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Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-09 17:11
by TheParadoX
'[R-DEV wrote:Jaymz;958457']In my opinion, the sniper rifle is a deployed weapon already. It takes eight seconds for the deviation from wasd movement to settle which is simulating you deploying it. The only difference between that and the deployed mode of the LMG's is that they can only be shot prone when in deployed mode (which may change in a future release: you can shoot deployed LMG's from any stance but will still have the huge movement deviation penalty).
Well yes but if it's deployed, it should act like the deployed rifleman: The player should not be able to rotate instantly 180 degrees.
Plus, if the 8 seconds are to simulate the deployment, the player ought to do this once. Why would he undeploy and redeploy the rifle again after each shot (if he moves a bit) ? This doesn't make much sense to me. I know that the time between 2 shots without WASD movement is 4 seconds, and that's just fine.
The best solution would be to add a deployed mode that can only be shot when prone, IMO
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-09 18:05
by Axel
TheParadoX wrote:Hello,
IMO it would be more realistic if the sniper rifle should be in a "deployed" mode before being shot in a prone position, just like the
light machinegun.
That way, it would simulate the shooter depoying his bipod or maybe the little stabilizator sandbags used to support the rifle.
Plus, the angle of shooting would be reduced (by lowering the sensibility of the mouse when depoyed), reducing the high unrealistic insta-180 degree turns while prone.
Maybe there could be a difference in the settle time when shooting in deployed mode and n crouch position. Or maybe restrict the shooting to the prone position only.
Just my 2 cents
Fixed it for you, and yes I agree.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-09 21:31
by JohnTheRipper
For the sniper rifles no they are good enough as it is. but for the marksman rifles by all means they can use it.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-09 22:05
by ReaperMAC
JohnTheRipper wrote:For the sniper rifles no they are good enough as it is. but for the marksman rifles by all means they can use it.
Yes, because when Falkun uses it, he can't hit a broadside of a Battlestar

Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-10 10:42
by Qaiex
Haha, well the DM rifles are a tad underpowered at the moment, the M14 cause of inability to hit anything, and the L86A2 cause it doesn't scope more than the others, and well the Dragunov is a lost cause.
I think the G3SG1 is probably the best one.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-10 15:17
by rampo
Bringerof_D wrote:this is a good idea, Heres my input,
non-deployed mode - same accuracy, similar or more deviation, more recoil, longer settle time, no setup time
Deployed mode - same accuracy, similar or less deviation, less recoil, short or no settle time, setup time required
this ones hes gotta point

Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-10 16:11
by H.sta
[R-CON]ReaperMAC wrote:Yes, because when Falkun uses it, he can't hit a broadside of a Battlestar
Where exactly is the broadside of a sphere?

:
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-10 16:19
by TheParadoX
qaiex wrote:Haha, well the DM rifles are a tad underpowered at the moment, the M14 cause of inability to hit anything, and the L86A2 cause it doesn't scope more than the others, and well the Dragunov is a lost cause.
I think the G3SG1 is probably the best one.
Thank you for noticing, it proves that I am not insane.
You should see my other thread:
https://www.realitymod.com/forum/f255-v ... eters.html
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-10 21:02
by Axel
qaiex wrote:Haha, well the DM rifles are a tad underpowered at the moment, the M14 cause of inability to hit anything, and the L86A2 cause it doesn't scope more than the others, and well the Dragunov is a lost cause.
I think the G3SG1 is probably the best one.
The M14 doesn't even exist in PR dude, muahaha!

Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-11 03:10
by Qaiex
Are you sure about that?

Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-11 03:23
by McBumLuv
That's 0.5. It's been replaced in 0.85 with the M-21, which is based on the same gun, but without full-auto capabilities, which would be completely useless due to recoil anyways.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-11 03:52
by Qaiex
For the US army?
I'm pretty sure the Marines use the M14.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-03-11 05:52
by Maxfragg
@Luv not completely right, what makes a M21 is:
M14 + semiauto only + National Match barrel + Leatherwood 3–9x Adjustable Ranging Telescope and in most cases with a bipod
but, todays M14 Rifles do also mostly lack of the fullautomatic mode, but are not M21s, just because the use a other scope or barrel, but the reason why PR uses a M21 is ways simplier, because it is used in EoD2 and they gave it to us

Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-16 22:42
by juduszero
well its **** anyway,why a deployed mode? at any distance avalible in PR a sniper should be able to standing up supported anyway
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-17 01:04
by USMC_Cook
I was told to post this here, but it is a slightly different topic. The point I'm making is that snipers should have a way to fire with maximum accuracy from a crouch position, which simulates shooting with a support. The idea of deploying a shooting position is just the best way I could come up with to achieve this.
I think the sniper should be able to deploy a shooting position that allows him to fire with maximum accuracy from a crouch.
Here's how it would work:
-The sniper would have to crouch down where he wants his shooting position.
-Once in position, the sniper would have to select shooting position from the weapons menu (similar to selecting deployed mode for MG's).
-Once he selects shooting position, he will be locked in position (meaning he cannot move forward, back, left, right, etc), so he can only move his crosshair to aim.
-You could also limit the amount of rotation allowed. For example, instead of being able to swivel 360 degrees, you could make it 45 degrees. Also, you could reduce sensitivity when in "shooting position" mode.
-After being in "shooting position" mode for 7-seconds, the sniper would have maximum accuracy, as if he were prone.
I think this would really improve the sniper class, and it's also realistic. Also, I'm not talking about resting the rifle on a wall or anything, so this should be very doable by the devs. It is very similar to the deployed mode with the MG, but from a crouch.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-17 01:08
by nick20404
I find it is just as easy to fire the sniper rifle standing up as it is laying down, as long as you are properly waiting to fire.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-17 02:49
by USMC_Cook
nick20404 wrote:I find it is just as easy to fire the sniper rifle standing up as it is laying down, as long as you are properly waiting to fire.
The deviation changes though, so it isn't as accurate when standing or crouching, and it shouldn't be.
However, you should be able to set up a shooting position while crouching that gives you the maximum accuracy, just as if you were prone. That's what my post suggests.
Snipers often use firing positions that aren't prone, especially in urban combat. The max accuracy from a crouch would simulate this. As far as deploying when prone, I don't think it's really necessary. Waiting 7-seconds already simulates getting into position, and you can quickly spin 180 degrees in real life and accurately engage a target, so why limit the angle. Granted that it's not quite as fast in real life, but oh well.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-17 03:38
by Gaven
Sure, but only if accuracy while crouched is increased.
Snipers don't only lie prone, in modern urban warfare, firing from a crouched position is often much more efficient.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-17 04:27
by USMC_Cook
Gaven wrote:Sure, but only if accuracy while crouched is increased.
Snipers don't only lie prone, in modern urban warfare, firing from a crouched position is often much more efficient.
Snipers rarely fire from a prone position in urban combat, but they also almost never fire from an unsupported position unless something went seriously wrong. That's why I want to be able to deploy a shooting position while crouched so I can fire with maximum accuracy (same as prone position), but from a crouch instead of prone.
As far as accuracy, my proposal is to give the sniper the same deviation he would have if he were prone, but from a crouching position in deployed mode. This would make the sniper much more useful, even in wooded maps. For example, a sniper could crouch in a bush and set up a firing position so he would have the same deviation as if he were prone, but he would actually be able to see something other than grass in his face.
Re: The sniper rifles should be "deployed" before firing
Posted: 2009-04-17 04:55
by Psyko
Makes no sense to me. you can stand up and shoot a sniper rifle just like an assault rifle. why go to the trouble of doing that, when the standard way of firing the sniper rifle in game is to go prone for more accurasy, anyway! and it doesnt matter, the sugestion doesnt hold any wieght. it would be understandable if in real life a person was incabable of standing or crouching and firing it, but thats not the case. i just dont get why you would suggest this. perhapse you could elaborate on the logic behind this issue a bit further.