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Re: APC Change
Posted: 2009-02-16 09:05
by RedAlertSF
I think everything is pretty much OK now, just remove the transport trucks, make riflemens' ammo bag to give more ammo and add 2 more LAT kits for a full team.
Re: APC Change
Posted: 2009-02-16 09:14
by Riflewizard
In my experience, strykers and MG apcs are just big targets. I would much rather use a light vehicle such as an humvee or technical, because they match or excel the apcs in firepower, speed, and stealth, plus generally attract a LOT less attention than any armored vehicle. The stryker is just a death trap in most cases, and i would guess any other similar vehicle would be the same, unless infantry worked with them carefully like they would with a humvee. Perhaps we could make Light AT requestable from technicals and the like, i think that would help balance out things now that kits cannot come from rally points.
Re: APC Change
Posted: 2009-02-16 09:38
by R.J.Travis
in AAS apcs are great inf transport and its safer to load up into a apc then to walk in AAS but INS is where apcs full of INF = lost of tickets.
12 ieds around the 1k map
20-30 landmines on a 1k map
2-4 mortar ieds on a 1k map
3-4 rpg7 running around on a 1k map
if the apc picks you up and gos where you want to go your going to die i always get "Apc go to E4/kp2"
I try to drop them off in "E4/kp7" yes its not right in the fight but your not dead are you?
SL don't care if your apc dies there not waiting for it to spawn and they will just use the heli now if there is one.
to make apc work in INS take away the landmines or make them shoot-able with anti tank rounds.
BUT what the Apc is super great for? long range door opener lol I love opening a door for a squad from 300m and helping them or blowing heat into a known cache building marked by inf for a atk run and killing the cache with out putting my inf team in harms way apc's and inf can work together just fine just not with in 50m of one another it seems in INS (:.
Re: APC Change
Posted: 2009-02-16 09:40
by DankE_SPB
removing APC's = fail
replacing them with BRDM's, Strykers and other sh*t = big fail
main problem players, if team well organized you'll see APC covering each other, transporting inf etc. look here, 3 APC providing close support and transporting inf, 1 apc covering others from suicide cars

in my experience, most of inf lads dont jump into APC, you come to them, tell them "hop in lads, I'll bring you to next flag in a second" and... they go on foot or wait for heli
yes, there is a chance of destroying APC with all inf inside, but its not big, BTR-60 survives even after direct hit from tank, on most maps main menace for APC is HAT or TOW
but pls, dont think its an uber tank, I hate when somebody asks me in urban area "we'll go behind you", its a good cover in field or wide street, but not in city with high enterable buildings, there inf go first
Re: APC Change
Posted: 2009-02-16 17:03
by Delta_5-1_PL
I guess there is a simple solution of the problem: add real APCs and keep currently existing IFVs.
Aren't M113s and FV432s still in use? We've got Strykers and BTR-60s and as far as I've seen they are much more often used in proper way than armed with the 30mm gun IFVs. Also aren't in real life IFVs and APCs moving infantry to the frontilne and then supporting it, by moving around without infantry on board?
Re: APC Change
Posted: 2009-02-16 19:17
by Solid Knight
Aside from maps like Kashan, you can move on foot no problem. Hopping in an APC is more likely to get you killed since they have the tendency to die when trying to get you closer to the flag after moving ahead of infantry.
Besides, I'd rather have my APCs blowing the hell out of the enemy than driving me around.
I'll consider them a taxi when we get 16 or 32 kilometer maps.
Re: APC Change
Posted: 2009-02-16 19:54
by Hotrod525
I cant imagine PR whitout my 25MM chaingun =(. Some people dont use it the way it suppose too, but it happen whit every thing. People grab sniper kit cause its "cool" even if they dont hit anything... same apply for so much thing... there is no "miracle solution"
Re: APC Change
Posted: 2009-02-16 21:54
by supahpingi
The AAV7!!!!!?????
Yeah,lets give em a 40mm nade launcher....
Re: APC Change
Posted: 2009-02-16 21:58
by jbgeezer
DankE_SPB wrote:removing APC's = fail
replacing them with BRDM's, Strykers and other sh*t = big fail
main problem players, if team well organized you'll see APC covering each other, transporting inf etc. look here, 3 APC providing close support and transporting inf, 1 apc covering others from suicide cars

in my experience, most of inf lads dont jump into APC, you come to them, tell them "hop in lads, I'll bring you to next flag in a second" and... they go on foot or wait for heli
yes, there is a chance of destroying APC with all inf inside, but its not big, BTR-60 survives even after direct hit from tank, on most maps main menace for APC is HAT or TOW
but pls, dont think its an uber tank, I hate when somebody asks me in urban area "we'll go behind you", its a good cover in field or wide street, but not in city with high enterable buildings, there inf go first
Agree, man 2x
Re: APC Change
Posted: 2009-02-17 07:41
by Teek
In order for players to get into the Mech. Inf. mindset is to start the off right away in the beginning of a round a squad with organic Armour support. With Mech. Inf, 2 squadies in a IFV belonging to your squad are more effective than with 2 more boots, and typing instructions to another squad. You could operate off of light tank mind sets, but if you carry troops to help you and attack objective and not random patrols, you become Mech. Inf.
Re: APC Change
Posted: 2009-02-17 18:53
by Cassius
Also I do not see how it is unrealistic that the APCs covers. Unless you have a lot of ground to cover, like on Kashan, APCs get you to a hotzone, but once you are there the apc does the shooty stuff. Still TS is required to call in the APC where he is needed the most and to pick up troops who lost their rally from a nearby FB to reinforce.
Re: APC Change
Posted: 2009-02-17 20:34
by Maxfragg
removing the current APC is not the best idea, since they are simply used in RL, but replacing them as major transport with lighter "stryker class" apcs would not be the worst idea
Re: APC Change
Posted: 2009-02-17 22:55
by Cassius
Like I said above, if you do not have like 1000m to cover it isnt realistic that you call in an apc for a 300m ride. APCs are for transporting troops. But once in combat, the troops are out of the apc fighting. Most situations in the mod combat situations where you have hostiles nearby and you are out fighting. Only way I see apcs being used more on maps like jabal for transport is by eliminating rally points, but then players would try to get ore firebases up.
Making them transport only would only leed to squads hogging them, the way squads snatch humvees and vodniks.
Avertize Teamspeak instead. If I want a right for my squad the apcs on TS were more than eager to give it to me and cover later on, but the truth is, I did not require apcs for a ride that often.
Re: APC Change
Posted: 2009-02-18 13:55
by Hotrod525
U.S.Marines dont go anywhere whitout there LAV25, U.S.Army dont go anywhere whitout there Bradley, Canadian Army dont go anywhere whitout LAV25/3... pretty sure all Army around the world use Armored Personnel Carrier as Infantry Fighting Vehicle...
Let me explain, each time i play whit an APC i ask to all those squad if they need a lift, they always said no, so ok, i just keep whit them, giving them cover, using my armor as a movable wall.
Ok i must admit its not the way its suppose to be in PR (grab people drop them, go back take people drop them ETC...), but even in real life they use APC as Land Assault Vehicle... The 25MM cannon is kinda like the best weapon to give a chance to you're troops to push foward whit heavy suppress fire to cover them.
So you might complain about "Armored Light Tank" but at the end, if you're following you're infantry, hunting down BTR6 and keep pushing foward whit you're team, i dont see why we should complain, that is the real way LAV are used. They drop they're infantry and they push foward.
Re: APC Change
Posted: 2009-02-18 16:22
by sentinel
Before 0.85 came out there was alot talk about the same thing, the promise to the apc transporting to work was that there wouldn't be helos, IFVs, tanks or tows in maps where there would be apcs with 14.5mm or 12.7mm mgs doing transport... But now we got everything in every map or just huge pile of transport trucks.
Re: APC Change
Posted: 2009-02-18 17:01
by Tirak
sentinel wrote:Before 0.85 came out there was alot talk about the same thing, the promise to the apc transporting to work was that there wouldn't be helos, IFVs, tanks or tows in maps where there would be apcs with 14.5mm or 12.7mm mgs doing transport... But now we got everything in every map or just huge pile of transport trucks.
It's a mentality thing. APCs don't like to hang around infantry because they lose their speed advantage and can't dictate the engagement on their terrain, and Infantry don't like to hang around APCs because they're located too easily and will attract things that like to munch on APCs and Infantry. You rarely get a Mechanized Infantry Platoons in PR because people don't think the right way. That said, when Mechanized Platoons do show up, they are highly effective.
Re: APC Change
Posted: 2009-02-18 23:07
by sentinel
Yes it would be a affective way to do combat if there wouldn't be tanks and tows in there area. In qwai we have to wait that we get 2 tow/tank down reports before we can start loading people into apcs, in that time infantry has already walked their objectives, safely.
And I would prefer that the sides would have more similar counter part to face, not crappy btr-60 against LAV, or there would be atleast only half the number.