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Re: Armor Laser Targeting

Posted: 2009-02-13 15:27
by Sadist_Cain
I want the system in the CR2 where the Commander of the tank can target another enemy, once the gunners destroyed the enemy it's currently engaging the turret swings around to instantly target the second threat as pinpointed by the (tank) Commander

Re: Armor Laser Targeting

Posted: 2009-02-13 15:58
by CAS_117
Ok I was thinking that this would be more "laser assisted". shooting. I was more thinking:

1. Step 1, acquire target.

2. Step 2, place target in VON UND PRRECISLEY VON degree of your cross hairs for 1 second. Tank commander gives auto prompt like "WHAT THE F*** TARGET UP AHEAD!!!" or something.

3. Crosshairs "locked" hud now stays on the enemy vehicle. Audio prompt is "FIRE, FIRE SABOT!!". Or similar to.

4. Find new target.

5. ????

6. PROFIT!!!

Re: Armor Laser Targeting

Posted: 2009-02-13 16:07
by crazy11
Sounds good cas :thumbsup:

Re: Armor Laser Targeting

Posted: 2009-02-13 16:08
by Solid Knight
We do want helicopters to target their own vehicles because they actually can target their own vehicles. The current system is just a very unrealistic way to make people depend on each other and in large part, to make the laser designator useful.

You can get the tank to fire laser guided munitions. They'll look a bit funny in flight.

Re: Armor Laser Targeting

Posted: 2009-02-13 16:30
by CAS_117
Well they're going 1.65-1.68 km/sec see. firing at 2 degrees offset won't really be noticeable. So its realistic in the sense that you still have to continuously track the target manual to aim, but unrealistic in the sense that once you shoot its always gonna hit and that it will lock passively. But in desert storm they could get moving shots at something like 3000 meters on uneven terrain so you have to wonder which is more unrealistic: no FCS or slightly better one.

Re: Armor Laser Targeting

Posted: 2009-02-13 16:53
by PR.IT Stek_WAR
could fit

Re: Armor Laser Targeting

Posted: 2009-02-13 17:35
by Robbi
CAS_117 wrote: But in desert storm they could get moving shots at something like 3000 meters on uneven terrain so you have to wonder which is more unrealistic: no FCS or slightly better one.

Exactly, to not put something in for gameplay is one thing, but if everyone has it then surely gameplay is just redefined? Plus then new things can arrise to counteract the twist in gameplay, and then that also opens the door to newer inovations in existing maps ;)

Re: Armor Laser Targeting

Posted: 2009-02-13 17:46
by sentinel
I kinda like this, but the tracking should only work if the gunner is pointing at the target. It would make tankbattle alot more interesting, moving tanks instead of stationary.

Re: Armor Laser Targeting

Posted: 2009-02-13 17:57
by Salah ad Din
Laser markers are flying too slow for this, IMO.

Unless the speed can be increased, this will be unpractical for tank battles.

Re: Armor Laser Targeting

Posted: 2009-02-13 17:59
by Alex6714
Salah ad Din wrote:Laser markers are flying too slow for this, IMO.

Unless the speed can be increased, this will be unpractical for tank battles.
The idea is you have a laser object on every tank etc...

Re: Armor Laser Targeting

Posted: 2009-02-13 18:11
by CAS_117
*dingding we have a winrar.

Re: Armor Laser Targeting

Posted: 2009-02-13 18:11
by Salah ad Din
like, automatically, without sending it out?

Thats like the vBF2 lockons, no? In that case, I'd say no, because a chopper just needs a tank in the vicinity to take out enemy tanks as fast as he can shoot hellfires.

Re: Armor Laser Targeting

Posted: 2009-02-13 18:22
by Alex6714
Salah ad Din wrote:like, automatically, without sending it out?

Thats like the vBF2 lockons, no? In that case, I'd say no, because a chopper just needs a tank in the vicinity to take out enemy tanks as fast as he can shoot hellfires.
Realism?

Thats why AA was invented. Because those pesky aircraft with their clever target systems became a pain to the poor tanks.

Re: Armor Laser Targeting

Posted: 2009-02-13 21:04
by Tannhauser
Wait what?
Automatic markers on every tanks? That's terribly wrong!
What's the use of GLTDs now? No no no this fails IMO, don't make every tank have a lasermarker automaticaly, they'll get shot down by chopper 90% of the time and choppers/planes will NEVER need any form of targeting.

Imagine ; Chopper takes off and flies over... there's 3 MEC tanks afar - Bam, Bam, Bam - No more tanks. And sorry, but AAVs wont solve it, it's gonna be overpowered IMO.

Re: Armor Laser Targeting

Posted: 2009-02-13 21:09
by Alex6714
Tannhauser wrote:Wait what?
Automatic markers on every tanks? That's terribly wrong!
What's the use of GLTDs now? No no no this fails IMO, don't make every tank have a lasermarker automaticaly, they'll get shot down by chopper 90% of the time and choppers/planes will NEVER need any form of targeting.

Imagine ; Chopper takes off and flies over... there's 3 MEC tanks afar - Bam, Bam, Bam - No more tanks. And sorry, but AAVs wont solve it, it's gonna be overpowered IMO.
GTLD lases firebases buildings and infantry.

This is the problem, people dismiss ideas instantly without ever trying it or considering the way of implementing it.


As masaq said in the other thread "you would get a colourful box over every vehicle".

Thats just simply not true at all, there are several ways of implementing it so that it is not like that....

There is a difference to being overpowered and balanced.

Re: Armor Laser Targeting

Posted: 2009-02-13 21:21
by Oddsodz
Everybody knows I am a Jet whore. But in now way do I want to see a little vBF2 box on every tank on the map so I can rape it with out any teamwork needed. Jets are not over powered right now. Sure they do have "one Shot kill" bombs. But it takes teamwork to have that happen. If you put them little box/markers on the tanks. It will be far to easy for somebody like me to eat them out and spit them out.


Now if you are talking about letting the tank driveer seat having a GLTD/SoFlam like on the little birds co-pilot seats. That would be very handy. Tank's then could pant/laze enemy tanks. Now that would be cool. But I don't know if they can do that in real life.

Re: Armor Laser Targeting

Posted: 2009-02-13 21:41
by Alex6714
I just said there are many ways to make it so you even don“t see a box at all unless locked on etc....

Re: Armor Laser Targeting

Posted: 2009-02-13 22:11
by CAS_117
*sigh guys I've already been over this. Laser targets ONLY show up when 1 degree away from the center of the screen. Except for the radar which shows up always cause thats its job. :lol:

And yes oddz you can still lase anything you want, except you don't have to use it to target active vehicles. This is mostly because currently the laser travels at 200m/s, which means it bounces around a bit, and is useless against moving targets. And frankly even if the laser worked perfectly, shining it at any kind of armored vehicle in reality is a bad idea for many reasons.

Re: Armor Laser Targeting

Posted: 2009-02-13 22:41
by gclark03
sentinel wrote:I kinda like this, but the tracking should only work if the gunner is pointing at the target. It would make tankbattle alot more interesting, moving tanks instead of stationary.
We're not suggesting mobile artillery. The point of this suggestion is creating a mechanism where it does take a little skill to hit targets on the move, but not so much that it's as impossible as it has always been.

Re: Armor Laser Targeting

Posted: 2009-02-13 23:55
by Mora
Just wait and see, it will be all fine.