Posted: 2006-04-26 19:48
Co-op shounds really good. About time ea made a new game mod. But i bet 1.3 co-op mode will have some bugs in it. Just becuase its new
Yeah, probably it'll be up to the mod teams to optimise it. (Again.)Heydude235 wrote:Co-op shounds really good. About time ea made a new game mod. But i bet 1.3 co-op mode will have some bugs in it. Just becuase its new
To be honest, I was not making that up. This information came from a recent employee of DICE that was deeply involved in the BF2 game. I may have been misled, but there are some anomolies that your position does not explain. Like the unlocks that showed up before the expansions hit the market. Or the maps that were transfered in patches ahead of the xpacks. I say this because prior to the patch, a map would not be found in the BF2 levels folder, but post patch, viola! new map that was unplayable until after xpack release.'[R-DEV wrote:KingofCamelot']Actually trogdor the Euro Forces assests were not in the game. Nor were the Special Forces assets, and neither are the Armored Fury assests. You guys seem to think they are just enabling the content, when you really are downloading the content in the Booster Packs. I think you are confused because they add the Booster Pack content into regular BF2 with the patch they release at the same time as the Booster Pack. This is done so that anyone with the new pack can play normal BF2 maps. This is how it was done with Special Forces, remember how they released a patch right when it was released?
Well, maybe he was refering to code that was unaccessible until the expansion packs came around. I do know, however, that the new expansion pack models, textures, and sounds were added in with patches, and did not ship with the original game. DICE barely got a working game out even after a delay, you really think they had time to make art content for 3 expansions/booster packs and fit them in there too? In the modding community it is known that DICE adds the content in patches before content, like in the 1.2 patch they added the Euro Forces stuff, which can now be edited and seen. All the content for the game can be found in zip files, so its not very easy to hide extra content that adds up to atleast 100 MB over the 3 expansions/boosters. Hope that clears some stuff up.Major Ursa Norte wrote:To be honest, I was not making that up. This information came from a recent employee of DICE that was deeply involved in the BF2 game. I may have been misled, but there are some anomolies that your position does not explain. Like the unlocks that showed up before the expansions hit the market. Or the maps that were transfered in patches ahead of the xpacks. I say this because prior to the patch, a map would not be found in the BF2 levels folder, but post patch, viola! new map that was unplayable until after xpack release.
Anyway, I am no programmer and I do not work for a gaming company. I only know what I have been told by people that certainly seemed to have the credentials to back up their statements. I now have two versions of the same events and therefore takes me out of the debate until someone proves their position to be the correct version.
Thanks for the other side of the coin King. I look forward to knowing which side will land facing up after the toss.
If that is what I think you are refering to than my point still stands. I said that DICE didn't put the expansion stuff into the original game, mainly because it didn't exist. I didn't say that there wasn't unfinished content in the game, such as the M-82. There are a couple of items in the game files that it looks like DICE never got around to finishing before release.six7 wrote:explain my misterious m-82 that I'm enjoying in SP currently...