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Re: Success for Project Reality

Posted: 2009-02-22 13:35
by Aquiller
Staker wrote:I have roughly 30 servers on my list. I wonder why that is ...
Check filters - maybe you've checked "Populated"?

Re: Success for Project Reality

Posted: 2009-02-22 13:42
by Hitperson
last night certainly proved the success of Project Reality.

Re: Success for Project Reality

Posted: 2009-02-22 14:09
by SHAz_181
Hahah, that's bloody brilliant. A few people have posted about the mod on other forums I frequent, which is how I initially found out about it, and why I re-bought Bf2.

Re: Success for Project Reality

Posted: 2009-02-22 14:15
by Dunehunter
Makes it a pita to get into a couple of servers though :p

Re: Success for Project Reality

Posted: 2009-02-22 17:33
by McBumLuv
With GeZe's ever secret PRspy, the lowest figures I've seen of players (at the lowest times of the day, IE even in the eraly morning) the lowest amount of players I've seen on hasn't been less than 500. That's nearly 8 completely populated servers. On weekday evenings, it often goes above 1200 players (nearly 20 full populated servers), and even more so on weekend evenings, where it's increased to about 1700 players before (more than 26 full servers!)

So yea, take whatever conclusions you want from that :p

Re: Success for Project Reality

Posted: 2009-02-23 23:39
by GeZe
McLuv wrote:With GeZe's ever secret PRspy, the lowest figures I've seen of players (at the lowest times of the day, IE even in the eraly morning) the lowest amount of players I've seen on hasn't been less than 500. That's nearly 8 completely populated servers. On weekday evenings, it often goes above 1200 players (nearly 20 full populated servers), and even more so on weekend evenings, where it's increased to about 1700 players before (more than 26 full servers!)

So yea, take whatever conclusions you want from that :p
Not so secret after Google found it. Hopefully soon we'll be able to move it to the main site and release to the public.

Re: Success for Project Reality

Posted: 2009-02-23 23:53
by McBumLuv
Oh, oops, I propably shouldn't have mentioned it then. I'm only probably getting people interested which'll lead to:

1) People searching PRSpy on google
2) People finding PRSpy on google
3) People clicking the link
4) ???
5) Lag!!!


I iz sorry :(

Re: Success for Project Reality

Posted: 2009-02-24 00:52
by JKRMAUI
PR sticks because

It has new a lot of new and GOOD content.

It feels epic to play, the sound of machine gun fire in the distance....the roar of tanks....it's more war than vBF2 could imagine on the craziest 64 man servers.

This mod is hardcore. It's not some sissy game. I ended up playing some vBF2 with a few friends, 3 of us play PR. We got three squads up, kicked some people into shape, and dominated. An admin tried to break up the squads *8 rounds of utter domination and the other team is crying that we are stacking sides* so the 3 of us switch teams, we get another friend with us, he takes commander, and we form 3 squads.

We did this all night, 4 PR players come back to Nilla BF2 and just let slip the dogs of war.

What truly amazed me was the level of cooperation I got from my squad. Most of them just clicked, it was magic. No lone wolfs, no retardation.

People we were playing with started asking "where did you guys learn how to work together like this??" *We would coordinate with an AT squad armed with 3 AT guys Ammo and medic, and our two Riflemen squads* and we all said "You like playing as a team, you should try out Project Reality, it's where the big dogs go to get some real war on"

Re: Success for Project Reality

Posted: 2009-03-23 02:26
by Smegburt_funkledink
The EA message on vBF2 is the worst thing that ever happened to PR... :(

It's all good to have new people involved and I'm glad that the community is growing but the number of players that refuse to learn how to play is doing my head in.

You've all heard the stories about pilots that repeatidly grab pilot kits after crashing choppers, solo tankers (I've seen more in the last week than I ever have) and lone wolfs that don't know what squads are for, it's starting to become a joke.

I know there's nothing I can do about it and players are hardcoded but all of the smacktards makes Smeggie a sad panda. :(

Re: Success for Project Reality

Posted: 2009-03-23 02:41
by nick20404
More players is not always a good thing but it brings good things as well. With every 50 noobs who come storming in there might be 1 or 2 contributors.

Re: Success for Project Reality

Posted: 2009-03-23 03:43
by IronTaxi
PR has always been a great natural noob filter... :)

it too hard for the tards...
too slow for the noobs..
too tactical for the kids..
and too fair for the cheaters.

perfect

Re: Success for Project Reality

Posted: 2009-03-23 04:36
by Cobhris
[R-DEV]IronTaxi wrote:PR has always been a great natural noob filter... :)

it too hard for the tards...
too slow for the noobs..
too tactical for the kids..
and too fair for the cheaters.

perfect
Though, if you have too many noobs in PR, the game can get very slow due to no one knowing how to get organized, and you won't be doing much other than running across the map with the one or two other teamplayers or, on Kashan, sitting at main waiting for a transport to spawn.

Re: Success for Project Reality

Posted: 2009-03-23 04:52
by McBumLuv
Colonelcool125 wrote: [...] You have to wait and wait for it [...] then you get to [...] (play) it, and when you're done, you're happy, hammered, and you have to start all over [...]
yup. Hit it right there on the head.

Re: Success for Project Reality

Posted: 2009-03-23 04:52
by Fluffywuffy
Analogy win.

Edit: LOL

Re: Success for Project Reality

Posted: 2009-03-23 04:56
by Smegburt_funkledink
But this is not down to the latest release, granted there was an influx of new members when 0.85 came out but this advert on vBF2 will keep the n00bs coming that just want to play with the new toys.

I've just found the simplest squad based things real hard to achieve recently whilst pubbing. Squad members not understanding move markers or getting a recently revived guy to move to cover seem to be impossible if it's a guy you've never met before.

It just seems a piss take that now after many years of BF2 being out, EA have finally realised that it's not selling anymore but they see people flocking to this mod so they advertise it to try and increase their sales and just send all the tards over. Just to say thanks for PR making EA money, they give PR the disease that is the vBF2 n00b.

Re: Success for Project Reality

Posted: 2009-03-23 05:06
by Simmage
With some luck all those vanilla players will go back to I/O Karkand, most of them will leave... eventually... :-|

Re: Success for Project Reality

Posted: 2009-03-23 05:28
by Igloo35
I think it great having the new players. im no pro ( as mcLuv can attest) but i have played this since .6 however i do enjoy the squad leading when theres no more advanced officer available. if i know i have a new squad i just wont go near the vehicles thats when the problems start.

you can usually filter the problematic players out of your squad within a minute or 2

its not a difficult thing to do.

so keep the new players coming guys.

Re: Success for Project Reality

Posted: 2009-03-23 06:32
by bloodthirsty_viking
i played alone for 2 full rounds with noobs, first time it was on a ins map, and we succesfully climbed 3 mtns, blew up 2 rallys and 2 xhaches
second round, i made a squad agian, a noob joined, we grab apc, and i tell him the turret controls, one more joins, and he has fun in the log truck, and i let him keep it and he is following us ruinning e over
then we grabbed tank and they spotted bunch, i was turret gunner, one was driver and one was on the 50
at the end we had if i remember right, over 3000 points with a 3 person squad