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Re: grappling hook unrealistic?
Posted: 2009-03-16 08:52
by Gore
One of the best things in PR is the grappling hook. It should stay.
Re: grappling hook unrealistic?
Posted: 2009-03-16 13:40
by AnRK
^ What he (and alot of others) said.
Re: grappling hook unrealistic?
Posted: 2009-03-16 17:06
by Human_001
badmojo420 wrote:IMO every insurgent kit should get a rope. And like rudd said, the combat eng should be the one with it. Not a spawnable kit.
I agree with his statement.
Re: grappling hook unrealistic?
Posted: 2009-03-16 17:38
by hx.bjoffe
gazzthompson wrote:id say hook is metaphor for being able to kick a door in any building and get to roof. thus its realistic and should stay
Or for that matter climb over a 1,5m wall. Unless you want to teach the old dog alottof new tricks, better keep the rope.
Re: grappling hook unrealistic?
Posted: 2009-03-16 17:40
by Cheditor
I think the grapple is, like other said, a good way to represent entry to buildings, as if you made every building in a map open then 60% of people would have screen lag.
Also i think a spawnable kit is good with it as it has the iron sight/aim point. Personally i hate using aim points and iron sights as you can't see much, you have to rely on Optic rifleman and your binoculars.
If it was with the combat engineer then i think it would destroy PR game play. Basically engineers would become ambushers, place a mine and some C4 then hide on a roof.
Re: grappling hook unrealistic?
Posted: 2009-03-16 19:16
by Fíre
I dont have a problem with it either, but if you consider removing it , and u want the positions to be enterable though, you should just lock every building wich offers access to good spots or even to any higher spot, so that you need a breaching slug to get in.
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Re: grappling hook unrealistic?
Posted: 2009-03-16 22:47
by strima
Grappling hooks are still used in real life. Used mainly for access to upper level windows to gain entry and fight 'downhill'. There are easier to carry in an urban environment, ever tried moving a set of ladders through a house?
They should be kept in PR otherwise we would be playing in a 2d area and not having to worry about who might be above us on the old BF2 statics.
Re: grappling hook unrealistic?
Posted: 2009-03-16 23:23
by Anderson29
Grappling hooks are still used in real life.
lol ^ever tried climbing a rope w/ 70 extra pounds of gear....come on...i want to hear more jokes....and it wasn't that long ago pr didn't have ropes....but now there everywhere...and some say it will ruin game play....whatever.....I'd rather see slams used for dynamic entries on destructible walls and buildings rather than the rope....cuz honestly i don't mind it, having the rope in game....i just think its unrealistic despite the use of it being used metaphorically.
Re: grappling hook unrealistic?
Posted: 2009-03-16 23:26
by Incomplete Spork
Anderson29 wrote:lol ^ever tried climbing a rope w/ 70 extra pounds of gear....come on...i want to hear more jokes....and it wasn't that long ago pr didn't have ropes....but now there everywhere...and some say it will ruin game play....whatever.....I'd rather see slams used for dynamic entries on destructible walls and buildings rather than the rope....cuz honestly i don't mind it, having the rope in game....i just think its unrealistic despite the use of it being used metaphorically.
Ok, So start modeling all the enterable buildings
Re: grappling hook unrealistic?
Posted: 2009-03-16 23:32
by gazzthompson
Anderson29 wrote:I'd rather see slams used for dynamic entries on destructible walls and buildings rather than the rope
its not the destructible buildings that we need rope for, its the countless of vbf2 statics , and PR ones, that have no way of getting up onto the roof when IRL you could kick the door and walk up.
its like suppression and deviation. not realistic(because of bf2 engine) but have a realistic outcome.
Re: grappling hook unrealistic?
Posted: 2009-03-17 00:20
by Rudd
gazzthompson wrote:its not the destructible buildings that we need rope for, its the countless of vbf2 statics , and PR ones, that have no way of getting up onto the roof when IRL you could kick the door and walk up.
its like suppression and deviation. not realistic(because of bf2 engine) but have a realistic outcome.
unless ur assualting a manned building, they (thinking its the realistic tactic) are watching the stairs...but the rifleman specialist has other plans. He'll probably even cover the defenders in mucus to attract more attackers.
Re: grappling hook unrealistic?
Posted: 2009-03-17 00:25
by Scot
Anderson29 wrote:lol ^ever tried climbing a rope w/ 70 extra pounds of gear....come on...i want to hear more jokes....and it wasn't that long ago pr didn't have ropes....but now there everywhere...and some say it will ruin game play....whatever.....I'd rather see slams used for dynamic entries on destructible walls and buildings rather than the rope....cuz honestly i don't mind it, having the rope in game....i just think its unrealistic despite the use of it being used metaphorically.
Well Strima is a serving member of the British army, so I assume he's tried
Personally, I think it's fine, it adds another dimension, albeit not the most realistic, but until the time when every building is enterable, it will do fine.
Re: grappling hook unrealistic?
Posted: 2009-03-17 00:27
by Rudd
if you could destroy/remove the grapple, I'd be happier, that way defenders of a building could very easily repel the grapplers.
Re: grappling hook unrealistic?
Posted: 2009-03-17 05:41
by Tannhauser
You can steal enemy ropes I think, I know you can steal friendly ones at the very least!
As for the poll ... Well removing the ropes would just dumb down the strategic/tactical dimension of the game. I love to use grapples in order to make my way trough urban mazes or mountainous areas and this makes the potential tactics available much more varied ( rather than enter a coumpound by X,Y and Z ways, why not ninja your way in with the grapple? )
And roof access is undeniably vital IMO, it can make a squad or even a team lose/win a fight on maps like Sunset or EJOD.
Re: grappling hook unrealistic?
Posted: 2009-03-17 11:27
by Qaiex
Yes, ninja!
I did that on the USMC/China map with the airfield and the silo.
Me and my friend grappled over one of the guardtowers and crawled through the enemy infested silo, then made our way into a house there.
Then one of our buddies flew right by us and when he was just right beside us in the heli we made a rally so everyone could spawn inside and we took the silo!
It was truly epic.
And that is why the hooks must stay.
Re: grappling hook unrealistic?
Posted: 2009-03-17 16:58
by llPANCHOll
The only issue I have with them is their quick de-spawn timer
Re: grappling hook unrealistic?
Posted: 2009-03-17 17:03
by Scandicci
Please do not remove the hook. It makes a relatively 2D map three dimensional and adds a high degree of variability. Certainly, irl not every infantry squad is going to have a handy bat-hook to scale walls and gain access to roof tops but it is also true that irl infantry squads can climb over tall walls or other structures that a BF2 soldier is unable to scale, that is, without his hook.
Re: grappling hook unrealistic?
Posted: 2009-03-17 17:10
by atshii
Keeping grappling hook in game gets my vote, maybe it is not realistic, but needed with the current engines limitations.
Adding time before the rope disappears would be nice, I think it stayed longer in .756?
Now I'm a bit paranoid about it, picking rope up very fast every time, before making sure the roof is secure for example, but mayge there is a reason the time was shortened?
It would be nice if it stayed for 10/20 minutes like the mines etc. Then it could be used by the squad to help with continuous push from RP to objective, for example.
Re: grappling hook unrealistic?
Posted: 2009-03-17 20:04
by Qaiex
it needs to stay forever provided the specialist who threw it is still alive, and at least a minute and a half or something, more after he dies, to give you a chance to finish any combat you're in/have to initiate and climb down again.
I think a good time for it to stay is the same amount of time as it takes to bleed out, to make sure that if a medic does get to the specialist and gets him up a second before the timer runs out, he still has the rope.