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Re: Air Vs Air maps
Posted: 2009-03-01 22:30
by Guacy_Doidão
Put the Aircraft toguether navy,
that is my opinion,
we can get to rappids whicht one shoot.
place destrowers, has well carries, submarines,
all this stuff, and alot of aircraft.
make the ships mean be up a entire squad. whicht 3 Anti Navy Cannons, and more 2 Anti Air cannons.
make the sea up 8 KM, so half of the the guys will mean the ships, and the other Half drive aircraft.
what about 12 aircraft and more 2 destrowers, has one Sub, and 2 carryes each one whict 6 aircraft. for each side?
Re: Air Vs Air maps
Posted: 2009-03-01 22:47
by crazy11
You want to make all those ships? It takes time and they dont even have full on navel battles anymore.
Re: Air Vs Air maps
Posted: 2009-03-02 00:13
by charliegrs
what the hell is that!? a new map?
Re: Air Vs Air maps
Posted: 2009-03-02 00:21
by Tirak
charliegrs wrote:what the hell is that!? a new map?
Is that Wake v2, the 16 kilometer remake of Wake Island

Re: Air Vs Air maps
Posted: 2009-03-02 00:24
by LudacrisKill
McLuv wrote:I'd love this. Would it be possible to finish a (mainly water filled) 8x8 km map though for it? Say... like the Wake Island map that was once being worked on?
Would also need to have larger view distances
I support thee.
HAHAHA 8x8....lol
Re: Air Vs Air maps
Posted: 2009-03-02 00:39
by Cptkanito
Thats crazy, but i love it

Re: Air Vs Air maps
Posted: 2009-03-02 02:27
by McBumLuv
LudacrisKill wrote:HAHAHA 8x8....lol
Tirak wrote:Is that Wake v2, the 16 kilometer remake of Wake Island
It's possible, there was just a few land texture bugs. Which is why a Wake Island would be perfect

Re: Air Vs Air maps
Posted: 2009-03-02 02:41
by HughJass
i had a go in 8x8 maps but i ran in to problems. my friend did some recent development in 8x8 (and bigger) to get past the terrain/texture problems.
Re: Air Vs Air maps
Posted: 2009-03-02 02:58
by CAS_117
You could just use static terrain...
Re: Air Vs Air maps
Posted: 2009-03-02 03:03
by McBumLuv
Yea, you'd have to if you wanted any interesting/good looking terrains. Think of the 4x4 scale problems, but multiplied by 4 and with more added on. I'm sure you could do a 16 x 16 map though, right? You'd just have to have little to no terrain, or whatever terrain you use is next to completely flat, and you create terrain statics.
Re: Air Vs Air maps
Posted: 2009-03-02 03:05
by fuzzhead
If you can make the map, and its decent quality, we will put it into PR. you have my word. A large map with ocean is not a complex map to make, but the current dev mappers have bigger priorities. However of course it would be fun and unique gameplay.
To get started, go to the community modding section of these forums and start reading.
When your map is making progress, post a thread about it and keep posting updates as you work on it. Thats how the vast majority of PR mappers started out, got their work into PR and became team members...
Re: Air Vs Air maps
Posted: 2009-03-02 03:14
by Rhino
The biggest problem with the "Carrier vs Carrier" concept is that for a start, there are no real aircraft carriers in Project Reality / BF2. There is only that mutt which calls itself a carrier which is really a cross between an Assault Ship and a Aircraft Carrier.
Then comes the biggest issue, the most obvious faction to go against would be China, but there is a small problem with China. China has no aircraft carriers, well they have 1/2 a carrier they brought off the Ukraine 1/2 way though construction and its unclear what is going to happen to that carrier, but apart from that, no plans are underway to make a Chinese Carrier. So even if we did make this Carrier China has, we would need to also make new jets to go on it since none of the Chinese jets in PR fit it.
Russia dose have a carrier but its the same carrier that China has in port and it still uses the same jet that is not in PR so we would still, need to make a new carrier and a new jet.
As for scale 8 maps or lager on there own, they are good if they are 100% water. Get any land in them and as you have scaled the terrain by 8, its lost all its detail and it looks like your playing a game that's 10 years old... The only real option is static terrain which has its advantages and disadvantages, but mainly disadvantages...
But ye, like fuzz said, make a map that is good enough and that fits PR's gameplay and there is no real reason why it will not go into PR.
Re: Air Vs Air maps
Posted: 2009-03-02 03:19
by McBumLuv
Yea, I'm still looking for that one tut on how to get bigger maps over the limit (Rhin0, you're a frequenter of the BF2editor forums, halp

).
I don't think the PLA would have a carrier. I'd plan on mapping a small,
very flat island with an airstrip maybe I know the terrain would look like ****, but it wouldn't really matter, cuz it would be an Air map really, with static concrete or something. Though I would use the Essex as a place holder, with maybe just some harriers on top, to just test the concept out.
Re: Air Vs Air maps
Posted: 2009-03-02 03:19
by Rudd
would a kashan with 16 Attack choppers per side be considered...not good enough?
Re: Air Vs Air maps
Posted: 2009-03-02 03:20
by torenico
Guacy_Doidão wrote:Put the Aircraft toguether navy,
that is my opinion,
we can get to rappids whicht one shoot.
place destrowers, has well carries, submarines,
all this stuff, and alot of aircraft.
make the ships mean be up a entire squad. whicht 3 Anti Navy Cannons, and more 2 Anti Air cannons.
make the sea up 8 KM, so half of the the guys will mean the ships, and the other Half drive aircraft.
what about 12 aircraft and more 2 destrowers, has one Sub, and 2 carryes each one whict 6 aircraft. for each side?
Cool, model everythng, make the destroyer, subs etc.
If its "done", it would take 2 Years, ships doesnt work pretty well in BF2 Engine.
Btw, i dont think if the Chinese and USN will have a Midway kind of battle....
Re: Air Vs Air maps
Posted: 2009-03-02 03:20
by Wilkinson
Love the Idea, I'd love to contribute in anyway. Lol Wake Island V2... Im sure that if we added some more islands and made each a cap or something. and just extend the carrier. and Bring back the f15. we could basically make a fleet of carriers with different assets? Because having it mixed may be tough. Sounds good to me. USMC vs PLA or Better yet.....Cold War RUSSIA! lol
Re: Air Vs Air maps
Posted: 2009-03-02 03:29
by Rhino
Colonelcool125 wrote:I would appreciate some halp too.
This sounds like quite a fun scenario if someone can make the map work. I think Rudd has a winning idea already...
Scale 8 maps. - Official BF Editor Forums
I did the testing for scale 8 maps back in 2006 if you look at that topic, its really not worth it unless you plan on having a 100% water map or using static terrain.
Re: Air Vs Air maps
Posted: 2009-03-02 03:39
by McBumLuv
Speak of the devil, just two days ago that thread got an Epic Necro

Re: Air Vs Air maps
Posted: 2009-03-02 03:39
by Wilkinson
Well if its water just cant we enable the secondary heightmaps and surrounding terrain, set the height to like 15, raise water to 30, then tada? unless there are automatic out of bounds set. I mean i know there will be a color change around the map but cant that be changed with some tweaks?