Re: [Character] US Army soldier - WIP
Posted: 2009-02-07 10:15
it supports them fine... you can't get the same deepness but you can get pretty good ones.
Sure. Yes, this is the highpoly version thats going to be used for normalmap generation. I'm going to make a lowpoly on top of it in Zbrush. Not too keen on rigging it though...Rhino wrote:nice viski, this your high poly version your going to do the bump maps etc off?
possible future use for PR perhaps?![]()
Thanks. I'll take a look at the helmet. Cloth made parts are still under construction. For example the trousers are going to get covered with some stuff like knee pads so I don't want to detail them too much just yet. Shoes are still missing as well. Its easier to make the fixes once all the gear is in place and you know how the cloth is supposed to fold.gx wrote:your forgetting the ankle pockets and shoulder pockets, or are those going to be skinned on? Also the helmet seems a little flat up front and goes up to high, it should be more rounded out in the front.
Yes I used Zbrush 3.1 for this.motherdear wrote:i believe that z-trooper had been doing some experiments with baked maps of of high poly models and found out that bf2 doesn't really support highpoly bump maps like we would be doing with this one. so i don't think this will be going inside bf2.
nonetheless the model looks really good, did you use zbrush to get some of the details in it or what other programs have you been using to make this beauty ?
What happened to the colour on your nameRhino wrote:it supports them fine... you can't get the same deepness but you can get pretty good ones.
Its very possible that its a wrong type of helmet. What are the main differences between the two? Possibly some links to good references?kannietwo wrote:It seems like you have made the K-pot (PASGT Helmet) instead of the ACH (MICH Helmet).

Soviet glory! I so want to see this epic statue one or two PR maps.'[R-DEV wrote:Rhino;927700']
then here is that same low poly but with the bump map made off the high poly model:
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Vaiski's work is light years ahead of my own; if he intends on including this in PR, my work will be more than obsolete. I am wholly excited by the prospect of these being in PR.Spekta wrote:Don't pay too much attention on the helmet and the pouches, because they are part of the kit. Maybe you could work together with ReadMenace, because he is working on US Army kits at the moment. Would be great to have your, very good model with ReadMenace's Kit on it, ingame.
Keep up the great work![]()