xXRich07Xx wrote:So any suggestions on improving the **** CQB?
This is where I am still a bit confused by 0.85
In 0.8 at medium/long range you had to wait and fire and then keep firing until the target went down. You had to work for your kill but I don't remember many complaints about longer range firefights, if you paced your shots and kept firing you would either force the enemy to retreat or kill. Felt right - especially if you had your whole squad firing simultaneously.
In 0.8 a short range unfortunately you had to do the same, which is why everyone complained about waiting, waiting, aiming, waiting, shooting and missing a target 10m away. Hence the problem - the
maximum deviation was too big.
In 0.85, at medium/long range, you aim, wait and fire ... and hit every time - it's very easy. Unlike the previous release, where if you were fired at from range, you could take cover and recover or be suppressed, in the current iteration you will get hit with the first aimed shot.
As mentioned earlier, a typical voip conversation is "woah enemies right in front of us...it's ok I got them"
In 0.85 at short range, the maximum deviation was made even larger, and cqb is pretty much the same as it was in 0.8 - awful.
So when CQB was the big problem and long range wasn't or needed fine tuning, the latter was 'fixed' and the former made worse?
So far this is an interesting thread, hopefully it'll stay on topic