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Re: [Question] Infantry versus Armor

Posted: 2009-02-19 19:07
by sakils2
they all come in to the shower with me
I so want to have a shower with you :D


I'm thinking about making a suggestion to the kit limiting... Soon ( I hope)

OK I'm gonna post a quickie :P

Make the kit "requesting" like in FH. But theres a twist.

When you're not in the squad, you'll have the basic kits in the spawn menu: Rifleman, Rifleman Optics, Rifleman specialist etc.
But if you join the squad you'll have all the requestable kits (except for Snipers, H-AT, AA's, Combat Engineers). Everything else should stay the same. Like 1 L-AT per squad, 6 AR per team etc.

It would improve the availability of the regular kits, but not overpower them.

Thoughts?

Re: [Question] Infantry versus Armor

Posted: 2009-02-20 14:30
by Ts4EVER
Smoke grenades sometimes make armour or apcs panic. In low visibilty infantry has the edge and crewmen get this nasty "somebody might be creeping up on me right now" feeling.

Re: [Question] Infantry versus Armor

Posted: 2009-02-21 15:32
by gclark03
Incendiary grenades, if you can get close enough without getting shot. Most tanks or APCs don't operate with infantry support.

Re: [Question] Infantry versus Armor

Posted: 2009-02-21 16:40
by DrugKoala
Whackjobs.

Is it so hard to throw nades, smoke and incendiaries to disorientate it, and just walk past it? Works everytime, or simply make little movements like you're doing tactics and if he stays, pull back, if he pulls, seek for support.

It's that simple.

Re: [Question] Infantry versus Armor

Posted: 2009-02-23 14:32
by synch c
You can hear APCs a long way away.

If you're in a reasonable squad that knows the importance of not being seen, apcs shouldn't be a problem in a city unless you've been reported by an infantry squad and the APC is actively hunting you. If that's the case smoke and evade. If it's hunting you alone it isn't fulfulling it's primary role and will have a hard time digging you out. If it's supporting infantry that are hunting you then you've been outmanuevred and are in for a torrid time.

If you aren't in a cohesive squad that keeps it's eyes and ears open and communicates then such a small part of the enemy force will be the least of your problems ...

Re: [Question] Infantry versus Armor

Posted: 2009-02-23 19:24
by Psyrus
I'm going to go against the grain and disagree with those suggesting you have AT with you at all times, because of several reasons:
- Chances are high that if you're operating in isolation something bad is going to happen... and chances are your squad might die without getting an AT shot off [run into enemy squad, get run over etc] and then the team loses that AT for 10 minutes [or longer if the enemy steals it]
- There are limited AT kits for the team, and carrying one around when you don't need it while another squad is getting massacred by an APC is just selfish...

:) If you have decent pilots and/or logistics squads, it generally isn't too hard to get a crate drop in a remote location, you may have to run a bit to get to it, and the pilot/truck will have to take an obscure route but from experience, it can be done.

Re: [Question] Infantry versus Armor

Posted: 2009-02-23 19:41
by sakils2
IRL, soldiers have an AT all the time, don't they?

Re: [Question] Infantry versus Armor

Posted: 2009-02-23 20:00
by Cassius
Run and hide. Try to have a helicopter deliver a supply crate for you. Yes, apcs are deadly, they are supposed to be. If all your armor is gone and you cant bring heavy weapons to the frontline for whatever reason apcs hit you hard. Its just the way it is. Is that a complaint that APC>dude with a gun ?

Re: [Question] Infantry versus Armor

Posted: 2009-03-06 02:03
by Deimos
There's no real reason most 6 man squads shouldn't have LAT, this person isn't heavily limited like Anti-Aircraft where your stuck with the SA7 etc only. LAT generally have a Scoped Rifle as well, this person can also be useful for groups of infantry close together or fire bases.

However I find most of my squads consist of snipers, marksmen and automatic riflemen. Completely useless, or an example of yesterday. I joined the only remaining squad with space, all snipers/marksmen firing from a capped base where the insurgents can't even enter. Only purpose is for kills, due to the insurgents aim being keep the US in that base. What a boring round. Remove Marksmen kit please, or limit a squad to 1 sniper OR 2 marksmen kits.

Re: [Question] Infantry versus Armor

Posted: 2009-03-06 22:37
by 666planer
I'd just hide, do whatever comes in my mind.

Re: [Question] Infantry versus Armor

Posted: 2009-03-07 10:10
by Cheditor
Solid Knight wrote:Die for your country, that's what you do.
Kind of a waste of tickets really.

Re: [Question] Infantry versus Armor

Posted: 2009-03-08 12:37
by PFunk
Taken from the Close Combat Marine Workbook, an instructional guide for the training program Close Combat Marines:
Every unit— squad, platoon, and company—needs antitank capability when facing tanks. An
infantry unit with no organic antitank weapon is either retreating or overrun. Tanks can only be
fought in close terrain.

Re: [Question] Infantry versus Armor

Posted: 2009-03-09 15:03
by wookimonsta
smoke, run and hide

Re: [Question] Infantry versus Armor

Posted: 2009-03-17 09:47
by [101AD]Winters
I hunker down in the best building or cover I can get and wait for it to be called away or if no other option throw frags and hope it smokes and goes back to main base.