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Re: Any custom statics needed?
Posted: 2009-03-07 13:32
by Rhino
black-wolf wrote:You might wanna check this.

I can see that fine and I can also see a very small hint of light blue on the polls like Z.
You guys do realize that this is not how a static is meant to be textured?
Re: Any custom statics needed?
Posted: 2009-03-07 13:43
by ice_killer
BW :
from TL to BR L to R
25 29 45 56 6 8
Re: Any custom statics needed?
Posted: 2009-03-07 13:44
by ice_killer
there here white to
@ Z and Rhino
you can slap me in the face whit a wet old fish but i cant see any blue on the poles
Re: Any custom statics needed?
Posted: 2009-03-07 14:11
by Glimmerman
[R-DEV]Rhino wrote:I can see that fine and I can also see a very small hint of light blue on the polls like Z.
You guys do realize that this is not how a static is meant to be textured?
How must it be done then?
Re: Any custom statics needed?
Posted: 2009-03-07 14:46
by Rhino
[R-CON]Glimmerman wrote:How must it be done then?
with texture pallets, not texture sheets. Thou you can use texture sheets its not advised since the more statics that use there own unique textures the worse performance you get.
Re: Any custom statics needed?
Posted: 2009-03-07 15:02
by cyberzomby
So excuse me IceKiller for breaking in the topic once again:
So you mean Rhino that you need to code the model to use one of the basic textures from within the engine? Like calling a mesh concrete?