Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-24 15:11
This should be for the grenadier kit too, its unmissable in a fireteam too.
That's my biggest problem with the new logistics system -- some of these kits are absolutely carried by every infantry squad, and having to send an APC, or walk back to a supply crate to pick them up is silly.arjan wrote:This should be for the grenadier kit too, its unmissable in a fireteam too.
He's got a good point we have the AR pickuped (real word in my dictionaryryanb43 wrote:If you allow the AR and Grenadier kit to requested at rallies and firebases without the normal minute-and-a-half wait time, then it would essentially be just like a selectable kit but it would be limited to 1 per squad. This would allow the AR to always have his kit without having to worry about 30 guys running around with AR kits. I think that would probably be the easiest solution to implement.
I would really like to see this happen because everytime I assign someone to be an AR, he is basically just a rifleman 95% of the game because we don't always have access to supplies. Like I said before, I love the supply concept, but standard infantry kits should always be available to the infantry squad.
Also, if you wanted too ad a heavy MG class, that could be a limited kit requestable only at supply crates and apcs, like the heavy AT kit.
et the feeling for that would be pretty difficult to say the least to codeZeppelin35 wrote:I suggest we make marksmen, AR, and grenedier spawnable but only allow one of the three in a squad. What I mean is that if someone spawned marksman then you can't spawn AR or Grenedier. If you would want the other two special spawnable kits then you would have to request them from a supply crate or APC.
DeltaFart wrote:Me likey, maybe put the SQ limitations into the spawn menu for it so we dont ahve to add some coding for it
Using the FH2 limitation system, I'm all for it! That should be the way to do it, and I think there should be the same form of limited-spawnable-kit for the Grenadier and Medic kit. We currently have two empty kit slots in the spawnscreen and this would be a great way to implement them. However they should still be requestable from crates (you don't have to be killed/suicide in order to get the kit).GreedoNeverShot wrote:Just put it in the spawn menu, like previously discussed. Its a part of every major inf squad anyway, make it a spawnable kit, with limitations like FH2.
Cause people dosent known they dosent overheat anymore... I love to spread helicopter whit the HK21K... =)Tannhauser wrote:I noticed that there is currently a certain lack of interest in the class for some reason (lack of supression? clunkiness? less favoured than an ACOG?).
OK mongol has us, but RP would definitly be a place to get it from if not spawn menu[R-MOD]Mongolian_dude wrote:Putting AR in the base kit selection would not be a good idea.
Problems arose in .32, in the case of the grenadier and AR kit (wich were then base classes) where the battlefield was rife with these sqaud-specialists, leaving little remaining of a realistic squad-structure.
I dont nessecarily agree that ARs should be requestable from rally-points.
Comparable are the marksman kit and the grenadier in terms of commoness; meaning that it would be logical to add the Grenedier and Marksman kits to RP spawns also.
This would cause the problem of 'little-reward-for-eliminating-priority-targets', as it would mean that the soldier can spawn on his rally and return with the same weapon, if available.
Killing an enemy marksman would yield little reward of him not reapearing shortly after.
I would however consider increasing the amount of ARs requestable, and slighty UGLs.
...mongol...
Nah they should still be limited. Yes, they are in every regular infantery squad, but 1 saw 1 grenadier 1 marksman 1 medic makes the infanteryman the "special" kit.Zeppelin35 wrote:I suggest we make marksmen, AR, and grenedier spawnable but only allow one of the three in a squad. What I mean is that if someone spawned marksman then you can't spawn AR or Grenedier. If you would want the other two special spawnable kits then you would have to request them from a supply crate or APC.
ryanb43 wrote:I love the new system of only requesting weapons at a crate or apc because it adds a new layer of teamwork to the game (you need a logistics squad).