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Re: Jumping over a wall

Posted: 2009-02-19 03:05
by mp5punk
oh well thats gay that you cant jump over a wall or make extra ladders on the map.

Re: Jumping over a wall

Posted: 2009-02-19 04:07
by nick20404
Ya because this would totally not get abused in game, just imagine every time you get in a firefight and all your enemies go jumping over walls like crazy cheetahs. Think about what you are suggesting.

Re: Jumping over a wall

Posted: 2009-02-19 11:36
by Jay
nick20404 wrote:Ya because this would totally not get abused in game, just imagine every time you get in a firefight and all your enemies go jumping over walls like crazy cheetahs. Think about what you are suggesting.
Can't they do that now? As well as you?

Re: Jumping over a wall

Posted: 2009-04-24 14:11
by ros
Deadfast wrote:No, modifying the collision mesh to look like:

---\
----\

instead of:

----|
----|



would.
i was going to create a new topic but he express what i wanted to propose.

Re: Jumping over a wall

Posted: 2009-04-24 15:05
by Tartantyco
-Just remove the stamina drain from jumping. It's the after-jump cooldown that discourages bunnyhopping, not the loss of stamina, and an empty stamina bar doesn't even disable jumping so it's completely pointless to have this in. This way you won't have any problems.

Re: Jumping over a wall

Posted: 2009-04-24 16:45
by CodeRedFox
Great thinging Deadfast but it wont quite work as allot of statics are not placed on flat ground or at the main piviot points. If you feel like busting open a file and creating a test go for it. We will always listen and look at things the community makes.

Re: Jumping over a wall

Posted: 2009-04-25 01:06
by JohnTheRipper
Something i don't get is how one guy above said there can only be a limited number of usable object (or something like that) on a map. Now if i remember correctly Sandbox you could make like a fort made out of 1000 latters and still go strong. (i did it once to but made it easy for the enemy to get inside)

Re: Jumping over a wall

Posted: 2009-04-25 01:32
by General Dragosh
[R-COM]Tartantyco wrote:-Just remove the stamina drain from jumping. It's the after-jump cooldown that discourages bunnyhopping, not the loss of stamina, and an empty stamina bar doesn't even disable jumping so it's completely pointless to have this in. This way you won't have any problems.
+1 :grin:

Re: Jumping over a wall

Posted: 2009-04-25 03:19
by TempesT
Damn the limits of this engine!