Ace42 wrote:I was just teasing you, don't take it personally. My point was that in most FPSs camping is viewed as a pretty cheap, juvenile, boring, and unsporting "tactic." From Doom, through to Quake, to the Unreal series; "camping" (AKA setting up an ambush near key items or terrain) is derided, even though it's effective.
this is the view by a certain group of people who like to whine about everything. i have been hearing the 'he's camping' BS for the entire life of FPSs. it's this kind of attitude that is driving FPS development, unfortunately. that's why your average FPS players want to run at 30mph, jump off 10 foot walls unhurt and be able to take 7-8 "bullets" while running and shooting all at the same time. a lot of people find this style fun, i do not. turn it around...do you think it's fun for me to be in a much better position but still get killed by a charging enemy that i had the drop on? in the twitch games, strategy and position mean nothing. that's why PR is not for everyone. your average FPSer wants to run-and-gun.
Ace42 wrote:In a lot of ways (for example the massive move-deviation which requires you to be locked in place to pop off accurate shots, rewarding campers) I think that a lot of the arguments for "realism" from the PR community tend to be a front for people who want to legitimise good ol' fashioned camping.
this gets back to the root problem. 'camping' as you call it has always been legitimate. people just whined about being killed by someone who had a huge advantage against their blind charge. i can sort of understand complaining about 'camping' in games where you get one life like rogue spear where some guy grabs the sniper kit and sits there the whole round doing nothing, while all the other dead guys have to wait for the timer to run out. this was bad for gameplay in rogue spear and it the main reason i played with a 3:00 timer on rounds.
in games where you can respawn, however, this isnt a problem at all.
Ace42 wrote:I mean, that's fine and all. There's no reason why there shouldn't be a game / mod orientated in such a way that it caters for people who are inclined to be campers - there's plenty of games out there for non-campers. It's just amusing that a big chunk of people here try and draw out from their personal preference arguments of "realism" and "rationality" and "teamwork" etc etc etc.
this game does not cater to people who want to camp. it caters to people who want to use tactics and strategy to win the fight. i am not interested in twitch battles. i want teamwork and tactics. the best times in PR are when i have my squad in perfect position and the enemy has done exactly what i anticipated. it's rape time at that point and that's the whole reason to have a strategy.
like i said...i do not like twitch FPS games. they bore the piss out of me. that's why i play PR. and believe me, i realize i am in the minority (a very small minority) of FPS players. like the devs have always said...PR is not for everyone. it's made for a niche audience.
PFunk wrote:I think camping is just a pejorative word used by unimaginative gamers who don't like the concept of their quarry actually being good. If you ever hear these people die its cause of cheating or someone else being stupid or in effect using an illegitimate tactic, usually one which takes advantage of someone's bumbling charge through enemies with no regard to his flanks.
nicely put!