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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2014-04-17 18:49
by lucky.BOY
Pics are gone, and a strange login prompt pops up? I was looking for that image on optimizing cylinders and spheres and its gone :,-(

Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2014-10-12 15:39
by Raphavenger
me too...

Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2016-02-15 14:41
by anantdeathhawk
When you model a vehicle for PR, what should be the dimensions of the grid?
should it be realistic like in meters?

Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2016-02-15 15:01
by Rhino
you should model it in a realistic size with metric meters yes :)

Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2016-02-15 16:45
by anantdeathhawk
Thanks, started working on a vehicle today. :grin:
I'll showcase it when it's half done(i mean just the rendered greyish model).

Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2016-02-15 16:55
by Rhino
Sounds good, although you may want to make a WIP topic in the community modding forums and show your progress so you can get some feedback on it. Nothing worse than finishing a model then find out you have done something wrong which will not make it work on the BF2 engine without a lot of rework.

Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Posted: 2016-02-15 17:55
by anantdeathhawk
will do, as i have concerns regarding its movable elements.Before posting,i would only be doing the basic static elements like undetailed body,etc. :)