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Re: Hummer immobilization.
Posted: 2009-02-19 05:26
by crazy11
Ok so vehicle damage is random, like how a tank gets tracked only sometimes. The HUMVEE is strong yes but if it get damaged enough it will be immobilized. You just dont see this very often because the damage range is so small and it is so random.
Re: Hummer immobilization.
Posted: 2009-02-19 08:24
by nick20404
Well if that is the case they need to up the percentage for the Humvee, things like the technical and civi cars go immobile pretty much every time they are heavily damaged, yet I have not seen a hummer ever go immobile besides back in older versions when they still used the open backed dice model.
And I also agree with the fact the RPG is too weak now, idk why they even reduced it in the first place it was perfect before one hit from and rpg and the hummer was done for it wouldn't blow up immediately but give them time while it caught fire and exploded now its almost not even worth shooting at the humvees since they will be gone by the time you get you next rocket loaded so you might as well save your rockets for infantry which pretty much ruins the rpg.
I admit it is good to scare them off but not as an offensive weapon like it should be.
Re: Hummer immobilization.
Posted: 2009-02-19 08:42
by Dunehunter
A mod didn't come clear this up because we weren't around. Now that this mod has woken up, bye-bye thread. Sorry nick, but this has been suggested a bunch of times before and is a known issue. Also, watch the attitudes everyone.