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Re: Military Gaming
Posted: 2009-02-13 08:30
by cyberzomby
Yep. Thats basically the point. Dont forget Mahi that basically everything you do in training (probably except firing the actualy weapon itself) is some sort of simulation. MOUT is a simulation of urban combat.
Computer games in training are just a simulation of what area they represent. I wouldnt go so far as to say people can actually learn how to use and fire weapons because they did so in a game. The recoil of a gun is not in a game, as is the weight.
Re: Military Gaming
Posted: 2009-02-13 13:17
by stozzcheese
alot of military's now use VBS2 as a sim/aid. its an australian program but i know the canucks and the yanks have mods/plug ins for it. its pretty sweet apparently but it costs $600 aud for the basic unit =p
Re: Military Gaming
Posted: 2009-02-13 15:13
by Sgt. Mahi
I guess I stand a little bit corrected but don't forget there is FX guns (real guns costumized for paintball) and lasers to simulate real firepower and I don't know about where you come from but I'm pretty sure that every country has (a) massive training area(s) for real combat scenarios.
But I can understand your points and I guess it's much cheaper than actually going through a whole real life company training

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Re: Military Gaming
Posted: 2009-02-13 19:33
by Zi8
Sgt. Mahi wrote:Personally I think this thing about armies using games for millitary training is quite stupid. Having been in the army myself as a member of a patrole unit there are just no comparing the real world and a computer game. The orientation sences are so important and is so different between those two things.
Although I guess u could use a game for practicing radio communication. (think - press button - speak)
I've served aswell. The only simulators I get to use in Finnish Defence Forces was one which simulates 12.7mm anti-air-cannon and how to shoot various (russian) airplanes. And our tank drivers/gunner/leaders use a simulator before starting the engine on real tank aswell.