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Re: Pilots unarmed

Posted: 2009-02-11 11:20
by LtSoucy
Well I somewhat agree and disagree with this idea, in times of war any pilot is treated like a normal soldier, after all he did help bombing or kill the opposing side. And I like it because he also helps the extraction gamemode come back into PR.

Re: Changed ROE for pilots

Posted: 2009-02-11 11:25
by Dunehunter
Changed the title to be more indicative of the thread contents.

Re: Changed ROE for pilots

Posted: 2009-02-11 11:40
by Snowno
This would just give pilots another reason to die with their aircraft... There is already no point in ejecting from your aircraft in PR.

Re: Changed ROE for pilots

Posted: 2009-02-11 12:22
by luckyhendrix
For helo pilot its different you can't eject because often too low , but sometime I managed to land my helo in emergency after being hit by sam and lost the motor.

i think pepople will not tend to die with their aircraft if they can manage to survive because feel like in 'enemy territory' and having to be rescued is so cool !

But there souldn't be a penality for the oposing team to shot the pilot , only a bonus if they knife him.And the pilot kit should be valuable and take a longer time to spawn so that pilots try to survive and their mates protect them.

Re: Changed ROE for pilots

Posted: 2009-02-11 12:46
by wookimonsta
well, this would actually be a pretty neat tie in with the Intel for AAS idea, if you knive a pilot, you can get intel, maybe see where he dropped of crates or maybe the position of a fb or something.

Re: Changed ROE for pilots

Posted: 2009-02-11 12:57
by M.Warren
Interesting concept. Pilots could now be treated as unarmed combatants with certain benefits during normal AAS rounds.

That is... Until the Dev's fix the exit point in aircraft. When you're flying in most cases you'll never be able to exit it properly. Usually you end up colliding with the aircraft as you eject during flight because of the wings and/or armament being low enough to "clip" your pilot avatar upon your exit.

Personally I think the exit points should be the rear left or the rear right of the aircraft behind the wings and out of the way if no other solution can be made. Not often do people exit their beloved aircraft anyway, especially jets.

Although as much as I hate to reference original BF2, I never had a problem with being hit by my own aircraft many years ago. Not sure what's causing the problems here in PR. Aircraft speed perhaps?

Re: Changed ROE for pilots

Posted: 2009-02-11 13:13
by BlackDingo
I was under the impression from a friend of mine i was chatting to yesterday who is in the Australian air force, that all US Air Force pilots we're issued a M9 Beretta standard issue when flying over hostile areas, in fact I'm sure of it, its a standard issue to pilots in the US when abroad.

Its properly the only thing that really shocked me in PR is Pilots are UNARMED?!? are you nuts, there are bullets going everywhere, planes being shot down over enemy territory, and your going to give the poor man nothing to defend himself with when he parachutes his rear into the edge of an enemy base?

I agree that it does encourage stealth tactics among pilots, but It'd be nice to be able to go down with a fight if your cornered by an enemy officer on your way back to base ;-)

Give the man a pistol, go on do it, you know the pilots will thank you for it

Re: Changed ROE for pilots

Posted: 2009-02-11 13:38
by Incomplete Spork
Its because pilots would parachute in and own enemies, then the pissed off enemies would alt+tab out and come here and ***** and moan about how they got overan by a single pilot because they suck.

Re: Changed ROE for pilots

Posted: 2009-02-11 15:51
by wookimonsta
well...
lets look at what the pilot is thinking.
he gets shot down, he has a pistol and he can maybe kill some enemies, but against a proper force he is fucked.
so, after he is out of ammo, he can do one of two things, he can get shot or he can surrender and let himself be caught.
currently, this is seen as a negative. the thing is, in rl, surviving is a good thing. Therefore, you have to give both sides something positive from this.
Positive for the enemy team: lots of points to player, and if an intel system is implemented for enemy positions and such, they get intel points.
Positive for the pilot: he gets a shorter spawn time if he gets knifed (you have to give him a reason to be caught rather than shot, since PR players arent as attached to their digital lifes as their real ones). However, if he does get knifed, he looses a bunch of points.

If the enemy does shoot him, they get a kill, however, there must also be something negative for both sides if he is just shot.
Negative for the enemy team: Since going against ROE player looses points (maybe not the insurgents, i don't think they would care)
Negative for pilot: he has a longer spawn time (since he didnt give up)


that way, capturing an enemy pilot gives you points (maybe intel points if such a system is ever implemented) and killing one looses you points.
and as a pilot, if you get shot outside an aircraft, you get a longer spawn time, and if you get captured you get a shorter spawn time.

Therefore: the enemies have a reason to actually capture a pilot rather than shoot him, and the pilot has to make the choice of fighting with higher chance of death (longer spawn time) and getting captured with a lower chance of death while loosing a lot of points.

i think this would somewhat resemble the choices that a downed pilot has to make when in enemy territory.

and if you really want to, you can give points for teammembers that pick up a downed pilot with a vehicle.

edit: pilot would also need a voice comamnd like: "i surrender"
also, he would keep the "unarmed" weapon, and if he is shot using that, then the enemy soldier looses extra points, and the pilots spawn time stays at a normal level. whereas if he is arrested while using a weapon, he gets a slightly higher spawn time than usual, and the enemy gains extra points (and maybe intel points)

Re: Changed ROE for pilots

Posted: 2009-02-11 16:01
by BlackDingo
wookimonsta, that is a freaking awesome idea.

That's exactly what needs to be introduced, that way a pilot can choose what he'd rather do... adding realism by exploring different pilots reactions in this 'shot down' situation

Re: Changed ROE for pilots

Posted: 2009-02-11 16:10
by Mongolian_dude
I think perhaps an increased ticket penalty for a pilot being killed while inside the aircraft. Otherwise, whats the incentive to bail out and go through all the escape and evasion in the first place?

Most people just try make it back to the pad/runway when they are on fire and its almost always certain failure. They dont have the disincentive to stay with the aircraft that an RL pilot does the loss of life (loss of tickets / heafty Increase Spawn time).


...mongol...

Re: Changed ROE for pilots

Posted: 2009-02-11 16:22
by wookimonsta
yes, that is a very good point so in summary:


pilot shot down in chopper = increased point/ticket loss

pilot shot outside of chopper with weapon = increased spawn time + point loss and no problems for enemy team
pilot shot outside of chopper without weapon = lower spawn time + extra spawn time for person who shot the pilot + point loss + (maybe ticket loss)

pilot knifed outside of chopper with weapon = increased spawn time + point loss + a lot points and intel points for enemy team
pilot knifed outside of chopper without weapon = lower spawn time + no point loss + points and intel points for enemy team

Re: Changed ROE for pilots

Posted: 2009-02-11 16:22
by Blakeman
I think that if these types of plans are used then the pilot kit needs to become a limited kit, where the amount of total players increases the amount of pilot kits able to spawn.

This will serve to do several things.

1. All to often on maps like muttrah folks without a squad or just joining take a helo instead of doing something more productive for their team on the ground.

2. Pilots won't unnecessarily risk their aircraft. No more buzzing the town, no more hovering about in boredom.

3. Folks won't wait around the main/carrier trying to get the one aircraft when 5 of them have pilot kits.

I also believe that a pilot shot when outside of his aircraft should cost the team more tickets than when inside it, to represent the loss of intel/training/personnel. A pilot is not an easily replaceable resource when compared to an infantryman.

Re: Changed ROE for pilots

Posted: 2009-02-11 16:24
by wookimonsta
eh limited kit seems somewhat unrealistic as most standard armies have a large supply of pilots, and it will end up with a perfectly good chopper on the landing pad while half the pilots where shot down on the field and you have to wait for another one to be ready

plus imagine what happens when all the noobs grab pilot kits and the good players cant get any

Re: Changed ROE for pilots

Posted: 2009-02-11 16:34
by Mongolian_dude
IIRC, it was/is limited?

Limited to that of 1.5 the requiremnt for pilot kits per-crew slot or summin like that?
Might just be BS :)

...mongol...

Re: Changed ROE for pilots

Posted: 2009-02-11 19:55
by Blakeman
wookimonsta wrote:eh limited kit seems somewhat unrealistic as most standard armies have a large supply of pilots, and it will end up with a perfectly good chopper on the landing pad while half the pilots where shot down on the field and you have to wait for another one to be ready

plus imagine what happens when all the noobs grab pilot kits and the good players cant get any
Standard Armies also have larger forces....

It might be a bit unrealistic, but so is the ceiling for altitude and so many other things. I believe my idea makes the air assets more valuable as they should be and makes it so that a pilot doesn't just thing "oh another chopper will spawn in x".

Re: Changed ROE for pilots

Posted: 2009-02-11 21:31
by Jedimushroom
The reason people never bail out is that they never get the chance, they are always one shotted by insanely powerful AA, in the rare instances that I actually survive an AA near miss in an A-10 (Which was designed to take an AA direct hit and live) I usually either die from bailing out and hitting the plane or try and get the damn thing to land, which always fails.

Re: Changed ROE for pilots

Posted: 2009-02-11 21:37
by Redamare
GREAT IDEA except How many polits REALLY eject intime ( and Dont get hit by the Wings or something... The Ejection Bug would have to be Fixed Before Any POF ROE Capturing can take place :) after 100% Behind that idea :D

Re: Changed ROE for pilots

Posted: 2009-02-11 21:39
by AK47shooter
When playing as insurgent who is going to care about ROE? Find him and shoot him is all that would happen, then probably alot of firing into the air.