun when all it does is place a red dot on the middle post of the iron sight at its tip which when using a gun with iron sights is what you use anyway? Surely the idea of this scope is so you would mount it so that when looking through it you would not see the iron sights at all.....just the red dot. You might as well take off the scope and use irons only as there is no advantage especially as the M68 does not magnify.
I googled for examples but could not find any footage with an M68 but did find loads using the Eotech. The footage I saw of those has the red crosshair of that scope in the view and you cannot see the irons at all. It is mounted so you cannot see the iron sites. Should the M68 not be like that?
When using the gun ingame with the ACOG, all you see is the ACOG sight and no irons, I just expected that the same would be true when using the gun with an M68.
Ta
Sal


All I asked was: why it was like that ingame and was it realistic as it does not seem to me to have any advantage over iron sights. Yes I knew it does not have any zoom as I mentioned that in my posts but having never even seen a M16 or scope in real life I was after information. Also, I never asked for the M68 to be taken out in any of my posts.charliegrs wrote:im not sure exactly what the op is getting at, but as it stands the aimpoint isnt going anywhere in PR, its used in real life so why would they take it out? and the front posts on the m16/m4 arent going anywhere either, they are still there in real life. and yes the m68 does not have any zoom, its not supposed to, like in real life. whats its advantage over a regular ironsight you asked? increased visibility as we stated before. your area of view is much better with the m68 than with the ironsights. also, im sure if in real life there was aimpoints that the other factions used that the devs would have added them so i think its safe to say there isnt.
I feel both warm AND fuzzy inside! No problem Salraine.Salraine_Chi wrote: The reply from ReadMenace was exactly what I was after and thank you for explaining how these scopes work and for posting pictures of them and now I can see PR has done them as well as can be, given the limitations of the BF2 engine.
And well deserved fuzzynessReadMenace wrote:I feel both warm AND fuzzy inside! No problem Salraine.
-REad
Please no, let me have my loved ironsights on at least 1 M16.R.J.Travis wrote:It needs to be on USMC medic!
Agreed, ironsights are getting rarer with the USA/USMC kits. I even wish to see the good old M16A2 on 1 or 2 kits, for a bit of variety.Spaz wrote:Please no, let me have my loved ironsights on at least 1 M16.

You wont notice in the game , but in real life you attain a proper sight picture with the front and rear sights, which takes time and the ability to maintain the same cheekweld and sight picture everytime you shoot your rifle. With an M68 or Eotech or any other non-magnified holographic/collminating type optic, all you need to do is bring the rifle up and place the dot on the target. Even if the dot is not centered within the optic, if you can see it and it is on your intended target it will hit that spot. The proper technique is to keep both eyes open and focus on the target, not the sight; whereas with iron sights you need to get a proper sight picture (alignment of sights on target) and focus on the front sight post in order to shoot accurately. With practice iron sights are fast, but with practice using a red dot sight is faster.Salraine_Chi wrote:I get the feeling people are not getting my point here.
Why would anyone put a scope on the gun when all it does is place a red dot on the middle post of the iron sight at its tip which when using a gun with iron sights is what you use anyway? Surely the idea of this scope is so you would mount it so that when looking through it you would not see the iron sights at all.....just the red dot. You might as well take off the scope and use irons only as there is no advantage especially as the M68 does not magnify.
I googled for examples but could not find any footage with an M68 but did find loads using the Eotech. The footage I saw of those has the red crosshair of that scope in the view and you cannot see the irons at all. It is mounted so you cannot see the iron sites. Should the M68 not be like that?
When using the gun ingame with the ACOG, all you see is the ACOG sight and no irons, I just expected that the same would be true when using the gun with an M68.
Ta
Sal


Salraine_Chi wrote:Aye thats fair enough but if I add a scope I would expect an improvement and not what seems to be the irons with a red dot on top.
I was an air rifle enthusiast when I was younger and my dad bought me a scope for it. It was about a 4 x magnification and as most scopes sits high on the rifle and I could not see the iron sights when using it.
There just seems no point to it over iron sights in game as it is. Never having used a M16 or M4 in real life I do not know what I would see. Anyone have real world experience with this?
Ta
Sal
FYI People.Deebo wrote:I have used the m68 in the army on an m4 and an m16 a4, and I can tell you for a fact that the dot is ABOVE ABOVE ABOVE the front sight post, not right on it as in PR. It does NOTHING for you in PR except give you less field of view, id rather not have it at all if they wont raise the dot. And for some reason when I posted about it before the dev tells me it works fine! wtf?!?!?! You will see the front sight post through the m68, but the dot goes a little above it.
Deebo
well it doesnt have to be so close to your face, you could move it down the rail farther away from your face, and or pull the stock al/ the way to th rear.spartan117gw wrote:brighter dot. and somehow make optic closer to face or some slight zoom cus it isnt good for distance at all. even thouh acog isfor it. just feel like the m68 isnt just like the real one (which i got to use in a night jump) freain awsome. cus your face does get closer to the weapon. but it doesnt realy happen ingame. great model though and the sights are like the real ones
you serve whit the Airborn ? niiicespartan117gw wrote:brighter dot. and somehow make optic closer to face or some slight zoom cus it isnt good for distance at all. even thouh acog isfor it. just feel like the m68 isnt just like the real one (which i got to use in a night jump) freain awsome. cus your face does get closer to the weapon. but it doesnt realy happen ingame. great model though and the sights are like the real ones
No, you cant have it. The red dot will appear as soon as you click the right mouse button and thus will be visible long before you have brought the scope to your eye.Hotrod525 wrote:you serve whit the Airborn ? niiice![]()
B-O-T; Can we had a illuminated dot whit the M68 and a illuminated crosshaire whit the Acog. Similar to VBF2 red dot, i REALY HATE to say that, but DICE made it more realistic, im talking of the DOT ITSELF NOTHING ELSE.
ACOG dont need battery whit the optical wire, but the red crosshair is also illuminated.
I understand that part of it. In regards to the ACOG, it is a 3d model right? More or less an open-ended cylinder with the 3d reticle in it? If we moved the reticle's chevron out the front end of the cylinder, it might pick up the map's light in a more pronounced fashion, simulating the fiber optic.Cp wrote:No, you cant have it. The red dot will appear as soon as you click the right mouse button and thus will be visible long before you have brought the scope to your eye.
The optic as it comes will cowitness with the iron sights. There is a riser in the box that every armorer should be installing between the top of the ring and the lower part of the mount that will raise the optic so that the sights are in the bottom 1/3 of your sight picture if you center the dot to your eye. If you choose to use Iron sights with the riser the dot will still lollypop on top the front sight if your irons and M68 are zeroed.Deebo wrote:I have used the m68 in the army on an m4 and an m16 a4, and I can tell you for a fact that the dot is ABOVE ABOVE ABOVE the front sight post, not right on it as in PR. It does NOTHING for you in PR except give you less field of view, id rather not have it at all if they wont raise the dot. And for some reason when I posted about it before the dev tells me it works fine! wtf?!?!?! You will see the front sight post through the m68, but the dot goes a little above it.
Deebo

It was a way to make 3D Aimpointsnf9648 wrote:The way it is modeled in the new version of PR, it floats around as though etched on the ocular lens of the optic which would be impossible since the M68 dot is projected from the middle of the tube towards the objective lens; all you would see from a rear angle is the inside of the tube.