incidenary= new molotov

General discussion of the Project Reality: BF2 modification.
Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: incidenary= new molotov

Post by Gaven »

[R-DEV]PRC_Heavy_Z wrote:I've been playing tanks quite extensively for 0.85 and I've never seen or heard of this until now.

TBH, if enemy soldiers could get close enough to kill a adequately crewed tank then something's wrong with the tank crew or they've got no situational awareness whatsoever.
A tank is easy to sneak up on.

A tank with infantry support is something different entirely.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: incidenary= new molotov

Post by Blakeman »

Gaven wrote:A tank is easy to sneak up on.

A tank with infantry support is something different entirely.
Exactly. A lone wolf tank crew spearheading into enemy territory without support is easy to sneak up on if you try and understand what they are looking at before making a mad rush for them.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: incidenary= new molotov

Post by crazy11 »

I have not seen this at all.

Where are you throwing the grenade?
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: incidenary= new molotov

Post by Airsoft »

Gaven wrote:A tank is easy to sneak up on.

A tank with infantry support is something different entirely.
yeah good tanking should always have at least 2 tanks traveling together.
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Deadfast
Retired PR Developer
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Re: incidenary= new molotov

Post by Deadfast »

Keep in mind that the incidenary delivers a single blow of damage and that's only when it goes off.

After it goes up in flames you can happily dance around in them without any damage at all.



Therefore you have to make sure it detonates when it's right next to the tank.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: incidenary= new molotov

Post by R.J.Travis »

Deadfast wrote:Keep in mind that the incidenary delivers a single blow of damage and that's only when it goes off.

After it goes up in flames you can happily dance around in them without any damage at all.



Therefore you have to make sure it detonates when it's right next to the tank.
He is right I would like to see a lasting affect nothing worse then using the affect as cover.
Twisted Helix: Yep you were the one tester that was of ultimate value.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: incidenary= new molotov

Post by [uBp]Irish »

I did this yesterday with a couple of guys in a PRT practice.

found a tank, ran up to it, and we all dropped incindearies on it. not my fault the driver wasnt scanning behind.
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ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: incidenary= new molotov

Post by ERASERLASER »

I had 3 incindinary grenades at once on my tank and had no affect I dont know how you guys got killed by one.
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: incidenary= new molotov

Post by Salah ad Din »

An incendiary below a BMP-3 damages it to the point of burning. If that BMP hadn't been standing next to the Supply Depot it would have blown up.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: incidenary= new molotov

Post by Arnoldio »

incidenary should do same effect as molotov, burning througn steel and choking the crew with smoke (from all those metals, probably not a healthy smoke), though not "burning"/destroying the vehicle.

But then again, I dont know how heat resistant new materials used in armor are...
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: incidenary= new molotov

Post by wookimonsta »

uhm, i have done this lot of times, thrown the inc grenades on or below vehicles, but it never really seems to do serious damage.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: incidenary= new molotov

Post by Hotrod525 »

Dont the THERMITE grenade will pass trought armor the same way the shaped charge doe... making melt the armor around the nade ?
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: incidenary= new molotov

Post by SocketMan »

Better close the hatch on top :razz:
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: incidenary= new molotov

Post by HughJass »

Ace42 wrote:It kinda amuses me that C4 got pulled because it was being used (ineffectively!) as anti-armour and the forum was FILLED with people crying about realism, and how tanks wouldn't get blown up by C4 in real life, and now a firework can apparently kill one and it results in a bit of a shrug...
great point! I was about to bring it up.

But i suppose people dont mind as much because c4 could be used in tons of other situations. Also that the inc nades are very useful when setting up/destroying bases.

Anyway I do agree that the inc nades should not be able to take out armor as it is rather unrealistic seeing a solider with his grenade, bayonet charge the tank and plant thermite on his engine/barrel/etc.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: incidenary= new molotov

Post by Alex6714 »

HughJass wrote:great point! I was about to bring it up.

But i suppose people dont mind as much because c4 could be used in tons of other situations. Also that the inc nades are very useful when setting up/destroying bases.

Anyway I do agree that the inc nades should not be able to take out armor as it is rather unrealistic seeing a solider with his grenade, bayonet charge the tank and plant thermite on his engine/barrel/etc.
Well if someone gets that close its the tank/supporting infantrys fault.
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Paine
Posts: 31
Joined: 2009-02-17 06:53

Re: incidenary= new molotov

Post by Paine »

I think the question is whether or not the incidenary is being used as intended. Of course, devs can't really predict how players are going to use tools given to them with precision in the first place.

realism; thermate on the engine block of a tank is effective IRL, and it is used to disable enemy armor.
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